For anyone who has ever dreamed a jackalope could fly...
Pilot the world's finest cryptozoological creature through perilous terrain, aided by a pair of golden wings.
Perfect for those late nights around the desert campfire!
TexturePacker was a great help in generating sprite sheets after I ported my first game from Sprite Kit to Cocos2D v3. TexturePacker allowed me to fine-tune the sprite layouts and formatting to ensure the game performed at its best.
The quick updates whenever changing or adding sprites made the whole process much less painful. The Content Protection feature is something I haven't seen anywhere else, and is a great way for developers to protect their art assets.
PhysicsEditor saved me tones of time when it came to generating collision bounding boxes. It certainly beats entering values by hand!
Being able to precisely align collision polygons with sprites is a huge timer saver. I appreciated being able to export the resulting polygons in a variety of formats, ready for drop in to the game.