There are 3 simple steps to crate your own collision shapes:
- Import your sprites
- Press trace
- Set physics parameters
Don't know where to start?
Take a look at PhysicsEditor's tutorial section or simply click here to read the latest tutorial on Sparrow!
Automated Shape-Tracer is the feature that saves you tons of time when creating your collision shapes.
Simply press the MagicWand Button and PhysicsEditor uses the shape's transparency to create a perfect-fitting collision shape for you.
Adjust the accuracy of the trace to reduce the number of vertexes to make your game fast.
If you run your own development blog or are developer of an (open source) game framework you can get PhysicsEditor for free!
Please use the sign up form to request a license.