TexturePacker Downloads

Newest Release

TexturePacker Release Notes

Version 5.5.0 (2021-01-08)

  • Commandline option --save to save .tps file
  • Updated Orx exporter with support for pivot points and animations - thanks to Kristoffer Danielsson
  • Linux: Scaling problem on 4K displays
  • macOS: Various minor issues on macOS Big Sur / Apple M1
  • Rounding errors in scaling variants with "Force identical layout"
  • Rare deadlock in command line tool

Version 5.4.0 (2020-06-02)

  • Updated Amethyst exporter
  • Zoom in animation preview
  • Missing sheet recalculation after scaling individual sprite
  • 9-patch scaling of scaled sprites
  • Support 9-patch sprites on command line

Version 5.3.0 (2020-01-28)

  • Added floating licenses to permit the use of TexturePacker in Docker / CI environments
  • Spine exporter generates one combined atlas file in multi-pack mode
  • macOS version requires 10.13 or newer
  • FlashUnpacker works on macOS again - up to macOS 10.14
  • Allow setting of individual sprite scale factor for all frameworks
  • Crash in grid packer algorithm
  • Mapbox exporter
  • Some minor issues on Windows High DPI displays

Version 5.2.0 (2019-10-15)

  • Scaling of individual sprites
  • Exporter for Amethyst Game Engine
  • Added KTX texture format
  • Added DDS texture format
  • Added ETC2 compression for PKM texture files
  • Updated ETC1 codec for PKM texture files
  • Support for macOS 10.15 Catalina
  • Wrong ETC1/2 RAM usage was displayed
  • Crash when closing "Split sheet" window
  • Crash in grid packing algorithm with multipack

Version 5.1.0 (2019-07-04)

  • Auto-fit sprite sheets after packing
  • Exporter for PopcornFX
  • Exporter for Blacksmith 2D
  • Exporter for LayaBox / LayaAir 2.0
  • Exporter for XAML Resource Dictionaries (NoesisGUI)
  • Unity: Don't set Unity's "Alpha is Transparency" if "Keep transparent pixels" is set in TP
  • Missing translations in settings sidebar

Version 5.0.1 (2019-06-04)

  • Improved translation for Simplified Chinese

Version 5.0.0 (2019-05-17)

  • User interface localization - starting with Simplified Chinese
  • Updated exporter OPTPiX SpriteStudio 6

Version 4.12.1 (2019-03-14)

  • Updated exporter for Spark AR Studio (former Facebook AR Studio)
  • Sprite sheet splitter can now work with sprite sizes below 8x8
  • Display correct WebP quality when project is openend
  • OpenSSL problem on Ubuntu 18

Version 4.12.0 (2019-01-30)

  • Packer algorithm for grids, strips
  • WebP codec v1.0.2, better lossless compression
  • Broken normalmap/sprite matching
  • Rounding errors in absolute pivot point coordinates

Version 4.11.1 (2018-12-20)

  • Install command line client creates link to correct executable
  • Startup crash on MacOS when stating from symlink in terminal

Version 4.11.0 (2018-12-10)

  • Added exporter for Egret
  • Added exporter for Mapbox
  • Less exporter now exports identical sprites
  • UI tooltip
  • Fixed scaling limitation
  • Installer now keeps desktop and taskbar icons on Windows
  • Reduced download size for Windows installer
  • Removed obsolete texture path setting for Phaser 3

Version 4.10.0 (2018-10-31)

  • Sprite sheet splitter: Extract and repack existing sprite sheets
  • Removed size limitation for scaled sprites
  • Minor UI improvements for MacOS light+dark mode
  • Crash in PNG-8 pngquant algorithm
  • License activation handled properly with "/" and "%" in user or computer names

Version 4.9.0 (2018-10-05)

  • Support for MacOS Mojave (10.14)
  • Ended support for MacOS Yosemite (10.10)
  • Darkmode in Mojave
  • Font rendering on Mojave
  • Disabled rotation for Phaser

Version 4.8.3 (2018-07-26)

  • License deactivation from command line
  • Crash with open popup menu in help zone
  • Better formatted error messages in command line

Version 4.8.2 (2018-07-12)

  • PixiJS: support pivot points + animations (requires PixiJS >= 4.8.2)
  • Added context menu items to access pivot point editor
  • "Sprite settings" is now "Edit pivot point" with new icon
  • Ubuntu 18 / OpenSSL incompatibility
  • Broken link in MacOS installer
  • Only export pivot points if enabled (JSON, XML)
  • Sprite selection in sprite sheet after returning from sprite editor

Version 4.8.1 (2018-06-18)

  • PixiJS: support rotated sprites
  • UI issues
  • Problem with case-sensitive file systems
  • Width field in scaling variants

Version 4.8.0 (2018-05-28)

  • GDPR compliance (EU's General Data Protection Regulation)
  • Updated license agreement
  • Jumping values in 9-patch editor when switching between props and settings
  • Removed self referencing file path in .tps file

Version 4.7.0 (2018-05-09)

  • Added support for FaceBook AR Studio
  • Added normal_map reference to json file's meta section (Pixi, Phaser, Generic)
  • Enabled support for rotated sprites in Phaser

Version 4.6.3 (2018-03-12)

  • AtlasTexture and TileSet exporter for Godot 3
  • Speed up polygon packer by 50% on average
  • FPS display in animation preview
  • Removed AndEngine support

Version 4.6.2 (2018-02-19)

  • EaselJS: Set animation framerate
  • Panda 2: New exporter with trimming, pivot point editor
  • Upgraded to libwebp 0.6.1
  • Support trimmed sprite names in Phaser3
  • Network issues caused on Wifi network while TexturePacker was running.
  • TexturePacker URLs in exporters

Version 4.6.1 (2017-12-21)

  • Display messages about important framework changes/fixes (e.g. Unity)
  • Added opengl sofware renderer as fallback
  • Unity Importer warning
  • Removed warning message from Phaser exporter
  • Windows UI style

Version 4.6.0 (2017-12-20)

  • Phaser 3: Exporter with multipack, pivot points, normal maps
  • Panda 2: Exporter with pivot points
  • CSS: Multipack: 1 css file, many pngs
  • LibGDX: Support .atlas extension
  • Better error reporting for non matching sprites
  • Set default pivot points in custom exporters

Version 4.5.0 (2017-09-11)

  • Packer speed improved by 30% on average
  • Smaller PNG file size due to optimized alpha bleeding (with "Reduce border artifacts" enabled)
  • Integrated latest PVR codec
  • Support Ubuntu 16.04 and newer; don't install this update if you're using older versions
  • Wrong tab order
  • Status bar displays permanently "Loading images..."
  • Custom exporter values of TPS are ignored by command line client
  • CSS exporter: Using non breaking spaces for placement of css sprites
  • Alias issue with "Reduce border artifacts"

Version 4.4.0 (2017-03-24)

