CodeAndWeb's GameDev Blog page 11/12

Getting started with Gideros and PhysicsEditor

2012-05-07 Andreas Löw

This example teaches you how to use PhysicsEditor with Gideros to create state of the art physics enabled games.

Full source code to this example project is available on GitHub.

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Example with CoronaSDK using PhysicsEditor & TexturePacker

2012-01-22 Andreas Löw

Small example for CoronaSDK using PhysicsEditor to create the shapes and TexturePacker for the sprite sheets.

Full source code to this example project is available on GitHub.

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Learn cocos2d Game Development with iOS 5

2011-10-31 Andreas Löw

I've spent several time in the last months to work together with Steffen Itterheim on adding some chapters to the update of his cocos2d book.

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Creating CSS sprites with TexturePacker

2011-07-28 Andreas Löw

Learn how to create a css sprite sheet with TexturePacker and iclude it into your webpage.

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Creating box2d collision shapes for flash

2011-05-13 Andreas Löw

Learn how to create collision shapes for box2d's flash/as3 port.

  • Creating the box2d collision shapes using PhysicsEditor
  • Setting up box2d for flash

Full source code to this example project is available on GitHub.

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How can I run TexturePacker during my XCode build?

2011-05-11 Andreas Löw
Integrate TexturePacker into XCode to save time and memory! Learn both ways to achieve this:
  1. create .tps files from TexturePacker and update them from the build phase
  2. simply use the commandline interface of TexturePacker
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