Andreas Löw texturepacker, linux
Well - not Linux in general of course. But I decided to stop supporting Linux as a platform for TexturePacker. The current 2.4.0 will be available for download but I won't add any new features to it.
Here's why:
First of all there is not just Linux - there is Ubuntu, Debian, Fedora, Suse, RedHat, Gentoo and more. Each with a 32bit and a 64bit variant.
This makes supporting the different distributions hard - especially if you want to be serious about a platform. So it's not just getting the code to work - it's also building and testing and versioning the code.
So for each release I need to invest about 4h.
I count the downloads for each version of TexturePacker and ended up with a shocking result:
The small red bar - that's the linux users. It's just 0.8%!
I am really sorry about my decision - but since I am a One-Man-Show doing everything from development, support and marketing on my own - I simply can't afford that. My tools are my only source of income so I really need to focus to spend my time as efficient as possible.
The good thing is that I am quite certain that 99.2% of TexturePacker's users agree with my decision...
Andreas Löw texturepacker, macos, linux, batch, tutorial
find <directoryname> -name \*.png | sed 's/\.png//g' | \ xargs -I % -n 1 TexturePacker %.png \ --sheet %.pvr.ccz \ --data dummy.plist \ --algorithm Basic \ --allow-free-size \ --no-trim \ --opt RGBA4444 \ --dither-fsReplace <directoryname> with the directory to search.