  • EaselJS: set sprite pivot points using TexturePacker
  • Flag to disable automatic detection of animation sequences (LibGDX, EaselJS)
  • Added "Extrude" option to basic settings page
  • Image viewer can now open pvr.gz (v3) files
  • Don't merge smart folders with same name
  • File dialog problem with double extensions like .pvr.gz (Windows)
  • Tracer tolerance tooltip
  • Wrong instruction displayed in "install command line client"
  • Crash when generating compressed ATF textures with size < 64x64
  • Simplified windows installer
  • Fixed status bar in PVR viewer
  • Icon resolution on Windows
  • Duplicate recent file entries due to slash / backslash in path
  • Allow txt file extension for Spine data files (Unity)

Version 4.3.3 (2017-01-12)

  • Added old css exporter as css-simple
  • CSS exporter can now handle files in sub folders
  • License activation deactivates the computer if the hardware was changed

Version 4.3.2 (2016-11-18)

  • CSS exporter contains invalid values when sprite size matches sprite sheet size

Version 4.3.1 (2016-11-18)

  • Problem with code signing
  • Crash in scaling variants

Version 4.3.0 (2016-11-10)

  • LibGDX: Export one data file for all multi-pack textures
  • Unity, LibGDX: Support for 9-patch scaling
  • CSS exporter: Support for Retina / HighDPI sprites, editable media query
  • CSS exporter: Responsive images (div)
  • CSS exporter: Option to set path to sprite sheet image
  • CSS exporter: Option to add prefix to css class names
  • CSS exporter: Using template engine to allow modifications
  • ATF files: Added support for ETC2
  • PVR files: Added quality settings for ETC2
  • Normal maps: Pack normal maps with transparent background (can now be used for other map types, e.g. light maps)
  • Layout: Option to align sprites to a grid in polygon mode
  • UI: Panning with middle mouse button
  • UI: Sprite tree view supports copying sprite names to clipboard
  • UI: Warning if POT size constraint conflicts with maximum texture size
  • UI: Only display relevant scaling presets
  • Custom exporters: Support for custom parameters (string and bool) available from UI and command line
  • Custom exporters: Defining scaling variant presets
  • Custom exporters: Defining default values for paddings, trimming, size constraints
  • Avoid possible negative vertex coordinates in polygon mode
  • Crash / hang when changing global scale factor
  • Crash when closing TexturePacker after opening color dialog in preferences

Version 4.2.3 (2016-08-04)

  • EaselJS exporter (wrong sprite name for animation frames containing numbers)
  • Basic settings UI is default on first startup
  • Optimized smooth scaling
  • Floating point precision

Version 4.2.2 (2016-05-31)

  • number-aware sorting of sprites
  • wrong size constraints check
  • improved packing (common divisor)
  • multi-pack file name warnings
  • SpriteKit problem when using flash files
  • non-fitting sprites in polygon mode
  • automatic resize of main window to very large width
  • command line client: wrong dither type check
  • command line client: removed deprecated --autosd-variant
  • command line client: premultiply alpha

Version 4.2.1 (2016-05-04)

  • Basic Settings interface
  • Polygon tracer crash
  • Show display outlines

Version 4.2.0 (2016-04-27)

  • Added button to set Animation Previewer's background colors
  • Added hardware compression for PVR files: PVRTCII, ETC2, DXT1/5 (windows only)
  • Added PNG-8 as texture format
  • Added option to store ETC1 compressed alpha channel in PVR and PKM files
  • Improved display of errors / warnings
  • "Force Word Aligned" is now in "Size Constraints"
  • Removed unused functionality from UI, still available from tps files (DPI, HeuristicMask)
  • Added simplified user interface for beginners
  • Framework selector on first start
  • Export all data files as UTF-8
  • EaselJS/CreateJS animation frames
  • TexturePacker now runs on case sensitive file system on MacOS
  • Overlapping sprites in preview (RGB565 + polygon packing)
  • Crash in polygon tracer with 1 pixel wide sprites
  • Cocos2d-x smart update works again

Version 4.1.0 (2016-03-08)

  • Pivot/Anchor point editor (Unity, Cocos2d-x, Generic exporters)
  • Animation previewer
  • Cocos2d-x: Optional header + source files with sprite and animation definitions
  • Cocos2d-x: Writing pixel format and premultiply alpha in data file
  • Spine: Updated .atlas format
  • Custom file dialog to prevent crash on systems with AlienRespawn / Dell Backup And Recovery installed

Version 4.0.2 (2016-02-02)

  • Exporters for Phaser, PixiJS, MelonJs available in free version
  • Latest PVRTexLib, now dynamically linked for easier replacement
  • Integrated crash reporter (Windows version)
  • Crash with normal maps + identical layout packing
  • Polygon packer: fixed endless calculations in some very special cases
  • Unity: Texture size is divisible by 4 in polygon mode
  • ATF minimum mipmap size set to 16 to avoid crashes in ETC1 compression

Version 4.0.1 (2015-11-11)

  • Corona: Jittering sprites when trimming enabled
  • Accidental reset of "force identical layout" flag
  • Crash in "Enter license key" dialog

Version 4.0.0 (2015-11-05)

  • Polygon mesh optimizer + polygon packing (Unity, Cocos2d-x)
  • Removed framework selector, added recent files to center screen
  • Improved default values for padding, extrude, trim margin
  • Replaced "inner padding" by "trim margin" (see <a target="_blank" href="https://www.codeandweb.com/blog/2015/09/16/reducing-sprite-artifacts-with-trim-margin">https://www.codeandweb.com/blog/2015/09/16/reducing-sprite-artifacts-with-trim-margin</a>)
  • Cocos2d-x: export plist format version 3, added polygon mesh data
  • Cocos2d: export plist format version 3
  • Unity: better escaping of special characters in sprite names
  • MelonJS: added exporter
  • LibGDX: Added size property
  • Support variant name {v} in texture sub path
  • Make "sprite sheet only" exporter usable in free version
  • Updated license activation dialog
  • Normal map packing in polygon mode
  • Problem with sidebar layout
  • Mandatory data file for JSON exporter
  • Unicode problem in PSD file names
  • Resizing of background image
  • ALPHA pixel format export PVR format
  • Fixed crash when loosing focus on startup
  • Fixed handling of empty sprites
  • Phaser: CropKeepPos now sets trimmed=true in the json data formats

Version 3.9.4 (2015-09-07)

  • Improved usability of framework selection dialog
  • Occasional crash

Version 3.9.3 (2015-09-04)

  • Command line option --prepend-folder-name
  • Sort sprite tree view alphabetically
  • Starling xml: added texture size attribute
  • Crash when opening invalid tps file
  • Don't overwrite PVR version when passing tps file on command line
  • Unexpected changes in smart update hash
  • PVRTC4 tooltip

Version 3.9.2 (2015-07-09)

