CodeAndWeb's GameDev Blog page 11/12
Getting started with Gideros and PhysicsEditor
2012-05-07
physicseditor gideros tutorial
This example teaches you how to use PhysicsEditor with Gideros to create state of the art physics enabled games.
Full source code to this example project is available on GitHub.
Continue reading...Example with CoronaSDK using PhysicsEditor & TexturePacker
2012-01-22
tutorial corona physicseditor texturepacker
Small example for CoronaSDK using PhysicsEditor to create the shapes and TexturePacker for the sprite sheets.
Full source code to this example project is available on GitHub.
Continue reading...Learn cocos2d Game Development with iOS 5
2011-10-31
physicseditor texturepacker book cocos2d
I've spent several time in the last months to work together with Steffen Itterheim on adding some chapters to the update of his cocos2d book.
Continue reading...Creating CSS sprites with TexturePacker
2011-07-28
texturepacker css
Learn how to create a css sprite sheet with TexturePacker and iclude it into your webpage.
Continue reading...Creating polygon shapes for box2d for flash / as3 using PhysicsEditor
2011-05-13
tutorial flash physicseditor box2d
Learn how to create collision shapes for box2d's flash/as3 port.
- Creating the box2d collision shapes using PhysicsEditor
- Setting up box2d for flash
Full source code to this example project is available on GitHub.
Continue reading...How can I run TexturePacker during my XCode build?
2011-05-11
xcode tutorial texturepacker
Integrate TexturePacker into XCode to save time and memory!
Learn both ways to achieve this:
- create .tps files from TexturePacker and update them from the build phase
- simply use the commandline interface of TexturePacker