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TexturePacker - your Sprite Sheet Maker

MacOS 64-bit (10.7/8/9)
TexturePacker-3.3.4-uni.dmg

Linux (Ubuntu, 64-bit)
TexturePacker-3.3.4-ubuntu64.deb

Windows 64-bit (Vista/7/8)
TexturePacker-3.3.4-x64.msi

Windows 32-bit (XP/Vista/7/8)
TexturePacker-3.3.4-x86.msi

Great spritesheet creation editor. Its command line version is also great for batch processing and integration with Xcode. Ricardo Quesada - Creator of Cocos2D
Texture Packer is hands down the best sprite sheet generation tool on the market. It has more features than any of the competition and is ready for production-level games - highly recommended! Ray Wenderlich - Writer of awesome Cocos2D tutorials
Integrating the excellent TexturePacker into my build pipeline has saved me countless hours! Not sure how I lived without it. Ron Gilbert - creator of MonkeyIsland
Customers:
Create your sprite sheet in 20s

There are 3 simple steps to create your own sprite sheet:

  • Drag sprites to TexturePacker
  • Choose exporter and image format
  • Press publish
Optimize Your Game!

TexturePacker helps you reduce memory usage and improve game performance

For best performance directly export to your target system's image formats like PVR, PKM and many others.

Great Tutorials and Support

Don't know where to start?

Take a look at TexturePacker's tutorial section or grab a book!

Still stuck?

Contact me and I'll try to find a solution for your problem!

Works With Your Game Engine

TexturePacker can export to a big bunch of gaming frameworks out of the box!

Your favorite is not yet available?
Just create your own exporter or contact me!

When starting to develop a game you need a big amount of image data. For a 3D game this is the texture data that is projected onto an object's surface - for a 2D game these are simply the objects and characters that bring your game to life.

In both cases many images are required. While it is ok at the beginning to use single images it has several disadvantages:

With a sprite sheet these problems can be solved: The sprites are all clearly arranged in one (or several) sprite sheets. An additional data file tells the game engine where to find which sprite and how to display it. Think of it like packing many files in a zip file.

Advantages of a sprite sheet:

You can make your sprite sheets with any graphics software - like Photoshop or even Paint or Gimp.

The problem with a graphics software is that it does not automatically layout the sprites for you. Every change you make to a single image requires an update of the sprite sheet - shoving around sprites manually and wasting time.

Graphics software also does not export a data file containing all the coordinates you need for your software to work.

So use the advantages of a specialized sprite sheet maker:

Download TexturePacker

MacOS 64-bit (10.7/8/9)
TexturePacker-3.3.4-uni.dmg

Linux (Ubuntu, 64-bit)
TexturePacker-3.3.4-ubuntu64.deb

Windows 64-bit (Vista/7/8)
TexturePacker-3.3.4-x64.msi

Windows 32-bit (XP/Vista/7/8)
TexturePacker-3.3.4-x86.msi

I'm a robot