TexturePacker Downloads
TexturePacker Release Notes
Version 5.5.0 (2021-01-08)
Features
- Commandline option --save to save .tps file
- Updated Orx exporter with support for pivot points and animations - thanks to Kristoffer Danielsson
Fixes
- Linux: Scaling problem on 4K displays
- macOS: Various minor issues on macOS Big Sur / Apple M1
- Rounding errors in scaling variants with "Force identical layout"
- Rare deadlock in command line tool
Version 5.4.0 (2020-06-02)
Features
- Updated Amethyst exporter
- Zoom in animation preview
Fixes
- Missing sheet recalculation after scaling individual sprite
- 9-patch scaling of scaled sprites
- Support 9-patch sprites on command line
Version 5.3.0 (2020-01-28)
Features
- Added floating licenses to permit the use of TexturePacker in Docker / CI environments
- Spine exporter generates one combined atlas file in multi-pack mode
- macOS version requires 10.13 or newer
Fixes
- FlashUnpacker works on macOS again - up to macOS 10.14
- Allow setting of individual sprite scale factor for all frameworks
- Crash in grid packer algorithm
- Mapbox exporter
- Some minor issues on Windows High DPI displays
Version 5.2.0 (2019-10-15)
Features
- Scaling of individual sprites
- Exporter for Amethyst Game Engine
- Added KTX texture format
- Added DDS texture format
- Added ETC2 compression for PKM texture files
- Updated ETC1 codec for PKM texture files
- Support for macOS 10.15 Catalina
Fixes
- Wrong ETC1/2 RAM usage was displayed
- Crash when closing "Split sheet" window
- Crash in grid packing algorithm with multipack
Version 5.1.0 (2019-07-04)
Features
- Auto-fit sprite sheets after packing
- Exporter for PopcornFX
- Exporter for Blacksmith 2D
- Exporter for LayaBox / LayaAir 2.0
- Exporter for XAML Resource Dictionaries (NoesisGUI)
Fixes
- Unity: Don't set Unity's "Alpha is Transparency" if "Keep transparent pixels" is set in TP
- Missing translations in settings sidebar
Version 5.0.1 (2019-06-04)
Fixes
- Improved translation for Simplified Chinese
Version 5.0.0 (2019-05-17)
Features
- User interface localization - starting with Simplified Chinese
- Updated exporter OPTPiX SpriteStudio 6
Version 4.12.1 (2019-03-14)
Features
- Updated exporter for Spark AR Studio (former Facebook AR Studio)
Fixes
- Sprite sheet splitter can now work with sprite sizes below 8x8
- Display correct WebP quality when project is openend
- OpenSSL problem on Ubuntu 18
Version 4.12.0 (2019-01-30)
Features
- Packer algorithm for grids, strips
- WebP codec v1.0.2, better lossless compression
Fixes
- Broken normalmap/sprite matching
- Rounding errors in absolute pivot point coordinates
Version 4.11.1 (2018-12-20)
Fixes
- Install command line client creates link to correct executable
- Startup crash on MacOS when stating from symlink in terminal
Version 4.11.0 (2018-12-10)
Features
- Added exporter for Egret
- Added exporter for Mapbox
Fixes
- Less exporter now exports identical sprites
- UI tooltip
- Fixed scaling limitation
- Installer now keeps desktop and taskbar icons on Windows
- Reduced download size for Windows installer
- Removed obsolete texture path setting for Phaser 3
Version 4.10.0 (2018-10-31)
Features
- Sprite sheet splitter: Extract and repack existing sprite sheets
Fixes
- Removed size limitation for scaled sprites
- Minor UI improvements for MacOS light+dark mode
- Crash in PNG-8 pngquant algorithm
- License activation handled properly with "/" and "%" in user or computer names
Version 4.9.0 (2018-10-05)
Features
- Support for MacOS Mojave (10.14)
- Ended support for MacOS Yosemite (10.10)
- Darkmode in Mojave
Fixes
- Font rendering on Mojave
- Disabled rotation for Phaser
Version 4.8.3 (2018-07-26)
Features
- License deactivation from command line
Fixes
- Crash with open popup menu in help zone
- Better formatted error messages in command line
