The first part of the MonkeyJump tutorial explains in depth how to use TexturePacker and PhysicsEditor to create your sprite sheets and collision shapes.
You also start coding the game and learn how to add objects to a scene using my GBox2D wrapper.
In this part you are going to add the monkey to the scene and start animating him according to his movement and environment.
You are also going to learn how to use the accelerometer together with Box2D to control the monkey.
In the last part you are going to finalize the game, add a HUD to show the monkey's health, and make him eat bananas to restore his energy.
It also contains optimization tricks for handling many objects with Box2D.