by JMS Apps
TexturePacker ShowRoom Kondrian TexturePacker ShowRoom Kondrian TexturePacker ShowRoom Kondrian TexturePacker ShowRoom Kondrian TexturePacker ShowRoom Kondrian


Kondrian is a fast paced top-down action game where the aim is to defeat the trans-dimensional energy thief Kondrian.

Kondrian is not a one tap game, its a game that allows you to have fine grained control of your little explorer ship. It is challenging because you have to build up a certain degree of manual skill in order to do swoops, dodges and attack runs.  However success comes not from necessarily developing fast reflexes. Although the aim is to make your ship fly with precision and grace, this can be done not only though manual manipulation of the controls. You can create your own pre programmed moves - be they figure eights, circle attacks or drunken master defence, you can create your own martial choreography. You use these moves to fight you way deep down into Kondrians lair to eventually face Kondrian himself. In some situations you may need to craft purpose built automatic swoops in order to grab the challenge (ultra dense energy sinks - UDES's), protected by enemy sentinels or bordered by Kondrians flame automatons. 50 challenging levels with 7 of those in Kondrian's fortified nucleus. 50 Levels action packed !

How did TexturePacker help you with your development?

Managing 5 different atlases were easy. After initial setup creating new atlases, or updating took seconds.

What are your favorite TexturePacker features?

It has enough features to adapt to my game engine.

Any tips and tricks you want to share with the community?

With TexturePacker rebuild your atlases every now and then, it not only makes sure you have the correct image for the correct atlas but it makes exporting from TexturePacker super fast.

Legal notice: The content on this page was submitted by John Shea - who is responsible for the text, images and links.