Take to the hills with Sid and Cindy on an offroad adventure.
Spanning more than 100 trails, you'll be tested against the clock, have your skill and dexterity challenged by the huge variety of terrain and have to put on your thinking cap to solve some of the challenges you will face.
You'll be wanting to come back for more too. As you progress and upgrade your vehicles with bigger and better features, replaying trails with seemingly impossible goals will become a breeze as you become a master of your new found 4x4 skills.
The Awesome Feature List:
TexturePacker was invaluable in controlling memory footprint and ease of asset access throughout the game design and development process.
It took away the overhead of building tools and methods of accessing the different resolution assets used in this game.
The best part of TexturePacker is that the files it exports are easily integrated into the game code with zero additional maintenance. Just press the publish button and our new graphics are ready to use.
Being a physics based game, we needed something to take away the manual task of tracing complex models and converting into polygons that the game engine could use.
PhysicsEditor has made it a breeze to create any new type of object we want and with a few simple drags, drops and clicks, we have fully defined physics entities ready to use.
The most helpful component of PhysicsEditor has to be the auto-trace, which simply removes all of the time consuming effort involved in getting outlines to the best fit of the objects we need to use.