  • no "save changes" dialog for unmodified projects
  • erroneous change of dithering type to FloydSteinberg
  • broken layout when combining "force identical layout" with "crop, flush position"

Version 3.9.1 (2015-06-25)

  • Writing uncompressed ATF files by default, added option to enable compression. Compressed ATFs might create artifacts on several devices with the current Flash version.
  • Wrong tooltip
  • PVRTC formats are now selectable with PVR V3

Version 3.9.0 (2015-06-19)

  • 8bit PNGs using PngQuant (output format INDEXED)
  • PVR V3 format support, PVR V2 is now deprecated
  • Spritesheet-only exporter
  • .svg removed from trimmed sprite name

Version 3.8.0 (2015-05-27)

  • Multipack for basic algorithm
  • Updated EaselJS exporter (multi-pack, animations)
  • Support for wave engine
  • Support for panda
  • Custom exporters with own icons (exporter.png)
  • License agreement (support mails via Zendesk instead of FogBugz)
  • extruded sprite size in ogre exporter
  • wrong tooltip in UI
  • Double clicking .tps files
  • more robustness against ssl errors
  • missing sprite frames in SWF files

Version 3.7.1 (2015-04-07)

  • bug causing high cpu load
  • typos in tooltips

Version 3.7.0 (2015-03-31)

  • Normal map packer mode: Pack normal map images on separate sprite sheet using same layout as main sprite sheet

Version 3.6.0 (2014-12-18)

  • Better framework selector with filtering
  • Visual clue for show advanced / hide advanced settings
  • Exporter for Spritekit/Swift
  • Exporter for Phaser.io (JSON hash + array)
  • Exporter for ShiVa with JPSprite
  • Exporter for OPTPix SpriteStudio
  • Using high dpi icons for treeview
  • Spritekit/ObjC header file creation
  • Smart update hash avoid re-building sprite sheets when called on different folders.
  • TexturePacker warns about not writing into Unity's assets folder when using in path

Version 3.5.3 (2014-10-27)

  • Support for ATF textures with no mipmap levels
  • Added warning for PVRTC2/4 when writing non squared textures
  • Removed size constraint force NPOT which was added because of a bug in iOS 3 and 4
  • Default size constraint is now Anysize (command line)
  • Added @3x scaling preset for SpriteKit
  • Reduce border artifacts for ATF pixel formats does not trigger quant_nn error
  • Save defaults: Overwriting of allow rotation and size constraints with defaults from the exporter
  • PVRViewer can display content protected PVRs
  • Re-enabled "Install commandline tools" menu item
  • Double clicking .tps files
  • Flickering on startup

Version 3.5.2 (2014-10-02)

  • Added option --mipmap-min-size to write mipmap levels (ATF only)
  • PVRTC4 can now be selected for ATF
  • Set ETC1 default quality level to fast
  • Quality settings for ETC1/PVR
  • Removed 2048 texture size restriction from ATF

Version 3.5.1 (2014-09-27)

  • Enabling non-squared PVRTC textures
  • Artifacts on PVRTC, ETC1, DXT1, RGB888, RGB565 with semi transparent images
  • Writing compressed ATFs instead of raw data (PVCTC4, ETC1, DXTn)

Version 3.5.0 (2014-09-26)

  • Write sprite sheets as ATF (Adobe Texture Format)
  • Added option to convert a project to another framework
  • Data file for XML and JSON is now optional, allowing texture only exports
  • Activate license key from command line
  • Pixel format "Alpha" for all formats, "Alpha+Intensity" for png and webp
  • PNG-optimization level 1 now writes 8-bit pngs, level 2..7 use pngopt
  • Default png optimization level to 1
  • Force word aligned is now default for cocos2d
  • Option to set PVR compression quality from command line and GUI
  • Updated PVR compression library
  • Scaling variant presets for V-Play
  • Added warning for unity if texture and data file paths do not match
  • Fixed trimming of sprites which left over 1 transparent row in some cases
  • Unity, XML, JSON: Avoid writing "NaN" value in pivot point when sprite size is 0
  • Dither format does not automatically change to Floyd/Steinberg after loading tps file
  • Reveal in explorer now works with paths containing spaces

Version 3.4.0 (2014-08-07)

  • Improved User Interface
  • Re-grouped settings in 4 categories: Data, Texture, Layout and Sprites
  • Framework selection dialog
  • Exporter for Unreal Engine (&gt;=4.4) / UE4 Paper2d
  • Exporter for MonoGame / XNA
  • Exporter for Spriter (Animation software)
  • Exporter for Spine (Animation software)
  • Tresensa Exporter now supports trimming
  • Shortcuts for zooming CMD+0 (fit), CMD+1 (100%)
  • Framework selector on startup
  • Set pivot points for xml and json exporters
  • Sprite selection in main window and tree view are synchronized
  • Enhanced feedback dialog
  • Option to prepend top level smart folder name as part of the sprite name
  • Added menu to change layout of workspace
  • New icons, flat look
  • PVR viewer can now save jpg and png images
  • Renamed AutoSD to Scaling variants, improved dialog, added documentation
  • Support for with MacOS X 10.10 Yosemite
  • Accessibility on Windows and Mac (high contrast modes etc)
  • Sprites are ordered ascending by name in multipack
  • Better compatibility with 4k displays
  • Popups honor screen bounds

Version 3.3.4 (2014-05-08)

  • Exporter for Molecule Framework
  • Support of 4k displays on Windows 8.1
  • "Window" menu to switch between top-level windows
  • Button to reset all TexturePacker application settings
  • Use system proxy for network access
  • Problem with hidden Multipack checkbox in essential mode
  • Crash in AutoSD dialog

Version 3.3.3 (2014-04-17)

  • Improved packing when using multipack + POT
  • Better input field order when using TAB key for navigation
  • Improved file timestamp check for smart update
  • Updated Windows installer
  • Crash when closing TexturePacker
  • "Install Command Line Tool" no longer creates unwanted subdirectories
  • Enforce sprite sheet update when enabling/disabling "auto alias"
  • Minor GUI updates, better error messages and fixed typos

Version 3.3.2 (2014-03-28)

  • Sprite sheet exporter for Unity - see <a target="_blank" href="https://www.codeandweb.com/texturepacker/unity">https://www.codeandweb.com/texturepacker/unity</a>
  • Configurable sprite pivot point (Unity only)
  • More responsive UI when aborting creation of very large sprite sheets
  • UI bugs when using multiple monitors, AutoSD, tooltips
  • Crash when closing TexturePacker

Version 3.3.1 (2014-03-07)

