Game Icon for Tales of the Sanctuary: Chapter 1

Tales of the Sanctuary: Chapter 1by Globsis LLC

Description

The darkness is here again to take you once more. Prepare to experience a whole new adventure.

John was travelling alone through majestic fog in the middle of the night. Half-asleep he continued to drive, his eyes became heavy, the darkness engulfed his vision - and then he saw her. At the last second he tried to avoid a fatal hit; but it was already too late.

He wakes up now in a dark room - the door is locked and he is alone. The only he remembers the face of woman in red that haunts his mind. Get out of the room and solve the mystery behind this great conspiracy. This mysterious adventure will take you to places beyond imagination, time and memory.

This exciting adventure will push your mind to new boundaries with exhilarating graphics and addictive gameplay. Work your way through the terrifying story in a quest to regain some of the answers to this dark mystery. This thrilling story will keep you on the edge of your seat as you explore the surreal levels, collect items and unravel cryptic secrets. You will investigate and search the areas very carefully. In the game you will travel through fantastic locations and solve amazing puzzles. John needs answers to end this mystery and you are the only one who can help him.

  • Thrilling and powerful story.
  • 25 levels that contain point & click adventure and hidden objects elements.
  • Challenging and adrenaline-induced mystery puzzles.
  • Majestic yet terrifying graphics.
  • Music, sounds effects and speech that creates an immersive experience.

How did TexturePacker help you with your development?

We have packed the hidden objects scenes with TexturePacker which reduced them by size and most of all, TexturePacker really helped us with the level designing process.

First of all, we named all the layers before we got an export, then we let TexturePacker do rest of the work. After that, we adjusted our code to work with it. We didn't have to copy & paste all the file paths and that really was great.

Also, TexturePacker helped us overcome a technical issue and saved us some time by exporting animation files.

What are your favorite TexturePacker features?

  • Naming packed elements
  • Size reduction

Any tips and tricks you want to share with the community?

TexturePacker is great for reducing the size of your game and also a great time saver. You can use different features of it to help you with the boring stuff of game development. Any developer should use it for a better memory management and reduced file size. Also, you never know what you can find that will specifically work for you.



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