btx = 1.0
texture.assetname = {{texture.fullName}}
texture.width  = {{texture.size.width}}
texture.height = {{texture.size.height}}
{% for sprite in allSprites %}
image.assetname = {{sprite.fullName}}
{% if sprite.rotated %}image.uvs = {{sprite.frameRectRel.x|add:sprite.frameRectRel.width}} {{sprite.frameRectRel.y}} {{sprite.frameRectRel.x|add:sprite.frameRectRel.width}} {{sprite.frameRectRel.y|add:sprite.frameRectRel.height}} {{sprite.frameRectRel.x}} {{sprite.frameRectRel.y|add:sprite.frameRectRel.height}} {{sprite.frameRectRel.x}} {{sprite.frameRectRel.y}}{% else %}
image.uvs = {{sprite.frameRectRel.x}} {{sprite.frameRectRel.y}} {{sprite.frameRectRel.x|add:sprite.frameRectRel.width}} {{sprite.frameRectRel.y}} {{sprite.frameRectRel.x|add:sprite.frameRectRel.width}} {{sprite.frameRectRel.y|add:sprite.frameRectRel.height}} {{sprite.frameRectRel.x}} {{sprite.frameRectRel.y|add:sprite.frameRectRel.height}}{% endif %}
image.rotated = {{sprite.rotated}}
image.trimmed = {{sprite.trimmed}}
image.origsize = {{sprite.untrimmedSize.width}} {{sprite.untrimmedSize.height}}
image.offset = {{sprite.cornerOffset.x}} {{sprite.cornerOffset.y}}
image.trimmedsize = {{sprite.frameRectWithoutRotation.width}} {{sprite.frameRectWithoutRotation.height}}
{% endfor %}