Version 4.8.2 (2018-07-12)
Features
- PixiJS: support pivot points + animations (requires PixiJS >= 4.8.2)
- Added context menu items to access pivot point editor
- "Sprite settings" is now "Edit pivot point" with new icon
Fixes
- Ubuntu 18 / OpenSSL incompatibility
- Broken link in MacOS installer
- Only export pivot points if enabled (JSON, XML)
- Sprite selection in sprite sheet after returning from sprite editor
Version 4.8.1 (2018-06-18)
Features
- PixiJS: support rotated sprites
Fixes
- UI issues
- Problem with case-sensitive file systems
- Width field in scaling variants
Version 4.8.0 (2018-05-28)
Features
- GDPR compliance (EU's General Data Protection Regulation)
- Updated license agreement
Fixes
- Jumping values in 9-patch editor when switching between props and settings
- Removed self referencing file path in .tps file
Version 4.7.0 (2018-05-09)
Features
- Added support for FaceBook AR Studio
- Added normal_map reference to json file's meta section (Pixi, Phaser, Generic)
- Enabled support for rotated sprites in Phaser
Version 4.6.3 (2018-03-12)
Features
- AtlasTexture and TileSet exporter for Godot 3
- Speed up polygon packer by 50% on average
- FPS display in animation preview
Fixes
- Removed AndEngine support
Version 4.6.2 (2018-02-19)
Features
- EaselJS: Set animation framerate
- Panda 2: New exporter with trimming, pivot point editor
- Upgraded to libwebp 0.6.1
Fixes
- Support trimmed sprite names in Phaser3
- Network issues caused on Wifi network while TexturePacker was running.
- TexturePacker URLs in exporters
Version 4.6.1 (2017-12-21)
Features
- Display messages about important framework changes/fixes (e.g. Unity)
Fixes
- Added opengl sofware renderer as fallback
- Unity Importer warning
- Removed warning message from Phaser exporter
- Windows UI style
Version 4.6.0 (2017-12-20)
Features
- Phaser 3: Exporter with multipack, pivot points, normal maps
- Panda 2: Exporter with pivot points
- CSS: Multipack: 1 css file, many pngs
- LibGDX: Support .atlas extension
- Better error reporting for non matching sprites
- Set default pivot points in custom exporters
Version 4.5.0 (2017-09-11)
Features
- Packer speed improved by 30% on average
- Smaller PNG file size due to optimized alpha bleeding (with "Reduce border artifacts" enabled)
- Integrated latest PVR codec
- Support Ubuntu 16.04 and newer; don't install this update if you're using older versions
Fixes
- Wrong tab order
- Status bar displays permanently "Loading images..."
- Custom exporter values of TPS are ignored by command line client
- CSS exporter: Using non breaking spaces for placement of css sprites
- Alias issue with "Reduce border artifacts"
Version 4.4.0 (2017-03-24)
Features
- EaselJS: set sprite pivot points using TexturePacker
- Flag to disable automatic detection of animation sequences (LibGDX, EaselJS)
- Added "Extrude" option to basic settings page
- Image viewer can now open pvr.gz (v3) files
Fixes
- Don't merge smart folders with same name
- File dialog problem with double extensions like .pvr.gz (Windows)
- Tracer tolerance tooltip
- Wrong instruction displayed in "install command line client"
- Crash when generating compressed ATF textures with size < 64x64
- Simplified windows installer
- Fixed status bar in PVR viewer
- Icon resolution on Windows
- Duplicate recent file entries due to slash / backslash in path
- Allow txt file extension for Spine data files (Unity)
Version 4.3.3 (2017-01-12)
Features
- Added old css exporter as css-simple
Fixes
- CSS exporter can now handle files in sub folders
- License activation deactivates the computer if the hardware was changed
Version 4.3.2 (2016-11-18)
Fixes
- CSS exporter contains invalid values when sprite size matches sprite sheet size
Version 4.3.1 (2016-11-18)
Fixes
- Problem with code signing
- Crash in scaling variants
