TexturePacker Tutorials
TexturePacker supports about 30 game engines.
We unfortunately can't create tutorials for all of them...
Framework specific tutorials
Axmol Engine
Cocos Creator
Cocos2d-x
CSS
Defold
EaselJS
(CreateJS)
Flame Engine
GameMaker
Godot
Kivy
LayaAir
libGDX
melonJS
MonoGame
(+MonoGame.Extended)
Panda
Phaser
PixiJS
Solar2D
(Corona SDK)
Spine
SpriteKit
Starling
(ActionScript)
UIKit
Unity
UnrealEngine
(Paper 2D)
General tutorials

How to make a sprite sheet
Need to create sprite sheets for your game? Learn how to make optimized sprite sheets in 6 simple steps. Perfect for beginners. Start creating now.

A beginner's guide to lossless and lossy PNG optimization
Optimize your PNG files with TexturePacker. Reduce file size and improve performance. Learn how to adjust settings for lossless and lossy optimization.

Packing normal maps into sprite sheets
Tutorial: Create sprite sheets for your normal mapped sprites.
How to split sprite sheets into individual sprites
Use TexturePacker’s Sprite Sheet Splitter to cut a sprite sheet into separate sprite images: grid-based, transparency-based, or by using a data file.
How can I run TexturePacker during my Xcode build?
Learn how to automatically update your sprites sheets with TexturePacker in your Xcode builds.