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TexturePacker - your Sprite Sheet Maker

  • TexturePacker: 20 seconds to your optimized spritesheet
  • TexturePacker: Export for all devices with a single click
  • TexturePacker: Too many sprites? Use multipack!
  • TexturePacker: Reduce memory, not quality
  • TexturePacker: Full automation with command line client
  • TexturePacker: Exports for many gaming frameworks
twitter image ricardo quesada @ricardoquesada
Great spritesheet creation editor. Its command line version is also great for batch processing and integration with Xcode. Ricardo Quesada - Creator of Cocos2D
twitter image ray wenderlich @rwenderlich
Texture Packer is hands down the best sprite sheet generation tool on the market. It has more features than any of the competition and is ready for production-level games - highly recommended! Ray Wenderlich - Writer of awesome Cocos2D tutorials
twitter image ron gilbert @grumpygamer
Integrating the excellent TexturePacker into my build pipeline has saved me countless hours! Not sure how I lived without it. Ron Gilbert - creator of MonkeyIsland
TexturePacker Customers: companies using TexturePacker by CodeAndWeb

When starting to develop a game you need a big amount of image data. For a 3D game this is the texture data that is projected onto an object's surface - for a 2D game these are simply the objects and characters that bring your game to life.

In both cases many images are required. While it is ok at the beginning to use single images it has several disadvantages:

  • Single files require much more time to load
  • When drawing the sprites on the screen, the graphics processor must switch between the sprites, also consuming time
  • A large number of files is hard to handle
  • A large number of files consumes much more memory

With a sprite sheet these problems can be solved: The sprites are all clearly arranged in one (or several) sprite sheets. An additional data file tells the game engine where to find which sprite and how to display it. Think of it like packing many files in a zip file.

Advantages of a sprite sheet:

  • Fast loading
  • High compression rate
  • Optimized drawing by reducing texture switching
  • Simple handling of the files

You can make your sprite sheets with any graphics software - like Photoshop or even Paint or Gimp.

The problem with a graphics software is that it does not automatically layout the sprites for you. Every change you make to a single image requires an update of the sprite sheet - shoving around sprites manually and wasting time.

Graphics software also does not export a data file containing all the coordinates you need for your software to work.

So use the advantages of a specialized sprite sheet maker:

  • Automatic Layout
  • Coordinates file
  • Optimize your textures to consume less memory and increase speed
  • Tons of optimization features like
    • Trimming/Cropping: Remove transparency from sprites to save memory and increase performance
    • Rotation: Rotate images if they better fit into the texture and allow better packing
    • Detection of duplicate images: Add identical images only once to save memory
  • Directly export to special image formats like PVR, PKM and many others

Download TexturePacker

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