  • Support for webp image format
  • Starling / Sparrow exporter: Support for rotated sprites
  • Export of compressed TIFF images
  • Generic exporter: new values available: settings.tpsName texture.size, texture.absoluteFileName, texture.trimmedName, texture.fullName
  • Generic exporter: full access to objects from javascript
  • Updated Orx exporter
  • Shortcut ctrl+ ctrl- to zoom in / out
  • Removed restriction on png width and height
  • Better support for V-Play engine
  • Added license agreement as menu item
  • Improved multipack algorithm
  • Less exporter: adding texturepath to the image url, replacing blanks in texture name with _
  • Fixed problem in SpriteKit exporter when loading SWF files and using AutoSD
  • Fixed occasional crash when closing TexturePacker on MacOS
  • Fixed --quiet and --verbose command line parameters
  • Custom exporter writes native linefeeds
  • Installing windows version in 64bit folder
  • GUI / Menu cleanup
  • Tooltips on Windows are no longer cut off
  • Opening .tps files by double click on Windows
  • Faster startup on Windows
  • Retina display support on MacOS
  • Fixed a rare bug in multipack (lost sprites in crowded textures)
  • Crash in update dialog
  • Crash when changing file names manually
  • Crash when using TexturePacker with Wacom Tablets
  • Crash if custom exporter was not found
  • Crash on invalid / non-existing SWF files
  • Better file selection dialog on MacOS
  • Simplified crash reporter UI
  • Removed address book access to populate crash reporter's email field

Version 3.2.1 (2013-11-12)

  • Deleting sprites form main view does not crash TexturePacker
  • Selecting sprites in main view also selects all aliases
  • TexturePacker lite does not complain about activated AutoSD if it was not enabled

Version 3.2.0 (2013-11-08)

  • Full Sprite Kit support, including creation of header files
  • Preview AutoSD variants in GUI
  • AutoSD: Filtering sprites to different textures based on name
  • AutoSD: Better name placeholders using {v} instead of replacing main extension
  • Cleaning transparent pixels in input files is now optional (on by default)
  • Faster and more responsive UI
  • Export multiple data files using templates
  • More information available in template system
  • "Use essential" button works again
  • Upgrading from 2.x.x licenses now works again
  • Potential crash when closing TexturePacker while packing
  • Improved compatibility with MacOS X Mavericks 10.9

Version 3.1.3 (2013-09-19)

  • Full Spritekit support: AutoSD, header files, animations,...
  • Flash importer does not duplicate first frame (IMPORTANT: Download new flashunpacker manually!)
  • Wrong sprites and order after refreshing sprite list
  • Update dialog does not (auto-)update if upgrade period is over
  • "." in folder paths does not trim the complete path
  • AI88 and A8 modes are working with PVR files (currently without preview)

Version 3.1.2 (2013-07-26)

  • Multipack texture file names (all exporters)

Version 3.1.1 (2013-07-24)

  • Improved multipack, much faster and better pack ratio
  • Support for Spritekit (beta)
  • Support for V-Play
  • File name warning complaining about wrong suffix
  • Filename in data file honors sheet number
  • Multipack: Reduced placeholders to {n} and {n1}, both are added always
  • TexturePacker does not create empty files anymore
  • Smartupdatehash now working with multipack
  • Commandline build of multiple files sometimes created empty/black textures

Version 3.1.0 (2013-07-10)

  • MultiPack: Create multiple textures if not all sprites do fit in one
  • Improved flash unpacker including frame labels
  • TexturePacker is now 32/64 bit on Mac, Windows update to 64bit will come soon
  • Templates can use isSolid to check if a sprite does not contain any transparent pixels
  • Added warning to fix data file name extensions
  • Zoom with Alt+Mousewheel
  • Fixing texture file names now removes complete extension
  • License-Bug with sprites turned red even with active license
  • Smart update key does not contain TexturePacker timestamp anymore
  • MacOSX 10.9 Compatibility
  • Memory leak when adding and removing sprites to the sidebar
  • ZoomToFit now working

Version 3.0.11 (2013-05-17)

  • Exporter for UIKit
  • Exporer for CAAT
  • ETC1 compression for libGDX
  • SVG import

Version 3.0.10 (2013-05-07)

  • Linux build
  • EaselJS typo

Version 3.0.9 (2013-04-19)

  • Content protection for cocos2d (encrypted pvr.ccz files)
  • Display texture size in previewer
  • Better warning dialogs
  • Warning dialogs offer options to fix problems
  • Free choice of data and image file name extensions (e.g. .txt instead of .json for Unity)
  • Added access to all values in the .tps file for custom exporters
  • Upgraded PVRTexLib
  • Exporter for 2dtoolkit
  • Exporter for x2d
  • Text field cursors don't jump to the end
  • AutoSD: Trimming of sprite sheets with identical layout and scaling
  • Re-activated missing file associations (Windows)
  • Tooltips for all settings
  • Texture path now works with MOAI again
  • Trimmed sprite names now available for JSON exporters
  • Enabled Quit menu item on Mac when no window is open
  • Throw error when no --main-extension is set in AutoSD
  • Potentially fixed a bug which caused non identical sprites to be detected as aliases
  • Removed semi transparent border sometimes showing on popup window

Version 3.0.8 (2013-02-13)

  • Dramatically improved startup time on windows by sacrificing proxy detection for auto update
  • TexturePacker does not fill New context menu on windows anymore
  • Potential crash on windows when opening .tps files with double click
  • LibGDX exporter exports correct rotation data

Version 3.0.7 (2013-02-05)

  • Online documentation, tutorials, getting started (menu item)
  • Force rebuild menu item and command line (--force-publish)
  • Reverted behavior of CoronaSDK trim to 3.0.4, fixed comment on how to use the sheet
  • Completely transparent images are replaced with a pixel of transparent color
  • Completely transparent with extrude don't deliver negative values anymore
  • GUI and command line create identical smart update hashes
  • Window size is restored correctly when TP restarts
  • Command line client prints complete list of non fitting sprites
  • Fixed hardware detection on Windows. This requires re-actvating the license. Sorry.
  • Trim mode is not reset to "Trim" when set to "None" during loading

Version 3.0.6 (2013-01-29)

  • Fixes missing file in corona and less exporter on windows

Version 3.0.5 (2013-01-29)

  • Exporter for Shiva3D (thanks to Christian Herzog)
  • Exporter for SASS mixins (thanks to Rob Moorman)
  • Exporter for LESS (thanks to Paul Covell)
  • Example how to do relative pixel calculations through JS enhancement in plaintext exporter
  • Click on dock icon opens new window or raises open windows (Mac)
  • Using proxy auto configuration
  • TexturePacker detects changes in custom exporters and re-publishes
  • License renewal warning can be disabled from preferences
  • Random crash when closing a window with unsaved data
  • Crash when custom exporter does not exist
  • Kwiksher2 exporter did not export aliased sprites
  • Removed duplicated LibGDX entry for exporter list
  • BatteryTech exporter now exports aliases
  • Enabled setting common divisor up to 2048
  • Restricted padding values to 512
  • Trim sprite names works with .tga
  • Clicking auto alias updates screen
  • CoronaSDK exporter supports trim
  • Potential bug adding rotated sprites even if rotation was disabled