Version 4.3.0 (2016-11-10)
Features
- LibGDX: Export one data file for all multi-pack textures
- Unity, LibGDX: Support for 9-patch scaling
- CSS exporter: Support for Retina / HighDPI sprites, editable media query
- CSS exporter: Responsive images (div)
- CSS exporter: Option to set path to sprite sheet image
- CSS exporter: Option to add prefix to css class names
- CSS exporter: Using template engine to allow modifications
- ATF files: Added support for ETC2
- PVR files: Added quality settings for ETC2
- Normal maps: Pack normal maps with transparent background (can now be used for other map types, e.g. light maps)
- Layout: Option to align sprites to a grid in polygon mode
- UI: Panning with middle mouse button
- UI: Sprite tree view supports copying sprite names to clipboard
- UI: Warning if POT size constraint conflicts with maximum texture size
- UI: Only display relevant scaling presets
- Custom exporters: Support for custom parameters (string and bool) available from UI and command line
- Custom exporters: Defining scaling variant presets
- Custom exporters: Defining default values for paddings, trimming, size constraints
Fixes
- Avoid possible negative vertex coordinates in polygon mode
- Crash / hang when changing global scale factor
- Crash when closing TexturePacker after opening color dialog in preferences
Version 4.2.3 (2016-08-04)
Fixes
- EaselJS exporter (wrong sprite name for animation frames containing numbers)
- Basic settings UI is default on first startup
- Optimized smooth scaling
- Floating point precision
Version 4.2.2 (2016-05-31)
Features
- number-aware sorting of sprites
Fixes
- wrong size constraints check
- improved packing (common divisor)
- multi-pack file name warnings
- SpriteKit problem when using flash files
- non-fitting sprites in polygon mode
- automatic resize of main window to very large width
- command line client: wrong dither type check
- command line client: removed deprecated --autosd-variant
- command line client: premultiply alpha
Version 4.2.1 (2016-05-04)
Fixes
- Basic Settings interface
- Polygon tracer crash
- Show display outlines
Version 4.2.0 (2016-04-27)
Features
- Added button to set Animation Previewer's background colors
- Added hardware compression for PVR files: PVRTCII, ETC2, DXT1/5 (windows only)
- Added PNG-8 as texture format
- Added option to store ETC1 compressed alpha channel in PVR and PKM files
- Improved display of errors / warnings
- "Force Word Aligned" is now in "Size Constraints"
- Removed unused functionality from UI, still available from tps files (DPI, HeuristicMask)
- Added simplified user interface for beginners
- Framework selector on first start
- Export all data files as UTF-8
Fixes
- EaselJS/CreateJS animation frames
- TexturePacker now runs on case sensitive file system on MacOS
- Overlapping sprites in preview (RGB565 + polygon packing)
- Crash in polygon tracer with 1 pixel wide sprites
- Cocos2d-x smart update works again
- Fixed naming of PVRTC compression modes: PVRTC2 -> PVRTCI_2BPP_RGBA, PVRTC2_NOALPHA -> PVRTCI_2BPP_RGB, PVRTC4 -> PVRTCI_4BPP_RGBA, PVRTC4_NOALPHA -> PVRTCI_4BPP_RGB
Version 4.1.0 (2016-03-08)
Features
- Pivot/Anchor point editor (Unity, Cocos2d-x, Generic exporters)
- Animation previewer
- Cocos2d-x: Optional header + source files with sprite and animation definitions
- Cocos2d-x: Writing pixel format and premultiply alpha in data file
Fixes
- Spine: Updated .atlas format
- Custom file dialog to prevent crash on systems with AlienRespawn / Dell Backup And Recovery installed
Version 4.0.2 (2016-02-02)
Features
- Exporters for Phaser, PixiJS, MelonJs available in free version
- Latest PVRTexLib, now dynamically linked for easier replacement
- Integrated crash reporter (Windows version)
Fixes
- Crash with normal maps + identical layout packing
