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2 reasons why you have to use sprite sheets

Reducing memory and startup time

Increasing your game's performance

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cocos2d framework logo Tutorials for Cocos2D

MonkeyJump

Big tutorial for TexturePacker and PhysicsEditor in 3 parts using GBox2D

language flag en by Andreas Löw

How to Create and Optimize Sprite Sheets in Cocos2D with Texture Packer and Pixel Formats

Tutorial about how to use optimized sprite sheets with cocos2d

language flag en by Ray Wenderlich

How To Use Animations and Sprite Sheets in Cocos2D 2.X

In this tutorial, you will learn how to create a simple animation of a bear walking in Cocos2D.

language flag en by Ray Wenderlich

Using TexturePacker and PhysicsEditor in one cocos2d + box2d project

Tutorial how to use TexturePacker and PhysicsEditor together in your cocos2d and box2d project

language flag en by Aaron Goselin

Tutorial: XCode4 integration of TexturePacker for Cocos2d and Sparrow framework

Integrate TexturePacker into your XCode build process

language flag en by Andreas Löw

Advanced cocos2d

Advanced cocos2d tutorial in japanese

language flag jp by @seasons

Game Template Part 7 - TexturePacker & PhysicsEditor

Complete game tutorial in 9 parts, also covering TexturePacker and PhysicsEditor

language flag en by Tim Roadley

Tutorial: Spritesheets mit Texturepacker

Spritesheets mit Texturepacker, Cocos2D und XCode.

language flag de by Daniel Witte

TexturePacker and Animated Sprites

Video tutorial how to use TexturePacker with cocos2d

language flag en by Tom Glenn

Sprite sheets em múltiplas resoluções com TexturePacker e Corona SDK

Introduction to TexturePacker (Portuguese)

language flag pt by Bruno Cicanci

TexturePacker 를 이용한 이미지 팩 및 포맷변환

How to use TexturePacker with cocos2d (korean)

language flag kr by wizard113

texturepacker tutorial for cocos2d

TexturePacker tutorial (Japanese)

language flag jp by albatrus.com

Exporter vos animations Flash sur iPhone et iPad avec cocos2d et TexturePacker

How to build and use a flexible animation .swf for universal use (French)

language flag fr by Benoit Freslon

Export your Flash animations on iPhone and iPad with cocos2d and TexturePacker

How to build and use a flexible animation .swf for universal use

language flag en by Benoit Freslon

Cocos2D : CCSpriteBatchNode & TexturePacker

optimize your app from both memory usage and rendering speed perspectives

language flag en by Thomas Dupont

東京渋谷 cocos2d for iPhone 勉強会

Cocos2d tutorial (Japanese)

language flag jp by tonosamart

cocos2d-x framework logo Tutorials for Cocos2d-X

Why and how to pack your textures for iOS/Android with cocos2d-x

Why is proper texture packing important for games, especially on mobile?

language flag en by Francois Guibert

DevBlog > Week 4 > Spritesheets and Animations

Developer Blog about porting a game from Cocos2D-X to Playstation Mobile.

language flag en by The Liverpool Office

Create Spritesheet for Cocos2d-x Using With TexturePacker

I have seen many game tutorials are talking about this, I tried it and found that it is very easy to use

language flag en by Js Lim

Animation & Spritesheets

How to Make a Platformer Game with Cocos2D-X

language flag en by Nat Weiss

Texture packer 다운로드 / 사용법

How to install TexturePacker and use with cocos2d (korean)

language flag kr by dlehddus84

spritekit framework logo Tutorials for SpriteKit

SpriteKit TextureAtlases with Swift

How to animate Sprites with SpriteKit and Swift

language flag en by Joachim Grill

SpriteKit Animations and TextureAtlases

How to use and animate Sprites in SpriteKit using TexturePacker

language flag en by Joachim Grill

unity framework logo Tutorials for Unity

2d dynamic lighting tutorial for unity

Tutorial: Create amazing 2d lighting effects for your unity game using normal mapped sprites.

language flag en by Andreas Löw

Using 2D Sprite Sheets with Unity

This tutorial shows you how to use Sprite Sheets with Unity's 2D extension.

language flag en by Joachim Grill

Make A 2D Game in Unity3D Using Only Free Tools

Tutorial in 3 parts how to make a 2d platform game in Unity3d

language flag en by rocket5studios

TexturePacker to Meshes & Prefabs Importer

TexturePacker importer plugin

language flag en by Fenrisul

TexturePacker and TP Unity Extension

Tutorial on how to use Texture Packer extension for Unity3D

language flag en by Stanislav Osipov

Unity3d and TexturePacker

How to get sprites out of Flash into Unity3D via TexturePacker

language flag en by Thomas Pathuis

Introduction to Unity3d UIToolkit

Runthrough (video) on the basics of setting up the open source UIToolkit for Unity.

