by Andrew Nicolle
TexturePacker ShowRoom Flapalope TexturePacker ShowRoom Flapalope TexturePacker ShowRoom Flapalope TexturePacker ShowRoom Flapalope TexturePacker ShowRoom Flapalope


For anyone who has ever dreamed a jackalope could fly...

Pilot the world's finest cryptozoological creature through perilous terrain, aided by a pair of golden wings.

Perfect for those late nights around the desert campfire!


  • Simple tap-to-flap control
  • Flying winged jackalope
  • Harmonica and banjo solos
  • Collect golden jackalope eggs to unlock a one-time-use mystery item.
  • Game Center support (high score leaderboard and achievements)
  • Universal app
  • Tumbleweeds

How did TexturePacker help you with your development?

TexturePacker was a great help in generating sprite sheets after I ported my first game from Sprite Kit to Cocos2D v3. TexturePacker allowed me to fine-tune the sprite layouts and formatting to ensure the game performed at its best.

What are your favorite TexturePacker features?

The quick updates whenever changing or adding sprites made the whole process much less painful. The Content Protection feature is something I haven't seen anywhere else, and is a great way for developers to protect their art assets.

How did PhysicsEditor help with your development?

PhysicsEditor saved me tones of time when it came to generating collision bounding boxes. It certainly beats entering values by hand!

What are your favorite PhysicsEditor features?

Being able to precisely align collision polygons with sprites is a huge timer saver. I appreciated being able to export the resulting polygons in a variety of formats, ready for drop in to the game.

Legal notice: The content on this page was submitted by Andrew Nicolle - who is responsible for the text, images and links.