# CodeAndWeb > CodeAndWeb GmbH builds desktop and online tools for game and web developers. The product line covers 2D sprite sheet packing, 3D texture atlas packing, 2D physics collision shape editing, normal map painting for dynamic 2D lighting, and translation file editing for localized apps. Flagship products are TexturePacker, TexturePacker3D, PhysicsEditor, SpriteIlluminator, and BabelEdit. Site root: https://www.codeandweb.com. Each product has its own landing page, documentation hub, tutorials section, and download page. Licenses are sold through the central store. ## Markdown for agents - Append `.md` to any documentation, tutorial or product page URL to get it as markdown (drop a trailing slash first: `/x/` becomes `/x.md`, not `/x/.md`): https://www.codeandweb.com/texturepacker/documentation.md - Or request the HTML URL with `Accept: text/markdown`. - Whole-product documentation bundles are listed below, under "Documentation bundles". - Headers, front matter, error responses and caching are documented at https://www.codeandweb.com/knowledgebase/markdown-for-ai-agents ``` curl https://www.codeandweb.com/texturepacker/documentation/commandline.md ``` ## Documentation bundles Each line is one product's complete documentation as a single file, with the size to expect. The build writes this list; the same list is served at https://www.codeandweb.com/llms-full.txt. - [TexturePacker](https://www.codeandweb.com/texturepacker/llms-full.txt): 12 pages, 154776 bytes - [TexturePacker 3D](https://www.codeandweb.com/texturepacker3d/llms-full.txt): 1 page, 7849 bytes - [SpriteIlluminator](https://www.codeandweb.com/spriteilluminator/llms-full.txt): 5 pages, 18581 bytes - [PhysicsEditor](https://www.codeandweb.com/physicseditor/llms-full.txt): 2 pages, 32436 bytes - [BabelEdit](https://www.codeandweb.com/babeledit/llms-full.txt): 28 pages, 74104 bytes ## TexturePacker Creates and optimizes sprite sheets / texture atlases for 2D game engines (Unity, Phaser, Cocos2d-x, Godot, PixiJS, SpriteKit, Solar2D, Defold, GameMaker, MonoGame, LibGDX, Unreal Paper2D, and more). Desktop app for Windows, macOS, and Linux, plus a command-line tool for CI/CD. - [Product page](https://www.codeandweb.com/texturepacker) with feature overview: Packing algorithms (MaxRects, Polygon, Grid, Basic), trimming and alias detection, multipack, PNG optimization (PngQuant, Zopfli), hardware texture compression, multiple screen resolutions and prescaled sprites, 9-patch / 9-scale editor, pivot point editor, animation preview, sprite sheet splitter, drag-and-drop UI with smart folders, and GUI / command-line / Docker & CI workflows. - [Documentation](https://www.codeandweb.com/texturepacker/documentation): Quickstart, installation & licensing, Docker & CI, GUI overview, command line, texture settings, texture compression, sprite sheet cutter, image conversion, and custom exporters. - [Tutorials](https://www.codeandweb.com/texturepacker/tutorials): 40+ engine-specific guides covering Unity, Phaser (2/3), Cocos2d-x, Cocos Creator, Godot, PixiJS (v4–v7), SpriteKit, Solar2D, Defold, GameMaker, MonoGame, MonoGame.Extended, LibGDX, Unreal Paper2D, Axmol, Flame, Kivy, EaselJS/CreateJS, Starling, Panda2, melonJS, LayaAir, and more. Also covers PNG optimization, content protection, Xcode build integration, CSS sprites, UIKit animations, and Unity sprite mesh optimization. - [Download](https://www.codeandweb.com/texturepacker/download): Installers for Windows, macOS, and Linux. - [License comparison](https://www.codeandweb.com/texturepacker/licenses-comparison): Compares license tiers (Essential, Pro, CI, Volume). - [What is a sprite sheet?](https://www.codeandweb.com/what-is-a-sprite-sheet): Explains sprite sheets, why they exist, and how they are used. - [Sprite sheet performance](https://www.codeandweb.com/what-is-a-sprite-sheet-performance): Why sprite sheets improve rendering performance in 2D games. ## TexturePacker3D Texture atlas packer and optimizer for 3D models. Combines the textures of multiple 3D models into shared atlases, reducing draw calls and memory usage. Integrates with common 3D modeling tools