Little Aliens

by Gregor
TexturePacker ShowRoom Little Aliens TexturePacker ShowRoom Little Aliens TexturePacker ShowRoom Little Aliens TexturePacker ShowRoom Little Aliens


Little aliens need your help!

An asteroid has struck a spaceship full of little aliens. Luckily, there were enough lifeboats for everyone, so they are safe, but scattered throughout space. Travel across different planets with unique environments and obstacles and rescue all lost little aliens!

You are in control of a spacecraft, tilt your device, use the on-screen buttons to fly around and hover over little aliens to beam them up. But try not to collide with obstacles or the ground. Also, do not hit any of the little aliens. Try to complete each level as fast as you can.

All levels on the first planet are free, other existing and all future planets are unlocked with a one time In-App purchase that also unlocks multiplayer.

Good luck!

How did TexturePacker help you with your development?

Easy creation of all spritesheets used in the game.

What are your favorite TexturePacker features?

Ease of use. Just point it to a folder with images, add/remove/update images as needed and with the click of a button publish the new spritesheet directly into the project.

How did PhysicsEditor help with your development?

Creating shapes for all objects in the game. Using these shapes with Chipmunk is trivial with the help of GCpShapeCache classes.

What are your favorite PhysicsEditor features?

Ease of use. Creating an automatic shape with shape tracer, then doing a few adjustments to the vertices is very easy and the process is quick.

Legal notice: The content on this page was submitted by Gregor - who is responsible for the text, images and links.