Version 3.0.4 (2012-12-02)

  • Added --common-divisor-x, --common-divisor-y to command line
  • Additional space in layout which was introduced in 3.0.3
  • Workaround for MacOS adding multiple .pvr.gz and .pvr.ccz endings to a file name
  • Crash when exiting the application
  • Removed OpenGL rendering of the user interface because it caused instability on MacOS
  • Algorithm Basic now works with constraints (squared, pot/npot/free, word aligned)
  • When reading and migrating an old file no file changed dialog is triggered
  • Crashreporter file transmission on MacOS 10.7 and 10.8

Version 3.0.3 (2012-11-29)

  • Publish dialog only closed when autoclose checkbox is checked (can be reset in preferences)
  • Verifying file name extensions
  • Sorting exporters by name
  • Reduced memory usage
  • Added low memory warning when TexturePacker starts to swap images to harddrive
  • Improved stability in low memory situations
  • Fixed installing command line tool in not yet existing directories
  • Crop with 2 options: flush or keep position
  • Trim/Crop are joined into 1 ComboBox
  • --trim-mode &lt;None|Trim|Crop|CropKeepPos&gt; from command line
  • Maximum value for paddings is not 1000
  • Saved defaults can be reset in preferences
  • Option to hide PVR premultiplication warning for cocos2d
  • Help tooltips work for all settings
  • Dock icon menu contains empty lines instead of recent file entries
  • Docks (TextureSettings, Sprite) now stored and restored correctly
  • View menu works to hide / show docks
  • Save defaults works again
  • Refresh now working when sprites with identical size changed
  • Resetting "Spritename already in use" errors
  • Deriving file names (data format =&gt; texture format name)
  • Closed several memory leaks
  • Load/save opens dialog in last document's position
  • Fixed texture size scales with AutoSD settings

Version 3.0.2 (2012-10-26)

  • Hotfix for Windows version: Crash when window is closed
  • Hotfix for Windows version: Crash when closing application

Version 3.0.1 (2012-10-26)

  • TexturePacker creates sub directories if specified in the path
  • AutoSD-Presets for cocos2d-x HDR/HD/SD
  • AutoSD replacement pattern does no more force a dot at the end. Please add the dot to the extension (replacement) if you need it.
  • Reverted Crop to its old behavior - setting the offset
  • Added reveal in finder / show in explorer to tree view's context menu
  • DPI range widget now allows values &gt; 100
  • TIFF exporter works again
  • Output order of css pseudo selectors: link, visited, focus, hover, active
  • ETC1 output for AndEngine does not throw an error
  • Crash during layout
  • PSD file transparent color values are now corrected
  • File association and icon on windows

Version 3.0.0 (2012-10-21)

  • Template based exporter system
  • Enhanced Auto-SD with multiple exporter sizes
  • Better packing when allow free size is on, option to control the optimization (--allow-free-size-mode)
  • Calculations are perfomed in the background and don't freeze GUI
  • ForceIdenticalLayout - use same layout across autosd variants (--force-identical-layout)
  • Image formats: BMP, PPM, PKM, TGA, PSD, SVG, KTX, PVR, TIFF, PKX
  • Writing optimized PNG files, option to control optimization level
  • Support for big PVR files
  • ETC1 compression (pkm files)
  • Common divisor to resize sprites to particular sizes - fixed wobbling sprites in CoronaSDK
  • Dialog shows progress while publishing
  • Display non fitting sprites
  • AutoSD command line options (--main-extension, --autosd-variant)
  • Editable texture size (not only fixed to power of two sizes)
  • .tps files are now saved as XML, this breaks compatibility with 2.x.x file format
  • Drag'n'drop support for sprite sheet view (drop sprites on center window)
  • Drag'n'drop support for tps files
  • Menu item to install TexturePacker command line client
  • New End User License Agreement (EULA)
  • New license key to replace licence file (due to expring downloads at FastSpring)
  • Sprites that failed to load are now displayed with an error sign
  • Support for big sprites or animations
  • UI: Toggle between select and scroll in main view with space bar
  • TPS files are now XML based
  • Trial mode (Try TexturePacker Pro for 1 week)
  • Exporter: Corona imagesheet
  • Exporter: EaselJS
  • Exporter: BatteryTech
  • Exporter: Kwiksher
  • MacOS: Codesigning for executable and installer
  • MacOS: Enabled retina display fonts (icons will follow soon)
  • MacOS: App closing, menu, full screen mode, menu in dock icon
  • MacOS: Install by drag'n'drop instead of installer package
  • Windows: Codesigning
  • Windows: MSI Installer
  • Betas do not expire anymore
  • Allow free size now saved
  • Added title to TextureSettings window (allowing it to be identified in the view window)
  • Adding identical sprites multiple times to .tps file
  • Auto-Update when re-entering the application
  • Auto-Updater on windows now installs MSI files
  • Autosize now saved in defaults
  • Better flash dialog
  • CEGUI exporter texture width and height
  • Change detection (Smartupdate)
  • Change detection: No request to save unchanged data
  • CSS class naming when using gif, jpg or bmp as input
  • Disabling allow free size from GUI works again
  • Double clicking .tps files opens file
  • Duplicated "Install commandline tool" on MacOS
  • Expiry of beta moved
  • Extrude bug in Sparrow exporter
  • Fixed crash on Windows when opening files with doubleclick
  • Fixed wrong tooltips
  • Force identical layout disabled until implemented
  • Generic XML now exports file extensions in names
  • Gideros exporter data format with cropping
  • Hanging install command line tool on MacOS Mointain Lion with activated GateKeeper
  • Images in PVR viewer too bright
  • Installer for windows uses internal redistributable pack
  • LibGDX jumping sprites when trimming
  • LibGDX name trimming in animation detection (also removes _ in sprite_001)
  • Multiplying menu items on MacOS
  • Order of sprites in data file
  • Output rectangle bug with rotates sprites on LibGDX
  • PVR flipping
  • Scale3x output now ok
  • set/unset/set trim exported trimmed sprites with autosd
  • Sometimes optimized pngs could not be written
  • Trim now sets offset to 0/0 (cocos2d)
  • Trimming bug in Gideros exporter
  • Wrong display of trimmed size fixed

Version 3.0.0b22 (2012-10-19)

  • Hotfix for windows licensing
  • Fixes instant crash on MacOS 10.7.x

Version 3.0.0b21 (2012-10-18)

  • License activation through webbrowser as fallback (or offline computers or firewalls)
  • Hanging install command line tool on MacOS Mointain Lion with activated GateKeeper
  • Multiplying menu items on MacOS
  • Empty string in EaselJS exporter
  • Order of sprites in data file

Version 3.0.0b20 (2012-10-11)

  • ssl error during license activation on Windows

Version 3.0.0b19 (2012-10-10)

