Learn how to create collision shapes for box2d's flash/as3 port.
- Creating the box2d collision shapes using PhysicsEditor
- Setting up box2d for flash
Full source code to this example project is available on GitHub.Continue reading...
Integrate TexturePacker into XCode to save time and memory! Learn both ways to achieve this:
- create .tps files from TexturePacker and update them from the build phase
- simply use the commandline interface of TexturePacker
Explaining physics parameters and collision parameters in PhysicsEditor.Continue reading...