and engines. - [Product page](https://www.codeandweb.com/texturepacker3d) with feature overview: Combines the textures of multiple 3D models into shared atlases, consolidates and optimizes 3D model assets, integrates with major modeling tools and game engines, available for Windows and macOS. - [Documentation](https://www.codeandweb.com/texturepacker3d/documentation): Overview and getting started. - [Tutorials](https://www.codeandweb.com/texturepacker3d/tutorials): Workflows including 2D cutout animations in Blender. - [Download](https://www.codeandweb.com/texturepacker3d/download): Installers for Windows and macOS. There is no Linux build of TexturePacker3D. ## PhysicsEditor Visual editor for 2D collision polygons used by physics engines (Box2D, Chipmunk, P2, Arcade, Ninja, Matter.js). Exports to many engine formats and supports custom exporters. - [Product page](https://www.codeandweb.com/physicseditor) with feature overview: Shape tracer with live preview, shape editor with multiple fixtures and sensors per body, convex decomposition, full physics and collision parameter editing, custom parameters, and custom data format / exporter support for many engines out of the box. - [Documentation](https://www.codeandweb.com/physicseditor/documentation): Overview and custom exporters. - [Tutorials](https://www.codeandweb.com/physicseditor/tutorials): Guides for Cocos2d-x, Phaser 2 / Phaser 3 + Matter.js, LibGDX, Solar2D, Defold, Gideros, Panda2, and Axmol. - [Download](https://www.codeandweb.com/physicseditor/download): Installers for Windows, macOS, and Linux. ## SpriteIlluminator Normal map editor for adding dynamic lighting to 2D sprites. Supports algorithmic generation and hand-painted normal maps for Unity, SpriteKit, Phaser, Cocos2d-x, Cocos Creator, and Axmol. - [Product page](https://www.codeandweb.com/spriteilluminator) with feature overview: Algorithmic normal map generation from sprite images, hand-painted normal maps with dedicated paint tools, dynamic light effect preview, and integration with common 2D engines. - [Documentation](https://www.codeandweb.com/spriteilluminator/documentation): Effects, draw tools, selection tools, and export options. - [Tutorials](https://www.codeandweb.com/spriteilluminator/tutorials): Normal map painting plus integration guides for Unity, SpriteKit, Cocos Creator, Cocos2d-x, Phaser 3, and Axmol. - [Download](https://www.codeandweb.com/spriteilluminator/download): Installers for Windows, macOS, and Linux. ## BabelEdit Translation file editor for developers. Edits JSON, PO, XLIFF, ARB, and other translation formats side-by-side. Built-in machine translation, AI consistency checks, spell-checking, and framework support for Angular (ngx-translate), React (react-intl, i18next), Vue, Flutter, .NET, Ember, and more. - [Product page](https://www.codeandweb.com/babeledit) with feature overview: Framework-aware editing (knows your framework's file layout), side-by-side language editing, source code view, machine translation and pre-translate suggestions, spell checker, import/export, filters, comments and approval workflow, and per-language translation statistics. - [Documentation](https://www.codeandweb.com/babeledit/documentation): Framework selection, project configuration, language setup, translation editing, search and filters, import/export, machine translation, consistency AI, and per-framework guides (Angular, React, Vue, Flutter, .NET, Ember, i18next, PO files, and more). - [Tutorials](https://www.codeandweb.com/babeledit/tutorials): Framework-specific translation workflows. - [Download](https://www.codeandweb.com/babeledit/download): Installers for Windows, macOS, and Linux. ## Downloads Every product has version-less download URLs that resolve to the newest stable installer at the moment they are requested. They carry no version number, so they never go stale, and they are meant to be used from Dockerfiles, install scripts, packagers and agents instead of parsing the Sparkle appcast or hard-coding a version number. - [Product downloads](https://www.codeandweb.com/product-downloads): Documents the URL pattern, the platform