Getting started with PhysicsEditor and AndEngine

2012-05-07 Andreas Löw Get Sourcecode from GitHub

This demo project contains all you need to get started to use physics shapes created with PhysicsEditor in your AndEngine project.

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Source code available for download

The source code is available on GitHub. Clone it using git:

git clone https://github.com/CodeAndWeb/PhysicsEditor-AndEngine.git

or download one of the archives:
PhysicsEditor-AndEngine.zip PhysicsEditor-AndEngine.tar.gz