"I drive through them all – green, yellow, and red. I’m not one to discriminate.”
Imagine a world where there were no red lights. Would it be the greatest advance since the steering wheel? Find out in Traffic City -- travel across the country and manage traffic while avoiding gridlock and chaos!
I had forgone the use of sprite sheets previously due to the additional complexity they introduced to the development process. When I started adding animation to my games, I realized that I needed a solution. TexturePacker trims the PNGs and packs them efficiently.
It's great that TexturePacker is so easy to get started with. Later on, when I had so many PNGs that it wasn't practical to go through the UI for each sprite sheet, I used the powerful command line tools. I also like the trimming feature. I have a dolphin that jumps in the water. It's only about 100x100 pixels or so but I can export it full screen size -- 2048x1536 on an iPad -- and have TexturePacker trim it down based on transparency.
Start out with the UI and then transition to the command line later on.