About the game
Exodus is a 2D Plateform/Exploration (metroidvania) game for Windows, with oldschool gameplay mechanics, and HD native resolution (1920*1200). Musics are made by Yann Van Der Cruyssen (Saira, Block That Matter).
You can choose between a male character, Zoulux, or his girlfriend, Ly'sax, depending on your favorite alien (or gender). The choosen character will get out of his capsule, in a wild and a somewhat hostile environment. Soon enough, a leader of Exodus will contact you from his capsule, asking you to help Exodus' inhabitants. And you'll be on your way...
About Galhmac Game Studio:
We are a little frenchie indie game studio, Galhmac Game Studio. The core team is composed of 3 guys with their own specialities : - Graphist / Designer - Real time 3D Animations - Programmer
We have created the game and level design together, and we have been helped by Johan Robson ( KGB Conspiracy, Atlantis ) for the story.
We also get some help from interns during the summer holidays.
Follow us on Facebook : http://www.facebook.com/Exodus.Galhmac
And visite our official web site : http://exodus.galhmac-game-studio.com/
We used Texture Packer to optimise our huge spritesheets for Exodus !
Characters, monsters and Bosses animations were created with Maya, and we used rendered images to create smooth animations (30 fps) for our 2D game Exodus.
Without a great tool like Texture Packer, we were not able to manage such big data ^^
Trim and Rotation are very helpfull to optimise our big frame lists. Data type and Auto-SD changed our life since Exodus can be played in 1080p HD resolution, or SD (1280*768) for low RAM computers.
Just buy Texture Packer ! It does a relly good job for huge spritesheet and have cool optimisation features !
And it run fast as well, a real great tool !