There are 3 simple steps to crate your own collision shapes:
- Import your sprites
- Press trace
- Set physics parameters
Don't know where to start?
Take a look at PhysicsEditor's tutorial section or simply click here to read the latest tutorial on Sparrow!
Automated Shape-Tracer is the feature that saves you tons of time when creating your collision shapes.
Simply press the MagicWand Button and PhysicsEditor uses the shape's transparency to create a perfect-fitting collision shape for you.
Adjust the accuracy of the trace to reduce the number of vertexes to make your game fast.