Ragdoll Charlie

by Plunge Interactive
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Help Charlie rescue his ragdoll buddies in Ragdoll Charlie, an amazing flying and physics based game. Have lots of fun with Ragdoll Charlie, which is a cool, friendly, and non-violent game.

Sling ragdoll Charlie up to activate his rocket boots and make him shoot up like a jet! Maneuver him as you boost into the sky by tilting your device left and right, making sure to pop as many bubbles as you can! Pop enough of them to rescue Charlie's friends, but watch out for meteorites, sticky spinners, and chasing birds that will get in your way!

Enjoy the cool an exciting power-ups like the coin magnet and invincibility, or awesome new suits like the robot and superhero outfits! Featuring amazing graphics and sound, hilarious rag doll physics, and challenging gameplay that's easy to pick up yet very rewarding, you'll be flinging Charlie into the sky for hours on end...for FREE!

Key Features:

  • Awesome physics - with friendly and simple controls!
  • Charming characters and backgrounds set in beautiful graphics!
  • Plenty of cool power-ups and suits to use and wear!
  • Fun yet challenging obstacles to keep you on your toes!
  • Cool and easy gameplay system that makes playing lots of fun!
  • No need to jump, flying can be as cool as jumping

  • Game Center support!

How did TexturePacker help you with your development?

We drastically reduced the final size of our game, from 48mb (before using Texture Packer) to 27mb (after using Texture Packer)

What are your favorite TexturePacker features?

Support to many different compression formats.

How did PhysicsEditor help with your development?

Made developers life easier and boosted productivity.

What are your favorite PhysicsEditor features?

Fast and smooth association between sprites and its physics properties.

Any tips and tricks you want to share with the community?

Texture packer has made our life easier, increased our productivity and allow my team to focus on what they are supposed to focus: improve the mechanics, polish the game and so on. We don't need to worry about the graphics anymore.

Legal notice: The content on this page was submitted by Jesus Bosch - who is responsible for the text, images and links.