- Polygon packer: fixed endless calculations in some very special cases
- Unity: Texture size is divisible by 4 in polygon mode
- ATF minimum mipmap size set to 16 to avoid crashes in ETC1 compression
Version 4.0.1 (2015-11-11)
Fixes
- Corona: Jittering sprites when trimming enabled
- Accidental reset of "force identical layout" flag
- Crash in "Enter license key" dialog
Version 4.0.0 (2015-11-05)
Features
- Polygon mesh optimizer + polygon packing (Unity, Cocos2d-x)
- Removed framework selector, added recent files to center screen
- Improved default values for padding, extrude, trim margin
- Replaced "inner padding" by "trim margin" (see <a target="_blank" href="https://www.codeandweb.com/blog/2015/09/16/reducing-sprite-artifacts-with-trim-margin">https://www.codeandweb.com/blog/2015/09/16/reducing-sprite-artifacts-with-trim-margin</a>)
- Cocos2d-x: export plist format version 3, added polygon mesh data
- Cocos2d: export plist format version 3
- Unity: better escaping of special characters in sprite names
- MelonJS: added exporter
- LibGDX: Added size property
- Support variant name {v} in texture sub path
- Make "sprite sheet only" exporter usable in free version
- Updated license activation dialog
- Normal map packing in polygon mode
Fixes
- Problem with sidebar layout
- Mandatory data file for JSON exporter
- Unicode problem in PSD file names
- Resizing of background image
- ALPHA pixel format export PVR format
- Fixed crash when loosing focus on startup
- Fixed handling of empty sprites
- Phaser: CropKeepPos now sets trimmed=true in the json data formats
Version 3.9.4 (2015-09-07)
Fixes
- Improved usability of framework selection dialog
- Occasional crash
Version 3.9.3 (2015-09-04)
Features
- Command line option --prepend-folder-name
- Sort sprite tree view alphabetically
- Starling xml: added texture size attribute
Fixes
- Crash when opening invalid tps file
- Don't overwrite PVR version when passing tps file on command line
- Unexpected changes in smart update hash
- PVRTC4 tooltip
Version 3.9.2 (2015-07-09)
Fixes
- no "save changes" dialog for unmodified projects
- erroneous change of dithering type to FloydSteinberg
- broken layout when combining "force identical layout" with "crop, flush position"
Version 3.9.1 (2015-06-25)
Features
- Writing uncompressed ATF files by default, added option to enable compression. Compressed ATFs might create artifacts on several devices with the current Flash version.
Fixes
- Wrong tooltip
- PVRTC formats are now selectable with PVR V3
Version 3.9.0 (2015-06-19)
Features
- 8bit PNGs using PngQuant (output format INDEXED)
- PVR V3 format support, PVR V2 is now deprecated
- Spritesheet-only exporter
Fixes
- .svg removed from trimmed sprite name
Version 3.8.0 (2015-05-27)
Features
- Multipack for basic algorithm
- Updated EaselJS exporter (multi-pack, animations)
- Support for wave engine
- Support for panda
- Custom exporters with own icons (exporter.png)
- License agreement (support mails via Zendesk instead of FogBugz)
Fixes
- extruded sprite size in ogre exporter
- wrong tooltip in UI
- Double clicking .tps files
- more robustness against ssl errors
- missing sprite frames in SWF files
Version 3.7.1 (2015-04-07)
Fixes
- bug causing high cpu load
- typos in tooltips
Version 3.7.0 (2015-03-31)
Features
- Normal map packer mode: Pack normal map images on separate sprite sheet using same layout as main sprite sheet
Version 3.6.0 (2014-12-18)
Features
- Better framework selector with filtering
- Visual clue for show advanced / hide advanced settings
- Exporter for Spritekit/Swift
- Exporter for Phaser.io (JSON hash + array)
- Exporter for ShiVa with JPSprite
- Exporter for OPTPix SpriteStudio
Fixes
- Using high dpi icons for treeview
- Spritekit/ObjC header file creation
- Smart update hash avoid re-building sprite sheets when called on different folders.
