PhysicsEditor is here!!!
Andreas Löw physicseditor
TexturePacker now just got a brother: PhysicsEditor!
PhysicsEditor lets you simply edit your collision shapes for your physics project. It supports box2d and chipmunk engines, exports to Cocos2d, Corona® SDK, Sparrow and whatever you need since the exporters are template based!
The most advanced feature is Automated Shape-Tracer - which simple scans the sprite's outline and creates the shapes for you.
PhysicsEditor now ships in a bundle with TexturePacker - giving you a great discount if you buy both!