---
title: "Why do I have to link textures manually?"
description: "Textures must be linked manually if TexturePacker3D can't locate them using standard search paths."
canonical: "https://www.codeandweb.com/texturepacker3d/knowledgebase/why-do-i-need-to-link-textures-manually"
product: "texturepacker3d"
source: "html"
---

# Why do I have to link textures manually?

TexturePacker3D tries to locate textures in the `.fbx` file in the following ways:

*   It tries to locate the file in the original position in the `.fbx` file. This is usually an absolute path, which might not be available on your computer depending on the source of the model file.
*   It searches all folders in the same directory as the `.fbx` file.
*   It searches all folders that contain **tex** or **material** one directory level above the `.fbx` file. Textures must have the same file type — it does not search for `wall.jpg` if a `wall.png` is referenced in the model.
*   You have to link the textures manually if the conditions above are not met.

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