- TexturePacker warns about not writing into Unity's assets folder when using in path
Version 3.5.3 (2014-10-27)
Features
- Support for ATF textures with no mipmap levels
- Added warning for PVRTC2/4 when writing non squared textures
- Removed size constraint force NPOT which was added because of a bug in iOS 3 and 4
- Default size constraint is now Anysize (command line)
- Added @3x scaling preset for SpriteKit
Fixes
- Reduce border artifacts for ATF pixel formats does not trigger quant_nn error
- Save defaults: Overwriting of allow rotation and size constraints with defaults from the exporter
- PVRViewer can display content protected PVRs
- Re-enabled "Install commandline tools" menu item
- Double clicking .tps files
- Flickering on startup
Version 3.5.2 (2014-10-02)
Features
- Added option --mipmap-min-size to write mipmap levels (ATF only)
Fixes
- PVRTC4 can now be selected for ATF
- Set ETC1 default quality level to fast
- Quality settings for ETC1/PVR
- Removed 2048 texture size restriction from ATF
Version 3.5.1 (2014-09-27)
Features
- Enabling non-squared PVRTC textures
Fixes
- Artifacts on PVRTC, ETC1, DXT1, RGB888, RGB565 with semi transparent images
- Writing compressed ATFs instead of raw data (PVCTC4, ETC1, DXTn)
Version 3.5.0 (2014-09-26)
Features
- Write sprite sheets as ATF (Adobe Texture Format)
- Added option to convert a project to another framework
- Data file for XML and JSON is now optional, allowing texture only exports
- Activate license key from command line
- Pixel format "Alpha" for all formats, "Alpha+Intensity" for png and webp
- PNG-optimization level 1 now writes 8-bit pngs, level 2..7 use pngopt
- Default png optimization level to 1
- Force word aligned is now default for cocos2d
- Option to set PVR compression quality from command line and GUI
- Updated PVR compression library
- Scaling variant presets for V-Play
- Added warning for unity if texture and data file paths do not match
Fixes
- Fixed trimming of sprites which left over 1 transparent row in some cases
- Unity, XML, JSON: Avoid writing "NaN" value in pivot point when sprite size is 0
- Dither format does not automatically change to Floyd/Steinberg after loading tps file
- Reveal in explorer now works with paths containing spaces
Version 3.4.0 (2014-08-07)
Features
- Improved User Interface
- Re-grouped settings in 4 categories: Data, Texture, Layout and Sprites
- Framework selection dialog
- Exporter for Unreal Engine (>=4.4) / UE4 Paper2d
- Exporter for MonoGame / XNA
- Exporter for Spriter (Animation software)
- Exporter for Spine (Animation software)
- Tresensa Exporter now supports trimming
- Shortcuts for zooming CMD+0 (fit), CMD+1 (100%)
- Framework selector on startup
- Set pivot points for xml and json exporters
- Sprite selection in main window and tree view are synchronized
- Enhanced feedback dialog
- Option to prepend top level smart folder name as part of the sprite name
- Added menu to change layout of workspace
- New icons, flat look
- PVR viewer can now save jpg and png images
- Renamed AutoSD to Scaling variants, improved dialog, added documentation
- Support for with MacOS X 10.10 Yosemite
Fixes
- Accessibility on Windows and Mac (high contrast modes etc)
- Sprites are ordered ascending by name in multipack
- Better compatibility with 4k displays
- Popups honor screen bounds
Version 3.3.4 (2014-05-08)
Features
- Exporter for Molecule Framework
- Support of 4k displays on Windows 8.1
- "Window" menu to switch between top-level windows
- Button to reset all TexturePacker application settings
- Use system proxy for network access
Fixes