language flag en by prime31studios

Making a 2D Game with Unity

Learn how to create a 2 player 2D game using Unity3D, the Orthello 2D Framework and TexturePacker

language flag en by itsartmag

Unity3d with UIToolkit

In this video tutorial, we are going to start laying out how we are going to create our loot window using UIToolkit.

language flag en by BurgZergArcade

Texture Packer and Orthello 2D

Using Texture Packer with Unity for a 2D game with the Orthello 2D framework is easy!

language flag en by Electric Chad

Creating and Animating 2D Characters for Unity

Create and animate a custom character within CrazyTalk Animator and import it into Unity

language flag en by reallusion.com

Some tips about using TexturePacker with Unity and UIToolKit

Tips on how to use TexturePacker with UIToolKit

language flag en by Gordon Luk

Using sprite containers

Tutorial on how to use sprite containers with Orthello framework

language flag en by Martijn Segers / WyrmTale Games

starling framework logo Tutorials for Starling

Getting started with Starling

Getting started with Starling - A Flash game development framework

language flag en by Francesco Maisto

Introducing the Starling Framework

Lee Brimelow describes how to speed up flash rendering by using sprite sheets

language flag en by Lee Brimelow - Game Developer Evangelist at Adobe

Hungry Hero Pt.2: TexturePacker Sprite Sheet Setup

Learn how to setup the Hero character sprite sheet in TexturePacker

language flag en by Hemanth Sharma

Starting with Starling - Ep 3: Sprite Sheets

Video tutorial how to create sprite sheets for starling

language flag en by hemanthsharma - Gaming Evangelist at Adobe

sparrow framework logo Tutorials for Sparrow

Tutorial: XCode4 integration of TexturePacker for Cocos2d and Sparrow framework

Integrate TexturePacker into your XCode build process

language flag en by Andreas Löw

flash framework logo Tutorials for Flash / AS3

Getting started with Starling

Getting started with Starling - A Flash game development framework

language flag en by Francesco Maisto

Sprite Sheets and Blitting - Part 1

Learn how to create a nicely packed sprite sheet and corresponding JSON data file.

language flag en by Lee Brimelow - Game Developer Evangelist at Adobe

How to convert a Flash/After Effects animation into a JSMovieclip animation

We'll use Flash/After Effects, Texture Packer, and JSMovieclip script

language flag en by Jeremy Petrequin

Export your Flash animations on iPhone and iPad with cocos2d and TexturePacker

How to build and use a flexible animation .swf for universal use

language flag en by Benoit Freslon

Exporter vos animations Flash sur iPhone et iPad avec cocos2d et TexturePacker

How to build and use a flexible animation .swf for universal use (French)

language flag fr by Benoit Freslon

SpriteSheet Animation in AS3

Here I will show a practical and convenient way to animate sprite sheets in AS3

language flag en by FlexWiz

css framework logo Tutorials for CSS / HTML

CSS animation examples with TexturePacker

These two examples show you how to easily create animations with CSS and sprite sheets. Example 1: hover animation. Example 2: @keyframes animation

language flag en by Kerstin Mueller

Creating CSS sprites with TexturePacker

How to create css sprites with TexturePacker

language flag en by Andreas Löw

FireSprite! Simple TexturePacker integration to html5/javascript!

12 Steps to setup FireSprite, make a sprite atlas, and have it pop out a sprite

language flag en by Nicholas Wrenn

How to create css sprite sheets with TexturePacker

The idea of css sprites has always been a great optimization method, but until now very difficult to grow and maintain.

language flag en by Edithson Abelard

Build a Street Fighter Demo with CSS Animations and JavaScript

animate PNG sprites with CSS3

language flag en by David Walsh

Building an HTML5 game? Don't shrug off atlases

Colt McAnlis explains texture atlases and the benefits of using them for your HTML5 game

language flag en by Colt McAnlis

corona framework logo Tutorials for Corona SDK

Dynamic Content Scaling for Corona SDK

Dynamic Content Scaling for Corona SDK

language flag en by Andreas Löw

Getting started with TexturePacker and CoronaSDK image sheets

Tutorial how to use TexturePacker to create Corona SDK's new image sheets

language flag en by Andreas Löw

Example with CoronaSDK using PhysicsEditor & TexturePacker

Complete example for corona SDK using PhysicsEditor and TexturePacker

language flag en by Andreas Löw

Sprite sheets em múltiplas resoluções com TexturePacker e Corona SDK

Introduction to TexturePacker (Portuguese)

language flag pt by Bruno Cicanci

Spritesheet Image Scaling with TexturePacker + Corona SDK

support retina devices as well as small screens.

language flag en by ladeezfirstmedia

Animating Sprites from a TexturePacker image

animate sprites from a texture atlas in Corona

language flag en by Chris Campbell

A Beginner’s Guide to Creating Mobile Apps with Corona SDK

iBook or PDF version available (costs 4.99$)

language flag en by Greg Pugh

TexturePacker Review & Tutorial

Tutorial and review about using TexturePacker with CoronaSDK

language flag en by Greg Pugh

libgdx framework logo Tutorials for LibGDX

Animation in libGdx with TexturePacker

how we went about importing the SWF animations straight into libGdx using the brilliant TexturePacker.