tokens, the JSON manifests and the caveats, with copy-paste recipes for Docker, CI and PowerShell. - Installer URL: `https://www.codeandweb.com/download//latest/` answers with a 302 to the versioned installer and an `X-Latest-Version` header. Products: `texturepacker`, `texturepacker3d`, `physicseditor`, `spriteilluminator`, `babeledit`. Platforms: `mac` (aliases `macos`, `osx`, `darwin`), `windows` (alias `win`), `linux-deb` (aliases `deb`, `ubuntu`, `linux`), `linux-flatpak` (alias `flatpak`). Product slugs and platform tokens are case-insensitive. Not every product ships every platform; an unavailable platform answers 404 and names the ones that exist. - Manifest: `https://www.codeandweb.com/download//latest.json` returns JSON with the current version, its release date, the immutable versioned `url`, the floating `latestUrl`, the file name, the size and the `sha256` of the file behind `url`. `https://www.codeandweb.com/download/latest.json` returns the same document for every product at once. ## Purchasing & Company - [Store](https://www.codeandweb.com/store): Buy single and volume licenses for all products. For TexturePacker, server/CI licenses are also available. - [Support](https://www.codeandweb.com/support): Contact and support options. ## Tutorials Every tutorial as markdown, per product, the index page first. Tutorials are not part of the documentation bundles above. ### TexturePacker - [Learn TexturePacker: Free Tutorials & Sprite Sheet Guides](https://www.codeandweb.com/texturepacker/tutorials.md) - [Cocos2d or Axmol - Which one do you use?](https://www.codeandweb.com/texturepacker/tutorials/cocos-vs-axmol.md) - [Tutorials for unity and TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/unity.md) - [Tutorials for pixijs and TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/pixijs.md) - [Tutorials for css and TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/css.md) - [Tutorials for gamemaker and TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/gamemaker.md) - [Tutorials for unrealengine and TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/unrealengine.md) - [Tutorials for kivy and TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/kivy.md) - [Tutorials for monogame and TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/monogame.md) - [Tutorials for easeljs and TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/easeljs.md) - [Tutorials for godot and TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/godot.md) - [Tutorials for phaser and TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/phaser.md) - [Tutorials for panda and TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/panda.md) - [Tutorials for spritekit and TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/spritekit.md) - [Tutorials for spritesheet-only and TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/spritesheet-only.md) - [Tutorials for libgdx and TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/libgdx.md) - [Tutorials for axmol and TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/axmol.md) - [Tutorials for cocos2d and TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/cocos2d.md) - [Tutorials for cocoscreator and TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/cocoscreator.md) - [Tutorials for melonjs and TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/melonjs.md) - [Tutorials for starling and TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/starling.md) - [Tutorials for solar2d and TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/solar2d.md) - [Tutorials for uikit and TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/uikit.md) - [Tutorials for defold and TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/defold.md) - [Tutorials for spine and TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/spine.md) - [Tutorials for laya and TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/laya.md) - [Tutorials for flame and TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/flame.md) - [CSS animation examples with TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/animate-sprites-in-css-with-texturepacker.md) - [Tutorial: Using sprite sheet animations in Axmol Engine](https://www.codeandweb.com/texturepacker/tutorials/animations-and-spritesheets-in-axmol-engine.md) - [Tutorial: Using sprite sheet animations in cocos2d-x V4](https://www.codeandweb.com/texturepacker/tutorials/animations-and-spritesheets-in-cocos2d-x-v4.md) - [Tutorial: Using sprite sheet animations in cocos2d-x V3](https://www.codeandweb.com/texturepacker/tutorials/animations-and-spritesheets-in-cocos2d-x.md) - [A beginner's guide to lossless and lossy PNG optimization](https://www.codeandweb.com/texturepacker/tutorials/beginners-guide-to-lossless-and-lossy-png-optimization.md) - [Cocos2d-x performance optimization with polygon sprites](https://www.codeandweb.com/texturepacker/tutorials/cocos2d-x-performance-optimization.md) - [Creating CSS sprites with TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/creating-css-sprites-with-texturepacker.md) - [Getting started with Starling for ActionScript 3.0](https://www.codeandweb.com/texturepacker/tutorials/getting-started-with-starling-a-flash-game-development-framework.md) - [How can I run TexturePacker during my Xcode build?](https://www.codeandweb.com/texturepacker/tutorials/how-can-i-run-texturepacker-in-my-xcode-build.md) - [How to create a 2d game scene in Unity](https://www.codeandweb.com/texturepacker/tutorials/how-to-create-a-2d-game-scene-in-unity.md) - [How to Make a Sprite Sheet - Step-by-Step Tutorial](https://www.codeandweb.com/texturepacker/tutorials/how-to-create-a-sprite-sheet.md) - [How to create and use sprite sheets with LayaAir](https://www.codeandweb.com/texturepacker/tutorials/how-to-create-and-use-sprite-sheets-with-layaair.md) - [How to create and use sprite sheets with Cocos Creator](https://www.codeandweb.com/texturepacker/tutorials/how-to-create-and-usesprite-sheets-with-cocoscreator.md) - [How to create Responsive Retina CSS sprites](https://www.codeandweb.com/texturepacker/tutorials/how-to-create-responsive-retina-css-sprites.md) - [How to create sprite sheets & animations for Flame Engine](https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-flame-engine.md) - [How to create sprite animations for EaselJS](https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-for-easeljs-createjs.md) - [How to create Sprite Sheets and Animations for Kivy](https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-kivy.md) - [How to create sprite sheets and animations with MonoGame](https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-monogame.md) - [How to create sprite sheets & animations for PixiJS 8](https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-pixijs.md) - [How to create Sprite Sheets and Animations with Solar2D](https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-solar2d.md) - [Godot: How to create sprite sheets the easy way](https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-for-godot.md) - [How to create sprite sheets for Phaser with TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-for-phaser.md) - [How to create sprite sheets for Unreal Engine / Paper 2D](https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-with-unreal-paper2d.md) - [Godot 3: How to create tile sets the easy way](https://www.codeandweb.com/texturepacker/tutorials/how-to-create-tile-sets-for-godot.md) - [How to fix jittering sprites in cocos2d-x](https://www.codeandweb.com/texturepacker/tutorials/how-to-fix-jittering-sprites-in-cocos2dx.md) - [How to split sprite sheets into individual sprites](https://www.codeandweb.com/texturepacker/tutorials/how-to-split-sprite-sheets.md) - [How to use Sprite Sheets and Animations in Defold](https://www.codeandweb.com/texturepacker/tutorials/how-to-use-sprite-sheets-and-animations-with-defold.md) - [How to use sprite sheets with GameMaker](https://www.codeandweb.com/texturepacker/tutorials/how-to-use-sprite-sheets-with-gamemaker.md) - [How to use sprite sheets with MonoGame.Extended](https://www.codeandweb.com/texturepacker/tutorials/how-to-use-sprite-sheets-with-monogame-extended.md) - [Using TexturePacker with