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Create spritesheets for CoronaSDK

MacOS 64-bit (10.7/8/9)

Linux (Ubuntu, 64-bit)

Windows 64-bit (Vista/7/8)

Windows 32-bit (XP/Vista/7/8)

Integrating the excellent TexturePacker into my build pipeline has saved me countless hours! Not sure how I lived without it. Ron Gilbert - creator of MonkeyIsland
Create your sprite sheet in 20s

There are 3 simple steps to create your own sprite sheet:

  • Drag sprites to TexturePacker
  • Choose exporter and image format
  • Press publish
Optimize Your Game!

TexturePacker helps you reduce memory usage and improve game's performance

For best performance directly export to your target system's image formats like PVR, PKM and many others.

Great Tutorials And Support

Don't know where to start?

Take a look at TexturePacker's tutorial section or grab a book!

Still stuck?

Contact me and I'll try to find a solution for your problem!

Cross-platform Mobile App Development Showcase
Directly supports CoronaSDK

TexturePacker can directly export to CoronaSDK. Just select Corona as exporter!

The current version supports the new ImageSheet API.

Instead of adding and removing individual sprites TexturePacker allows you to simply add a complete asset folder. Every image that is found inside it will be added to the sprite sheet.

TexturePacker preserves your folder structure in the sprite names inside the data file allowing you to easily group your sprites.

TexturePacker detects all changes and automatically reads the new sprite data when re-entering the application or publishing from command line.

With the powerful command line interface you can simply update all sprite sheets at once.

Trimming removes transparent pixels from the border of your sprites. This has two advantages:
  • Reduces texture size
  • Faster rendering

Trimming preserves the sprite's size - the framework needs special support to restore the transparent parts when rendering the sprite.

Cropping in contrast removes the transparent parts - making the sprite appear as if it never had any transparent border.

Alias creation

If two images are identical after trimming only one image is placed in the sprite sheet. The duplicates will just be added to the description file allowing you to access it with both names. This is perfect when using animations: You simply don't have to care about equal phases.

Create heuristic mask

Create heuristic mask creates transparency from images which come with a single key color.


You can import the following file formats directly into TexturePacker
  • SWF - Flash animations
  • PSD - Photoshop image
  • PNG - Portable network graphics
  • TGA - Targa Image File
  • JPG - Joint Photographic Experts Group
  • TIFF - Tagged image file format
  • BMP - Bitmap


For export the following image formats can be used:
  • PNG - Portable Network Graphics
  • JPG - JPEG
  • BMP - Bitmap
  • KTX

Focus on high resolution sprites only while creating your app for devices with multiple resolutions. TexturePacker does all the scaling for you. No need to use an external tool to resize the images.

Using pre-scaled sprites keeps the frame rate high and reduces runtime memory consumption.

Reduce memory consumption

Increase performance

No additional work required

TexturePacker has 2 layout algorithms:


This layout algorithm is best for tilemaps and simple animations without the need of additional data file. Sprites are simply placed in a row until the row is full. Then the next row starts. You may sort the sprites by name, width, height or area. This algorithm is FREE and can be used for all projects.


MaxRects is the best known algorithm for packing textures. It is fast and has a high packing ratio. Enabling rotation and trimming gets the best results (depending on your target framework). This algorithm is available in TexturePackerPro/CLI.

Free for framework developers and bloggers

If you run your own development blog or are developer of an (open source) game framework you can get TexturePacker for free! Please use the sign up form to request a license.

Download TexturePacker

MacOS 64-bit (10.7/8/9)

Linux (Ubuntu, 64-bit)

Windows 64-bit (Vista/7/8)

Windows 32-bit (XP/Vista/7/8)

I'm a robot