Getting started with TexturePacker and SpriteStudio

This overview shows you how to create your first sprite sheet and import it into your SpriteStudio project.

These 7 steps will cost you only 5 minutes - but make your development much easier. Promised!

Open TexturePacker, select
as framework.

TexturePacker: Select SpriteStudio as framework

Add sprites ...

Drag & drop sprites
onto TexturePacker.

... or folders

TexturePacker adds
all sprites inside the folder
and updates the texture
when the content changes.

Add Sprites to TexturePacker

Set output files

Make sure to set the output path of
both files inside the Assets
folder of your SpriteStudio project

Set the output path for your files

Optional: Set Trim mode and Pivot Point

Crop removes transparency from sprites,
allowing a better packing ratio.

TexturePacker allows you to set a Pivot Point and Trim your sprite

Click Publish sprite sheet
to write the sprite sheet
to your SpriteStudio project

TexturePacker: Click Publish sprite sheet

Drag and drop the ssce file onto SpriteStudio.
(A Project file must be created before import.)

Drag and drop the ssce file onto SpriteStudio

Select "Reload" on the context menu after update.

TexturePacker Unity Importer: Custom Pivot Points

Do you want to read more?

Head over to our SpriteStudio tutorials section.

Do you have any feedback or questions?

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