CodeAndWeb's GameDev Blog page 9/12

Getting started with CoronaSDK and PhysicsEditor

2012-05-24 Andreas Löw Get Sourcecode from GitHub

What you are going to learn:

  • create different objects
  • set physics parameters
  • enable fixture based collision handling

Full source code to this example project is available on GitHub

Getting started with TexturePacker and CoronaSDK image sheets

2012-05-09 Andreas Löw Get Sourcecode from GitHub

What you are going to learn:

  • Introduction of the new CoronaSDK ImageSheet API
  • Using it with TexturePacker 3.0.0

Full source code to this example project is available on GitHub

TexturePacker with Moai example

2012-05-07 Andreas Löw Get Sourcecode from GitHub

Short tutorial how to use TexturePacker with MOAI

Full source code to this example project is available on GitHub

Getting started with PhysicsEditor and Sparrow and Box2d

2012-05-07 Andreas Löw Get Sourcecode from GitHub

What you are going to learn:

  • create a sprite and attach the image object
  • create a physics body object
  • attach the fixtures to the body

The complete code is available on GitHub

Getting started with PhysicsEditor and Nape

2012-05-07 Andreas Löw Get Sourcecode from GitHub

Short tutorial how to use PhysicsEditor with Nape

Full source code to this example project is available on GitHub.