CodeAndWeb's GameDev Blog page 14/15
Example with CoronaSDK using PhysicsEditor & TexturePacker
2012-01-22
tutorial corona physicseditor texturepacker
Small example for CoronaSDK using PhysicsEditor to create the shapes and TexturePacker for the sprite sheets.
Full source code to this example project is available on GitHub.
Continue reading...Learn cocos2d Game Development with iOS 5
2011-10-31
physicseditor texturepacker book cocos2d
I've spent several time in the last months to work together with Steffen Itterheim on adding some chapters to the update of his cocos2d book.
Continue reading...Creating CSS sprites with TexturePacker
2011-07-28
texturepacker css
Learn how to create a css sprite sheet with TexturePacker and iclude it into your webpage.
Continue reading...Creating polygon shapes for box2d for flash / as3 using PhysicsEditor
2011-05-13
tutorial flash physicseditor box2d
Learn how to create collision shapes for box2d's flash/as3 port.
- Creating the box2d collision shapes using PhysicsEditor
- Setting up box2d for flash
Full source code to this example project is available on GitHub.
Continue reading...Tutorial: XCode4 integration of TexturePacker for Cocos2d and Sparrow framework
2011-05-11
cocos2d sparrow xcode4 tutorial texturepacker
Integrate TexturePacker into XCode to save time and memory!
Learn both ways to achieve this:
- create .tps files from TexturePacker and update them from the build phase
- simply use the commandline interface of TexturePacker