- Problem with hidden Multipack checkbox in essential mode
- Crash in AutoSD dialog
Version 3.3.3 (2014-04-17)
Features
- Improved packing when using multipack + POT
- Better input field order when using TAB key for navigation
- Improved file timestamp check for smart update
- Updated Windows installer
Fixes
- Crash when closing TexturePacker
- "Install Command Line Tool" no longer creates unwanted subdirectories
- Enforce sprite sheet update when enabling/disabling "auto alias"
- Minor GUI updates, better error messages and fixed typos
Version 3.3.2 (2014-03-28)
Features
- Sprite sheet exporter for Unity - see <a target="_blank" href="https://www.codeandweb.com/texturepacker/unity">https://www.codeandweb.com/texturepacker/unity</a>
- Configurable sprite pivot point (Unity only)
- More responsive UI when aborting creation of very large sprite sheets
Fixes
- UI bugs when using multiple monitors, AutoSD, tooltips
- Crash when closing TexturePacker
Version 3.3.1 (2014-03-07)
Features
- Support for webp image format
- Starling / Sparrow exporter: Support for rotated sprites
- Export of compressed TIFF images
- Generic exporter: new values available: settings.tpsName texture.size, texture.absoluteFileName, texture.trimmedName, texture.fullName
- Generic exporter: full access to objects from javascript
- Updated Orx exporter
- Shortcut ctrl+ ctrl- to zoom in / out
- Removed restriction on png width and height
- Better support for V-Play engine
- Added license agreement as menu item
- Improved multipack algorithm
Fixes
- Less exporter: adding texturepath to the image url, replacing blanks in texture name with _
- Fixed problem in SpriteKit exporter when loading SWF files and using AutoSD
- Fixed occasional crash when closing TexturePacker on MacOS
- Fixed --quiet and --verbose command line parameters
- Custom exporter writes native linefeeds
- Installing windows version in 64bit folder
- GUI / Menu cleanup
- Tooltips on Windows are no longer cut off
- Opening .tps files by double click on Windows
- Faster startup on Windows
- Retina display support on MacOS
- Fixed a rare bug in multipack (lost sprites in crowded textures)
- Crash in update dialog
- Crash when changing file names manually
- Crash when using TexturePacker with Wacom Tablets
- Crash if custom exporter was not found
- Crash on invalid / non-existing SWF files
- Better file selection dialog on MacOS
- Simplified crash reporter UI
- Removed address book access to populate crash reporter's email field
Version 3.2.1 (2013-11-12)
Fixes
- Deleting sprites form main view does not crash TexturePacker
- Selecting sprites in main view also selects all aliases
- TexturePacker lite does not complain about activated AutoSD if it was not enabled
Version 3.2.0 (2013-11-08)
Features
- Full Sprite Kit support, including creation of header files
- Preview AutoSD variants in GUI
- AutoSD: Filtering sprites to different textures based on name
- AutoSD: Better name placeholders using {v} instead of replacing main extension
- Cleaning transparent pixels in input files is now optional (on by default)
- Faster and more responsive UI
- Export multiple data files using templates
- More information available in template system
Fixes
- "Use essential" button works again
- Upgrading from 2.x.x licenses now works again
- Potential crash when closing TexturePacker while packing
- Improved compatibility with MacOS X Mavericks 10.9
Version 3.1.3 (2013-09-19)
Features
- Full Spritekit support: AutoSD, header files, animations,...
Fixes
- Flash importer does not duplicate first frame (IMPORTANT: Download new flashunpacker manually!)
