PhysicsEditor supports many game engines right out of the box:
If your favorite game engine is not yet available - no problem. The highly customizable output module of PhysicsEditor allows you to define your own data format.
It is even possible to add additional properties and features.
Automated Shape-Tracer is the feature that saves you tons of time when creating your collision shapes.
Simply press the MagicWand Button and PhysicsEditor uses the shape's transparency to create a perfect-fitting collision shape for you.
Adjust the accuracy of the trace to reduce the number of vertexes to make your game fast.