Spine](https://www.codeandweb.com/texturepacker/tutorials/how-to-use-texturepacker-with-spine.md) - [How to create sprite sheets & animations for libGDX](https://www.codeandweb.com/texturepacker/tutorials/libgdx-sprite-sheet-tutorial.md) - [Unity Sprite Mesh Optimization: Tight vs Full Rect](https://www.codeandweb.com/texturepacker/tutorials/optimizing-unity-sprite-meshes.md) - [Packing normal maps into sprite sheets](https://www.codeandweb.com/texturepacker/tutorials/packing-normal-map-sprite-sheets.md) - [Panda2 sprite sheet animations tutorial](https://www.codeandweb.com/texturepacker/tutorials/panda2-sprite-sheet-tutorial.md) - [How to use sprite sheets and animations with SpriteKit](https://www.codeandweb.com/texturepacker/tutorials/spritekit-textureatlases-with-swift.md) - [TexturePacker Content Protection](https://www.codeandweb.com/texturepacker/tutorials/texturepacker-content-protection.md) - [UIKit Animations with TexturePacker](https://www.codeandweb.com/texturepacker/tutorials/uikit-animations-with-texturepacker.md) - [Using sprite sheets in melonJS](https://www.codeandweb.com/texturepacker/tutorials/using-sprite-sheets-with-melonjs-tutorial.md) - [Unity Sprite Atlas Tutorial: Create Optimized Sprite Sheets](https://www.codeandweb.com/texturepacker/tutorials/using-spritesheets-with-unity.md) ### TexturePacker 3D - [TexturePacker3D Tutorials](https://www.codeandweb.com/texturepacker3d/tutorials.md) - [Using Images for 2D Cutout Animation in Blender](https://www.codeandweb.com/texturepacker3d/tutorials/using-images-for-2d-cutout-animations-in-blender.md) ### SpriteIlluminator - [SpriteIlluminator Tutorials](https://www.codeandweb.com/spriteilluminator/tutorials.md) - [Tutorials for unity and SpriteIlluminator](https://www.codeandweb.com/spriteilluminator/tutorials/unity.md) - [Tutorials for phaser and SpriteIlluminator](https://www.codeandweb.com/spriteilluminator/tutorials/phaser.md) - [Tutorials for spritekit and SpriteIlluminator](https://www.codeandweb.com/spriteilluminator/tutorials/spritekit.md) - [Tutorials for axmol and SpriteIlluminator](https://www.codeandweb.com/spriteilluminator/tutorials/axmol.md) - [Tutorials for cocos2d and SpriteIlluminator](https://www.codeandweb.com/spriteilluminator/tutorials/cocos2d.md) - [Tutorials for cocoscreator and SpriteIlluminator](https://www.codeandweb.com/spriteilluminator/tutorials/cocoscreator.md) - [2d dynamic lighting tutorial for Unity](https://www.codeandweb.com/spriteilluminator/tutorials/2d-dynamic-lighting-tutorial-for-unity.md) - [How to create dynamically lit 2d pixel art scenes with Unity](https://www.codeandweb.com/spriteilluminator/tutorials/how-to-create-dynamically-lit-2d-scenes-for-unity.md) - [How to use dynamic 2D lighting in Cocos Creator](https://www.codeandweb.com/spriteilluminator/tutorials/how-to-use-dynamic-light-effects-with-cocos-creator.md) - [How to create light effects in Phaser 3](https://www.codeandweb.com/spriteilluminator/tutorials/how-to-create-light-effects-in-phaser3.md) - [How to use 2d dynamic light effects in Axmol Engine](https://www.codeandweb.com/spriteilluminator/tutorials/how-to-use-light-effects-with-axmol-engine.md) - [SpriteIlluminator: Normal map painting](https://www.codeandweb.com/spriteilluminator/tutorials/normal-map-painting-with-spriteilluminator.md) - [cocos2d-x dynamic light tutorial](https://www.codeandweb.com/spriteilluminator/tutorials/lighting-demo-cocos2d-x.md) - [SpriteKit dynamic light tutorial](https://www.codeandweb.com/spriteilluminator/tutorials/spritekit-dynamic-light-tutorial.md) ### PhysicsEditor - [PhysicsEditor Tutorials](https://www.codeandweb.com/physicseditor/tutorials.md) - [Tutorials for phaser and PhysicsEditor](https://www.codeandweb.com/physicseditor/tutorials/phaser.md) - [Tutorials for panda and PhysicsEditor](https://www.codeandweb.com/physicseditor/tutorials/panda.md) - [Tutorials for libgdx and PhysicsEditor](https://www.codeandweb.com/physicseditor/tutorials/libgdx.md) - [Tutorials for axmol and PhysicsEditor](https://www.codeandweb.com/physicseditor/tutorials/axmol.md) - [Tutorials for cocos2d and PhysicsEditor](https://www.codeandweb.com/physicseditor/tutorials/cocos2d.md) - [Tutorials