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TexturePacker now just got a brother: PhysicsEditor!

PhysicsEditor lets you simply edit your collision shapes for your physics project. It supports box2d and chipmunk engines, exports to Cocos2d, Corona® SDK, Sparrow and whatever you need since the exporters are template based!

The most advanced feature is Automated Shape-Tracer - which simple scans the sprite's outline and creates the shapes for you.

PhysicsEditor now ships in a bundle with TexturePacker - giving you a great discount if you buy both!

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I'm a robot