  • New license key to replace licence file (due to expring downloads at FastSpring)
  • Trial mode (Try TexturePacker Pro for 1 week)
  • New End User License Agreement (EULA)
  • Common divisor can be used to fix wobbling sprites in Corona SDK
  • Honoring common divisor in autosd
  • Displaying Alpha+Intensity in preview
  • UI improvements
  • Enabled retina display fonts (icons will follow soon)
  • Added alias names to exporters (for compatiblility)
  • Display non fitting sprites
  • Using slider for optiPng level
  • pngOptimizer is disabled by default - for faster output
  • Crash when selecting Alpha+Intensity
  • set/unset/set trim exported trimmed sprites with autosd
  • Exporter-Typo - EasyJS is now EaselJS
  • Red sprites were activated everytime if no license was set
  • Pro warning when using template based exporters
  • Pro warning when using some features which triggered red sprites but no warning
  • Added title to TextureSettings window (allowing it to be identified in the view window)

Version 3.0.0b18 (2012-09-11)

  • Crash when starting the application with default values saved

Version 3.0.0b17 (2012-09-11)

  • Option to control free size optimization (--allow-free-size-mode)
  • Option to enable identical layout from commandline (--force-identical-layout)
  • Beta versions enable updatecheck for beta versions
  • Sometimes optimized pngs could not be written
  • Crash when changing selection after changing files on filesystem
  • Crash when allow free size can't pack all sprites
  • Crash when opening files with double click while Crash dialog is active
  • Crash when opening malformed pvr files
  • Crash when selecting "reveal from finder" after a sheet refresh
  • Duplicated "Install commandline tool" on MacOS
  • Double-Clicking a .tps file sometimes created an empty texture

Version 3.0.0b16 (2012-09-06)

  • ForceIdenticalLayout - use same layout across autosd variants
  • Corona ImageSheet exporter
  • Scale3x output now ok
  • Disabling allow free size from GUI works again

Version 3.0.0b15 (2012-09-04)

  • Image formats: bmp, ppm, pkm, tiff, tga
  • OptiPNG based PNG optimization
  • ETC1 compression (pkm files)
  • Exporter for BatteryTech
  • Reverted trimming behavior to what it was on 2.4.3 (avoid floating point values for cocos2d)
  • Trim now sets offset to 0/0 (cocos2d)

Version 3.0.0b14 (2012-08-30)

  • Better AutoSD-Dialog
  • AutoSD command line options (--main-extension, --autosd-variant)
  • AutoSD honors main scale setting
  • Beta versions enable beta update checks by default
  • Force identical layout disabled until implemented

Version 3.0.0b13 (2012-08-26)

  • Loading old .tps files with pvr textures
  • Auto-Update when re-entering the application
  • Change detection (Smartupdate)
  • Adding identical sprites multiple times to .tps file

Version 3.0.0b12 (2012-08-12)

  • Better packing when allow free size is on
  • Background packing, fluid GUI
  • Better Layout for GUI settings
  • TPS files are now XML based
  • Enhanced Auto-SD
  • Common divisor to resize sprites to particulat sizes
  • .tps files are now XML
  • Improved AutoSD to export any size
  • AndEngine exporter with trim enabled
  • Improved GUI
  • Calculations are perfomed in the background and don't freeze GUI
  • Common divisor can be used to equal align sprites of different sizes
  • Dialog shows progress while publishing
  • Sprites that failed to load are now displayed with an error sign
  • Drag'n'drop support for tps files
  • Drag'n'drop support for sprite sheet view (drop sprites on center window)
  • 600% performance increase on MaxRects with ContactPoint
  • Toggle between select and scroll in main view with space bar
  • TexturePacker remembers last open/save dir
  • Crash on windows when double-clicking .tps files
  • Disappearing icons on windows
  • Auto-Updater on windows now installs MSI files

Version 3.0.0b11 (2012-07-15)

  • MacOS Codesigning
  • MacOS Quicklook plugin
  • Expiry of beta moved

Version 3.0.0b10 (2012-06-28)

  • Crash on Mac as soon as an error was found

Version 3.0.0b9 (2012-06-26)

IMPORTANT for Windows users: This update is using a new MSI based installer. Before updating uninstall TexturePacker manually. Then download the new update from https://www.codeandweb.com/texturepacker/download and install manually.

  • Support for Kwiksher
  • Windows MSI installer
  • Codesigning on Windows
  • CEGUI exporter texture width and height

Version 2.4.6 (2012-06-26)

IMPORTANT: This update is using a new MSI based installer. Before updating uninstall TexturePacker manually. Then download the new update from https://www.codeandweb.com/texturepacker/download and install manually.

  • New installer using MSI
  • Codesigning for executable and installer
  • Double clicking .tps files opens file
  • Document icons

Version 2.4.5 (2012-06-14)

  • Fixed crash on Windows when opening files with doubleclick

Version 2.4.4 (2012-06-10)

  • Installer for windows uses internal redistributable pack
  • Better flash dialog

Version 3.0.0b8 (2012-06-01)

  • Exporters for easyJS and CoronaSDK did not export sprite aliases

Version 3.0.0b7 (2012-05-25)

  • Better hint for windows users using flash
  • Images in PVR viewer too bright
  • Gideros exporter data format with cropping
  • PSD loader with more than 4 channels

Version 3.0.0b6 (2012-04-25)

  • Updated PVRTexLib - should fix problems with PVRTC compression
  • License bug (windows)

Version 3.0.0b5 (2012-04-23)

  • PVR flipping

Version 3.0.0b4 (2012-03-29)

This release was planned to contain much more - but the new features I am working on are not yet stable enough for a beta release. So this is in most parts a bugfix release with the addition of the Corona SDK image sheet exporter.

  • Removed installer since Apple does not support PackageMaker anymore
  • Menu item to install TexturePacker command line client
  • Updated PVRTexLib again
  • Corona imagesheet exporter
  • EasyJS exporter (beta)
  • Texture details (filename) in exporter template
  • Nicer feedback dialogs ;-)
  • Feedback dialog remembers last mail address used
  • Extrude bug in Sparrow exporter
  • Trimming bug in Gideros exporter
  • Generic XML now exports file extensions in names
  • Typo in UI
  • Change detection: No request to save unchanged data

Version 3.0.0b3 (2012-03-21)

  • Updated PVRTexLib
  • Fixed naming -ipadhd -&gt; -ipad
  • Crash on MacOS when closing apps

Version 3.0.0b2 (2012-03-06)

  • Generic Exporter
  • Support for big sprites or animations
  • Image importer / display now supports additional formats: TGA, PSD, SVG, KTX, PVR, TIFF, PKX
  • Fullscreen mode on MacOS Lion
  • Better MacOS behavior (app closing, menu)
  • Editable texture size (not only fixed to power of two sizes)
  • Added -ipadhd as extension for AutoSD
  • PVR flipping
  • Fixed wromg tooltips
  • Allow free size now saved
  • Wrong display of trimmed size fixed
  • Autosize now saved in defaults
  • Output rectangle bug with rotates sprites on LibGDX

Version 3.0.0b1 (2011-11-29)

  • CSS class naming when using gif, jpg or bmp as input

Version 2.4.3 (2011-11-25)

  • Crash on MacOS when starting the app the first time

Version 2.4.2 (2011-11-24)

This is version 2.4.2 due to a small bug in the version compare of my auto updater. 2.4.1 was not accepted to be newer than 2.4.1b3.

