Game Icon for Baby Tweets

Baby Tweetsby Creative Lamas

Description

When we follow the general development of a baby, one observes that language and speech are primary components in the infant’s development. At the outset the baby pronounces parts of words or just gibberish. As he continues to develop, at age one or two years, he expresses himself in complete words related to his surroundings and supporters. The first word the child acquires are connected to his immediate world such as: toys, pets, family members, body parts, clothing etc. He will pronounce words such as: daddy, mommy, ball, (Teddy) bear, bottle, head, dog etc.

When he is asked by to identify an object from pictures in books or in various choice games, he knows to choose the correct object even if he pronounces the words incorrectly. In this application we have concentrated on the baby’s ability to identify individual objects in a picture showing a number of objects familiar to infants from their surroundings. The baby, from one and a half to two years old, is asked, by a pleasant voice, to point to a particular object in a group of pictures and when he touches the correct picture he receives positive reinforcement. In the event he chooses incorrectly he will hear the correct name of the object sought and in this way will enlarge his vocabulary. The infant at this age is capable of learning new words every day and his vocabulary generally contains hundreds of words and this before he knows how to form words into sentences.

This application is designed to aid you the parent to expose the infant to a variety of words thus enriching his language skills.

How did TexturePacker help you with your development?

The app displayes more then 100 images in different categories, with TexturePacker it was veryfast and easy to create and maintain all the graphical assets. Oh and of course this has an impact on performance.

What are your favorite TexturePacker features?

Simplicity and lack of complecated feature. The easy way to update files.

How did PhysicsEditor help with your development?

I used physicsEditor for complex shapes such as the Rocking Horse, worked great although I did modify the syntax and only took the shapes data.

Any tips and tricks you want to share with the community?

Focus on execution.



Apple App Store Badge


Legal notice: The content on this page was submitted by Eran lesser - who is responsible for the text, images and links.