for solar2d and PhysicsEditor](https://www.codeandweb.com/physicseditor/tutorials/solar2d.md) - [Tutorials for defold and PhysicsEditor](https://www.codeandweb.com/physicseditor/tutorials/defold.md) - [How to create a physics enabled game with Axmol Engine](https://www.codeandweb.com/physicseditor/tutorials/how-to-create-a-physics-enabled-game-with-axmol-engine.md) - [How to use physics with cocos2d-x](https://www.codeandweb.com/physicseditor/tutorials/creating-physics-shapes-for-cocos2d-x.md) - [How to create physics shapes for Phaser 3 and Matter JS](https://www.codeandweb.com/physicseditor/tutorials/how-to-create-physics-shapes-for-phaser-3-and-matterjs.md) - [How to create physics shapes for Defold](https://www.codeandweb.com/physicseditor/tutorials/how-to-create-physics-shapes-for-defold.md) - [How to use game physics in Solar2D](https://www.codeandweb.com/physicseditor/tutorials/how-to-use-game-physics-in-solar2d.md) - [LibGDX Beginner Tutorial: Sprite Sheets & Physics with Box2D](https://www.codeandweb.com/physicseditor/tutorials/libgdx-physics.md) - [Getting started with Gideros and PhysicsEditor](https://www.codeandweb.com/physicseditor/tutorials/physicseditor-gideros.md) - [How to create physics shapes for Panda2 and P2 physics](https://www.codeandweb.com/physicseditor/tutorials/panda2-physics-tutorial.md) - [Tutorial: Creating a game with Phaser and P2 Physics](https://www.codeandweb.com/physicseditor/tutorials/phaser-p2-physics-example-tutorial.md) ### BabelEdit - [BabelEdit Tutorials](https://www.codeandweb.com/babeledit/tutorials.md) - [How to convert vue-i18n from single file components to JSON](https://www.codeandweb.com/babeledit/tutorials/how-to-convert-vue-i18n-from-sfc-to-json-files.md) - [How to install Angular on Windows](https://www.codeandweb.com/babeledit/tutorials/how-to-install-angular-on-windows.md) - [Angular Localization with ngx-translate: Complete Tutorial](https://www.codeandweb.com/babeledit/tutorials/how-to-translate-your-angular-app-with-ngx-translate.md) - [How to translate your Angular app with Transloco](https://www.codeandweb.com/babeledit/tutorials/how-to-translate-your-angular-app-with-transloco.md) - [How to translate Angular apps: @angular/localize and XLIFF](https://www.codeandweb.com/babeledit/tutorials/how-to-translate-your-angular-app-with-xlf-files.md) - [How to translate your Flutter app and edit your .arb files](https://www.codeandweb.com/babeledit/tutorials/how-to-translate-your-flutter-apps.md) - [How to translate your Ember.js application with ember-intl](https://www.codeandweb.com/babeledit/tutorials/how-to-translate-your-ember-app-with-ember-intl.md) - [Laravel translation tutorial: How to translate your web app](https://www.codeandweb.com/babeledit/tutorials/how-to-translate-your-laravel-project.md) - [How to translate your React app with react-i18next](https://www.codeandweb.com/babeledit/tutorials/how-to-translate-your-react-app-with-react-i18next.md) - [How to translate your React app with react-intl / FormatJS](https://www.codeandweb.com/babeledit/tutorials/how-to-translate-your-react-app-with-react-intl.md) - [How to translate your Svelte Web App.](https://www.codeandweb.com/babeledit/tutorials/how-to-translate-your-svelte-web-app.md) - [Tutorial: Translation with gettext + PHP](https://www.codeandweb.com/babeledit/tutorials/translation-with-gettext-and-php.md) - [What's new in BabelEdit 3](https://www.codeandweb.com/babeledit/tutorials/whats-new-in-babeledit-3.md) - [How to translate your Vue.js 3 application with vue-i18n](https://www.codeandweb.com/babeledit/tutorials/how-to-translate-your-vue-app-with-vue-i18n.md) - [What's new in BabelEdit 4](https://www.codeandweb.com/babeledit/tutorials/whats-new-in-babeledit-4.md) - [Why using i18n sections in vue.js single file components is bad](https://www.codeandweb.com/babeledit/tutorials/why-using-i18n-sections-in-vue-single-component-files-is-a-bad-idea.md) ## Optional - [YouTube channel](https://www.youtube.com/channel/UCaJl3KPFM5UzA7dsEGl_Xow): Product demos and tutorials. - [Twitter / X](https://twitter.com/codeandweb)