  • DPI settings
  • Generic XML exporter
  • Exporter for bHive
  • Better moai exporter
  • Exporter for original cocos2d format
  • Background image
  • Crash reporter for MacOS
  • New option to remove artifacts and borders around sprites
  • Added 2x as AutoSD extension for Unity
  • Better stability in out of memory situations
  • Version compare (2.4.1 was not accepted as newer than 2.4.1b3)
  • Crash when using reveal in finder from aliased image
  • Crash when removing sprites which did not fit the
  • New Moai exporter
  • Last frame of a flash import was added twice
  • Transparency dithering (fs &amp; attkinson) with active premultiplication does not get too dark anymore
  • Reduced memory consumption
  • GUI update when scaling sprites
  • Opening 3 windows when opening a .tps file
  • Save dialog everytime a file is closed even without change
  • Auto alias did not find equal sprites when PNGs had invisible changes
  • Tooltips for several items
  • Save defaults now saves allow free size

Version 2.4.0 (2011-10-26)

  • Flash (.swf) import on MacOS
  • Quicklook plugin for pvr and pvr.ccz files (MacOS)
  • Save defaults (pro only)
  • Debian Packages for Ubuntu 11.04
  • Support for Moai
  • Support for AppGameKit
  • Support for Slick2D
  • Support for Unity3D / UIToolkit
  • Backspace + Delete now both delete sprites / folders
  • Open in finder / explorer (issue 649)
  • Dialog to select Flash Player Plugin (issue 1216, 1231)
  • Sprite highlighing (issue 1200)
  • Select checker board colors (issue 1227, 1200)
  • Displaying flipped pvrs unflips them
  • Added „Drag your sprites here“ image
  • Added RGB888 output mode (issue 105)
  • New Icons
  • Added free choice of file endings for data file
  • Option to flip PVR files (required for unity and other frameworks) (issue 1046)
  • Rotation support for AndEngine (issue 723)
  • Fit added to zoom bar
  • Allow free size now supported for PVR (issze 747)
  • Folders inside a smart folder are now blue to show that they can‘t be deleted
  • Default-Padding changed to 2px - may cause problems when using from command line. Please adjust your build scripts!
  • Populate file names (e.g. saving blah.tps now sets blah.png and blah.plist)
  • Shortcuts on windows now working (issue 1171)
  • Escaping for CSS exporter
  • Auto update sprite sheets when reentering the app (issue 767, 778, 833)
  • Shape outlines (issue 618)
  • Smartupdate did a rebuild for some frameworks - even if not needed
  • Trim checkbox stayed disabled after selecting a framework that did not support trimming (issue 707)
  • TextureSubPath now working on all frameworks supporting it (issue 609, 610)
  • Zoom factor is maintained through starts of TexturePacker (issue 629)
  • Default texture name (out.png) supported in AndEngine (issue 722)
  • Shape outlines work again (issze 849)
  • Trim sprite names (remove .png etc) now supported for all frameworks (issue 1009)
  • JSON exporter now uses escaping (issue 1142)

Version 2.3.5 (2011-08-13)

  • Support for AndEngine

Version 2.3.4 (2011-07-30)

  • Fix for cocos2d‘s hd handling

Version 2.3.3 (2011-07-27)

  • Support for gideros mobile
  • Support for cegui / ogre3d
  • Added json exporter with array format
  • Missing comma added in JSON exporter

Version 2.3.2 (2011-07-26)

  • Changed default for fast GUI display (using OpenGL) to disabled

Version 2.3.1 (2011-07-25)

  • Added option to disable fast rendering using OpenGL in GUI application since it might cause problems on some platforms
  • 64bit + 32bit executable on MacOS

Version 2.3.0 (2011-07-25)

  • Feedback dialog: send feedback, bug reports and requests from TexturePacker
  • 64bit executable on MacOS
  • Create CSS Sprites (issue 527)
  • Added option to ignore files on command line (--ignore-files) (issue 394, 346)
  • Added option to replace parts of a sprite‘s name (--replace) (issue 348)
  • Sprites are ordered alphabetically (issue 533, 405)
  • Pixelformat Alpha + Intensity (issue 469)
  • TexturePacker only opens a file once (issue 429)
  • Added the current scale to JSON output format meta data (issue 407)
  • Removed refresh button - TexturePacker now updates the textures when entering the app (issue 299)
  • Speedup for rendering sprites
  • Red colored sprites in demo mode get a text to make it more obvious
  • Warning when using extended features in TexturePackerPro
  • Auto updater for Windows
  • Removed -hd in texture name which causes warnings in cocos2d (issue 570)
  • Display broken files when adding single files (issue 395, 381)
  • PVR viewer‘s zoom control (issue 550)
  • Smart update (issue 520)
  • Unicode char in license file (issue 495)

Version 2.2.0 (2011-05-02)

  • Added suport for gzip compressed PVR files (.PVR.GZ)
  • Multitouch and trackpad zooming and scrolling
  • Trimming for upcoming Sparrow 1.2 release
  • Added meta data to JSON exporter
  • Speed improvements with better caching
  • Speed improvements when scrolling
  • Support for PVR flipped textures (used with unity framework)
  • Icons: Application icon, document icon, .tpkey
  • Changed license file extension to .tpkey, Keys can now be added with a double click on the license file (MacOS)
  • Fixed coordinate issues when updating sprite sheets from command line using TexturePacker *.tps
  • Zooming
  • JSON exporter does not add .json.json

Version 2.1.10 (2011-04-05)

  • Allowing free sizes for PVR files
  • --quite for command line reduces output
  • Auto-Update was broken in 2.1.9 - please install 2.1.10 by directly downloading and installing manually
  • Icon was lost in 2.1.9
  • Improved handling of non power of 2 sizes from command line
  • Removed duplicated libgdx exporter

Version 2.1.9 (2011-04-03)

  • Hotfix for windows command line crash

Version 2.1.9 (2011-04-01)

  • Command line version for windows (still without globbing)
  • Trim does not get re-enabled from GUI when loading a file
  • Documentation
  • QFile::remove: Empty or null file name on command line
  • Sprite sizes can now be up to 32000 from command line
  • hq2x now available in documentation from command line

Version 2.1.8 (2011-03-24)

