CodeAndWeb's GameDev Blog page 11/12

Creating polygon shapes for box2d for flash / as3 using PhysicsEditor

2011-05-13 Andreas Löw Get Sourcecode from GitHub

Learn how to create collision shapes for box2d's flash/as3 port.

  • Creating the box2d collision shapes using PhysicsEditor
  • Setting up box2d for flash

Full source code to this example project is available on GitHub.

Tutorial: XCode4 integration of TexturePacker for Cocos2d and Sparrow framework

2011-05-11 Andreas Löw

Integrate TexturePacker into XCode to save time and memory!

Learn both ways to achieve this:

  1. create .tps files from TexturePacker and update them from the build phase
  2. simply use the commandline interface of TexturePacker

Batch converting and optimizing images for web and games in Windows

2011-04-04 Andreas Löw

Learn how to write a batch file to automatically convert or optimize images with TexturePacker command line.

Setting collision parameters

2011-03-18 Andreas Löw

Explaining physics parameters and collision parameters in PhysicsEditor.

Batch converting images to pvr or pvr.ccz

2011-03-06 Andreas Löw

Learn how to write a batch file to automatically convert or optimize images with TexturePacker command line.