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PhysicsEditor Features

PhysicsEditor: thirty seconds to perfect collision shapes

Works With Any Game Engine

PhysicsEditor supports many game engines right out of the box:

If your favorite game engine is not yet available - no problem. The highly customizable output module of PhysicsEditor allows you to define your own data format.

It is even possible to add additional properties and features.

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PhysicsEditor: Automated Shape-Tracer

Automated Shape-Tracer

Automated Shape-Tracer is the feature that saves you tons of time when creating your collision shapes.

Simply press the MagicWand Button and PhysicsEditor uses the shape's transparency to create a perfect-fitting collision shape for you.

Adjust the accuracy of the trace to reduce the number of vertexes to make your game fast.

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