language flag en by iSys Labs

Tutorial For TexturePacker And LibGDX

Tutorial how to use TexturePacker with LibGDX

language flag en by Pat Tullman

Using libgdx with TexturePacker

Using libgdx with TexturePacker

language flag en by Tony Pottier

andengine framework logo Tutorials for AndEngine

How to load tiled sprites with TP and AE

Combining Texture Packer with AndEngine

language flag en by Mateusz Myśliwiec

How to use Texture Packer with AndEngine

Combining Texture Packer with AndEngine

language flag en by Mateusz Myśliwiec

moai framework logo Tutorials for Moai

TexturePacker with Moai example

Tutorial including full source how to use TexturePacker with MOAI SDK

language flag en by Andreas Löw

xna framework logo Tutorials for XNA

TexturePacker XNA Content Pipeline Extension

XNA loader for TexturePacker Sprite Sheets.

language flag en by Jesse

monogame framework logo Tutorials for MonoGame

Animation made easy in MonoGame with TexturePacker

This tutorial shows how to easily create animations within your MonoGame apps with TexturePacker

language flag en by Randolph Burt

phaser framework logo Tutorials for Phaser

Creating spritesheets for Phaser.io with TexturePacker

Short tutorial how to create SpriteSheets for Phaser.io using TexturePacker

language flag en by Andreas Loew

How to use atlasHash to your advantage.

Cut down your sprite managing time by 90 percent

language flag en by Michael Dobekidis

playstation framework logo Tutorials for PlayStation® Suite

PlayStation Mobile SDK Tutorial: Working with sprite sheets

This tutorial covers creating an animation sprite sheet and the code required to use it in PlayStation® suite.

language flag en by Mike

DevBlog > Week 4 > Spritesheets and Animations

Developer Blog about porting a game from Cocos2D-X to Playstation Mobile.

language flag en by The Liverpool Office

vplay framework logo Tutorials for V-Play

How to use TexturePacker with V-Play

How to use the available memory more efficiently and speed up loading sprites with the help of TexturePacker.

language flag en by Alex Leutgöb

uikit framework logo Tutorials for UIKit

UIKit Animations with TexturePacker

Use TexturePacker to create animations for UIKit to save memory and decrease loading time

language flag en by Andreas Löw

Texture Atlases for UIKit with TexturePacker

Code to import TexturePacker's sprite sheets into UIKit

language flag en by Daniel Sefton

xcode framework logo Tutorials for Xcode

Integrating TexturePacker with Xcode’s Build Rules

Integrating TexturePacker with Xcode’s Build Rules

language flag en by David Hart

Tutorial: Spritesheets mit Texturepacker

Spritesheets mit Texturepacker, Cocos2D und XCode.

language flag de by Daniel Witte

Getting started with TexturePacker and XCode

How to use TexturePacker with XCode (Chinese)

language flag cn by fallhunter

Tutorials for Other / Common

Packing normal maps into sprite sheets

Tutorial: Create sprite sheets for your normal mapped sprites.

language flag en by Andreas Löw

Creating spritesheets for ShiVa using TexturePacker

Short tutorial how to create SpriteSheets for ShiVa using TexturePacker

language flag en by Andreas Löw

TexturePacker Content Protection

How to use Content Protection feature in TexturePacker to protect your assets

language flag en by Andreas Löw

Designing content for the whole iOS family

This tutorial explains how you can easily create your game assets for iPhone, iPad and iPod.

language flag en by Andreas Löw

Using JavaScript to enhance your TexturePacker output format

Using JavaScript to enhance your TexturePacker output format

language flag en by Andreas Löw

Batch converting and optimizing images for web and games in Windows

Batch convert your images to PVR and other export formats with TexturePacker

language flag en by Andreas Löw

Batch converting images to pvr or pvr.ccz

How to batch convert images to pvr and other formats

language flag en by Andreas Löw

Using TexturePacker with 3rd party tile sets

Short description how to use TexturePacker to remove colored background from sprites.

language flag en by Andreas Löw

Level Director Tutorial – Using TexturePacker and PhysicsEditor

Tutorial how to use TexturePacker and PhysicsEditor with Level Director.

language flag en by Alan Obee

LWJGL Sprite Sheets - LWJGL Tutorials

40 minute video tutorial how to use Sprite Sheets with LWJGL

language flag en by Oskar Veerhoek

TexturePacker for C++

How to make a TexturePacker Exporter for C++

language flag en by Robert Toone

Texture Packer in 5 minutes

Creating Sprite Sheets in Five Minutes With TexturePacker

language flag en by Nicolae Berbece

Autoscaling assets

This is quite a small tutorial, but this little trick can save you a huge amount of time

language flag en by Sean McGee

Concentration game made with PIXI.js

using PIXI as renderer in order to show you how to render basic games.

language flag en by Emanuele Feronato







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