Amazing Mr Pants Lite

by CS54 INC
TexturePacker ShowRoom Amazing Mr Pants Lite TexturePacker ShowRoom Amazing Mr Pants Lite TexturePacker ShowRoom Amazing Mr Pants Lite


As Mr Puppy Pants sleeps quietly, a sudden ruckus erupts outside. The alley cats are back, yowling and howling. Time to take matters into his own paws. He jumps out of bed and grabs his cat-zappers.

Amazing Mr Pants Lite features:


The reviews are in, people love Mr Pants:

Absolutely smashing! More! More!

Fun! Easy to start, hard to quit.

I want more! Really fun game. Great graphics and level design. I can't wait for more levels!

Play all 24 levels of Amazing Mr Pants Lite for Free. The full version, with over 100 levels, will be out this spring.

How did TexturePacker help you with your development?

TexturePacker helped with an extremely streamlined workflow for the UI as well as animated assets.

For iOS this is extremely helpful. I no longer need to create 2 graphics for each item, or worry about additional imports. All you need is the name of the graphic added, and you're ready to go.

What are your favorite TexturePacker features?

My two favorite features are that TexturePacker automatically recognizes when new graphics are added to the folder you've selected, and that you can set TexturePacker to automatically scale down HD graphics to SD. This saves an immense amount of time.

How did PhysicsEditor help with your development?

Without PhysicsEditor I would not have been able to accomplish some of the complex shapes or layouts that my designs demanded. PhysicsEditor offers a nice streamlined workflow with a very small learning curve.

What are your favorite PhysicsEditor features?

My favorite feature of PhysicsEditor has to be it's ability to assist in creating complex physics objects with ease.

Any tips and tricks you want to share with the community?

For iOS using TexturePacker and UI assets is a breeze. First setup a folder for the common assets you want to pack together. Then when creating new graphics during the duration of your project, just save them into that folder, and TexturePacker will recognize that there are changes ready to publish.

It is literally 3 simple steps for a great workflow.

1) Create HD Graphics 2) Save the graphics into the folder setup you've setup with TexturePacker 3) Publish the updates from TexturePacker which will generate the HD and SD graphics.

Legal notice: The content on this page was submitted by Charles W Schulze - who is responsible for the text, images and links.