This overview shows you how to create your first sprite sheet and include it into your Starling project.
These easy steps will cost you less than 5 minutes - but will greatly improve your development. Promised!
Add sprites ...
Drag & drop sprites
... or folders
all sprites inside the folder
and updates the texture
when the content changes.
Set output files
Make sure to set the output path of both files inside the assets/data directory of your project.
Click Publish sprite sheet to write the sprite sheet to your project.
extract a single sprite from the sprite sheet
var mailbox:Image = new Image(Root.assets.getTexture("mailbox"));
create MovieClips using the sprites from the texture atlas
private var guy:MovieClip; guy = new MovieClip(Root.assets.getTextures("CapGuyWalk"), 12);