  • Scaling mode can now be chosen

Version 2.1.7 (2011-03-14)

  • Added message box to inform user to activate premultiply alpha when using cocos2d + pvr image format
  • Fixing a major bug in premultiplied alpha implementation leading to black halos around semi transparent sprites

Version 2.1.6 (2011-03-13)

  • Added png export to pvr previewer
  • Storing position, size and zoom factor of window
  • New icon
  • tif support from GUI
  • Extrude/Trim bug resulting in wrong image sizes
  • Bug setting trim to true after reloading

Version 2.1.5 (2011-02-14)

  • *.tps files prepared for importing in PhysicsEditor
  • Added JSON exporter (experimental)
  • Added --inner-padding &lt;int&gt; which adds space to the sprite
  • Added --crop which crops the sprite to the non transparent part, reducing the sprite‘s render size (--trim does not change the sprite‘s render size)
  • BMP files can now be added as sprites from file selector dialog
  • Size warning removed when autoSD and allowFreeSize is on
  • Several smaller UI fixes

Version 2.1.4 (2011-01-31)

  • Warning when using smart update and autosd from command line fixed.
  • Loading PVRs with version 2

Version 2.1.3 (2011-01-21)

  • Added shortcut to delete sprites from sheet
  • Option to remove .png, .jpg, .bmp from sprite names (--trim-sprite-names)
  • Added filtering settings for LibGDX
  • Added message box asking to add @2x or -hd to texture and data file name if autoSD is enabled and the extension does not yet exist
  • Warning on command line if sd size is not half of hd size
  • Added option to change texture‘s path in plist file for cocos2d (--texturepath) to organize resources in sub folders
  • TreeView expands when sprite is selected in sheet
  • Added jpg quality settings to gui
  • Texture + data files get deleted before exporting
  • Improved error messages for texture export
  • Texture name gets derived from data name if not set and vice versa
  • Linux support (beta)
  • Immediate update texture size and memory usage on every change
  • Basic layout created too big textures in some cases
  • Added more digits for scale (e.g. to enter 0.125)
  • Reset sprite offsets if disabling trimming
  • Publish asks for texture file names if not already set

Version 2.1.2 (2011-01-05)

  • Sorting of sprites by name in lua file
  • Scaled images had premultiply alpha turned on, causing black outlines and artefacts when dithering
  • Typo libgdx exported data file not allowing it to load

Version 2.1.1 (2010-12-19)

  • Creating alpha masks
  • Added tooltips for all options
  • Polished interface
  • Added bmp, tif file format to smart folder processing
  • Windows installer, Icon, polishing
  • Added trim alpha threshold to remove nearly transparent pixels
  • Also collect gif, tiff, jpg, bmp from smart folders
  • Scroll to selected sprite in sprite sheet
  • Windows installer
  • Windows polishing
  • Preliminary support for libgdx (beta)
  • Creating transparency masks from heuristics on images which have on transparency key color.
  • User interface works with smaller screen sizes
  • Document changed detection
  • Open elements from finder in empty window on doubleclick

Version 2.1.0 (2010-12-07)

  • Added texture selector combo box
  • Added shortcuts for publish and refresh
  • Layout mode basic - best use for tile sets / tile map editors
  • *.pvr and *.pvr.ccz previewer! (FREE)
  • Process *.tps files from command line (pro)
  • AutoSD allows automatically creation of standard resolution images from highres images (--auto-sd) (pro/cli)
  • Drag'n'drop sprites to tree view to add them
  • PVRTC2/PVRTC4 compression
  • Enhanced color reduction quality (pro/cli)
  • Additional dithering algorithm
  • Linear quantization
  • Nearest neighbour quantization
  • Premultiply alpha (pro/cli)
  • Option to disable automated alias creation
  • Choose heuristics for MaxRects algorithm (pro/cli)
  • Creation of non power of 2 textures
  • Bug when selecting AutoSD with PVR files
  • Premultiply now only applied once
  • Sometimes rotation flag was not exported to plist files
  • Removed icon from menu item

Version 2.0.2 (2010-11-11)

  • Added TexturePackerEssential – free version to create basic sprite sheets
  • Windows support (Pro only)
  • Automated updates using Sparkle (Experimental)
  • Added option to set jpg compression quality (currently commandine only) --jpg-quality &lt;value&gt;
  • Added support for RGBA5551, BGRA8888, RGBA5555 (--opt &lt;value&gt;)
  • Added .pvr.ccz – cocos compressed format (experimental)
  • pvrz removed (replaced by pvr.ccz)
  • Removed „texture size is too small“ message box. Instead widht, height and scale are now highlighted.
  • --opt4444 and –opt565 are deprecated now, use –opt &lt;type&gt; instead
  • Fixed bug in gui mode not reloading files after save
  • Fixed bug in quantification for several pixel formats

Version 2.0.1 (2010-10-30)

  • PVR support
  • PVR files with RGBA8888, RGBA4444 and RGB565 (*.pvr)
  • Zlib compressed PVR file: *.pvz or *.pvrz (experimental)
  • Improvements in Graphical User Interface (TexturePackerPro)
  • Output of texture size and used memory (bottom right corner)
  • Better close dialog
  • Scrolling does not change texture size anymore

Version 2.0.0 (2010-10-27)

  • Graphical User Interface (TexturePackerPro)
  • Multitouch support
  • Realtime display of sprite sheet
  • Zoom
  • File tree view
  • Tooltips
  • Alias overlays
  • Smart folders
  • automated scan for images
  • include directory in sprite name
  • Better PNG compression rate
  • Support for Sparrow Framework

Version 1.1.1 (2010-10-06)

  • Support for Corona Game Edition

Version 1.1.0 (2010-10-01)

  • Support for PNG8 input files
  • Enhanced error messages for Xcode
  • Enhanced change detection for Build integration
  • Fixes in the Xcode integration script
  • Added option: --data to specify the name of the data file
  • Added option: --format to specify format of the data file
  • Deprecated options: --plist

Version 1.0.5 (2010-09-27)

  • Added option: --smart-update for Xcode integration
  • License keys can now be installed again

Version 1.0.4 (2010-09-24)

  • Added option --dithering for high quality color reduction
  • Added option --enable-rotation and --disable-rotation
  • If sprites are equal after cropping only an alias is created in the plist file.
  • Fixed bug in installer if no /usr/local/bin is available
  • Alias creation if sprites are the same after trimming
  • Bugfix for aliases

Version 1.0.3 (2010-08-21)

  • Enhanced feature –extrude &lt;int&gt;

Version 1.0.2 (2010-08-21)

  • Added requested feature --extrude
  • Split padding into --border-padding and --shape-padding

Version 1.0.1 (2010-08-20)

  • Added automatic testing of other placement rules if standard fails
  • Added --create-debug-info and –extract-debug-info
  • Fixed bug in padding

Version 1.0.0 (2010-08-19)

  • Initial release