Getting started with PhysicsEditor and AndEngine
This demo project contains all you need to get started to use physics shapes created with PhysicsEditor in your AndEngine project.
Did you like the tutorial? Please share!
Source code available for download
The source code is available on GitHub.
Clone it using git
:
git clone https://github.com/CodeAndWeb/PhysicsEditor-AndEngine.git
or download one of the archives: