CodeAndWeb's GameDev Blog page 8/14

Creating sprite sheets for ShiVa using TexturePacker

2015-01-09 Andreas Löw

Learn how to use Sprite Sheets with ShiVa:

  • What are sprite sheets? Why should you use them?
  • Creating sprite sheets with TexturePacker
  • Installing and using JPSprite
  • Playing animations

This blog post contains full source code available on GitHub.

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SpriteKit TextureAtlases with Swift

2014-12-18 Joachim Grill

Learn how to use SpriteSheets with SpriteKit:

  • Creating sprite sheets with TexturePacker
  • Loading sprite sheets
  • Using header files to enable compile time checks
  • Play animations with a single line of code

This blog post contains full source code available on GitHub.

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Creating spritesheets for Phaser 2 with TexturePacker

2014-12-17 Andreas Loew

Learn how to use SpriteSheets with Phaser:

  • Creating sprite sheets with TexturePacker
  • Loading sprite sheets in Phaser
  • Optimizing start up time and reducing download size
  • Using static sprites in Phaser
  • Playing animations from the sprite sheet

This blog post contains full source code available on GitHub.

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CSS animation examples with TexturePacker

2014-11-05 Kerstin Mueller

What you are going to learn:

  • Creating a css sprite sheet
  • Creating hover animations
  • Playing animations from css
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Animation made easy in MonoGame with TexturePacker

2014-08-08 Randolph Burt

Learn how to use sprite sheet animations in MonoGame:

  • Creating sprite sheets with TexturePacker
  • Using Monogame Spritesheet loader
  • Windows Store Example with Visual Studio
  • iPad Example with Xamarin Studio
  • Create a complete demo scene with animations

Full source code available on GitHub.

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