CodeAndWeb's GameDev Blog page 9/12

Getting started with Starling A Flash game development framework

2014-01-13 Francesco Maisto

Learn how to create a sprite sheet in TexturePacker and use it in a simple Starling application.

  • Setting up a Starling project
  • Use TexturePacker for your sprite sheet
  • Include the sprite sheet in your project

Full source code is available on GitHub

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SpriteKit Animations and TextureAtlases

2013-09-23 Joachim Grill

Learn how you can improve development of SpriteKit games and apps using TexturePacker.

  • Create your SpriteKit atlas with TexturePacker
  • Creating a SKSpriteNode from the texture atlas
  • Using SKActions to move the sprite
  • Applying SKAction to multiple SKSpriteNodes

Full source code is available on GitHub

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UIKit Animations with TexturePacker

2013-05-16 Andreas Löw

What you are going to learn:

  • Using the sprites with UIKit
  • Add static images
  • Add and control animations

Full source code is available on GitHub

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TexturePacker Content Protection

2013-04-19 Andreas Löw

Learn how to protect your sprites from getting ripped out of your applications.

  • Setting up TexturePacker for encryption
  • Preparing your cocos2d project for content protection
  • Apple's requirements on encryption and Content Protection
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Designing content for the whole iOS family

2012-12-14 Andreas Löw

This is what you are going to learn:

  • difficulties with different screen resolutions
  • Features of the TexturePacker AutoSD feature
  • Using scaling variants for iOS devices
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Dynamic Content Scaling for Corona SDK

2012-09-06 Andreas Löw

Use dynamic content scaling in Corona SDK

  • How to use the new AutoSD feature
  • load the image sheets in CoronaSDK
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