- Wrong sprites and order after refreshing sprite list
- Update dialog does not (auto-)update if upgrade period is over
- "." in folder paths does not trim the complete path
- AI88 and A8 modes are working with PVR files (currently without preview)
Version 3.1.2 (2013-07-26)
Fixes
- Multipack texture file names (all exporters)
Version 3.1.1 (2013-07-24)
Features
- Improved multipack, much faster and better pack ratio
- Support for Spritekit (beta)
- Support for V-Play
Fixes
- File name warning complaining about wrong suffix
- Filename in data file honors sheet number
- Multipack: Reduced placeholders to {n} and {n1}, both are added always
- TexturePacker does not create empty files anymore
- Smartupdatehash now working with multipack
- Commandline build of multiple files sometimes created empty/black textures
Version 3.1.0 (2013-07-10)
Features
- MultiPack: Create multiple textures if not all sprites do fit in one
- Improved flash unpacker including frame labels
- TexturePacker is now 32/64 bit on Mac, Windows update to 64bit will come soon
- Templates can use isSolid to check if a sprite does not contain any transparent pixels
- Added warning to fix data file name extensions
- Zoom with Alt+Mousewheel
Fixes
- Fixing texture file names now removes complete extension
- License-Bug with sprites turned red even with active license
- Smart update key does not contain TexturePacker timestamp anymore
- MacOSX 10.9 Compatibility
- Memory leak when adding and removing sprites to the sidebar
- ZoomToFit now working
Version 3.0.11 (2013-05-17)
Features
- Exporter for UIKit
- Exporer for CAAT
Fixes
- ETC1 compression for libGDX
- SVG import
Version 3.0.9 (2013-04-19)
Features
- Content protection for cocos2d (encrypted pvr.ccz files)
- Display texture size in previewer
- Better warning dialogs
- Warning dialogs offer options to fix problems
- Free choice of data and image file name extensions (e.g. .txt instead of .json for Unity)
- Added access to all values in the .tps file for custom exporters
- Upgraded PVRTexLib
- Exporter for 2dtoolkit
- Exporter for x2d
Fixes
- Text field cursors don't jump to the end
- AutoSD: Trimming of sprite sheets with identical layout and scaling
- Re-activated missing file associations (Windows)
- Tooltips for all settings
- Texture path now works with MOAI again
- Trimmed sprite names now available for JSON exporters
- Enabled Quit menu item on Mac when no window is open
- Throw error when no --main-extension is set in AutoSD
- Potentially fixed a bug which caused non identical sprites to be detected as aliases
- Removed semi transparent border sometimes showing on popup window
Version 3.0.8 (2013-02-13)
Fixes
- Dramatically improved startup time on windows by sacrificing proxy detection for auto update
- TexturePacker does not fill New context menu on windows anymore
- Potential crash on windows when opening .tps files with double click
- LibGDX exporter exports correct rotation data
Version 3.0.7 (2013-02-05)
Features
- Online documentation, tutorials, getting started (menu item)
- Force rebuild menu item and command line (--force-publish)
Fixes
- Reverted behavior of CoronaSDK trim to 3.0.4, fixed comment on how to use the sheet
- Completely transparent images are replaced with a pixel of transparent color
- Completely transparent with extrude don't deliver negative values anymore
- GUI and command line create identical smart update hashes
- Window size is restored correctly when TP restarts
- Command line client prints complete list of non fitting sprites
- Fixed hardware detection on Windows. This requires re-actvating the license. Sorry.
- Trim mode is not reset to "Trim" when set to "None" during loading
Version 3.0.6 (2013-01-29)
Fixes
- Fixes missing file in corona and less exporter on windows
Version 3.0.5 (2013-01-29)
Features
- Exporter for Shiva3D (thanks to Christian Herzog)
- Exporter for SASS mixins (thanks to Rob Moorman)
- Exporter for LESS (thanks to Paul Covell)
- Example how to do relative pixel calculations through JS enhancement in plaintext exporter
- Click on dock icon opens new window or raises open windows (Mac)
- Using proxy auto configuration
- TexturePacker detects changes in custom exporters and re-publishes
- License renewal warning can be disabled from preferences
Fixes
- Random crash when closing a window with unsaved data
- Crash when custom exporter does not exist
- Kwiksher2 exporter did not export aliased sprites
- Removed duplicated LibGDX entry for exporter list
- BatteryTech exporter now exports aliases
- Enabled setting common divisor up to 2048
- Restricted padding values to 512
- Trim sprite names works with .tga
- Clicking auto alias updates screen
- CoronaSDK exporter supports trim
- Potential bug adding rotated sprites even if rotation was disabled
Version 3.0.4 (2012-12-02)
Features
- Added --common-divisor-x, --common-divisor-y to command line
Fixes
- Additional space in layout which was introduced in 3.0.3
- Workaround for MacOS adding multiple .pvr.gz and .pvr.ccz endings to a file name
- Crash when exiting the application
- Removed OpenGL rendering of the user interface because it caused instability on MacOS
- Algorithm Basic now works with constraints (squared, pot/npot/free, word aligned)
- When reading and migrating an old file no file changed dialog is triggered
- Crashreporter file transmission on MacOS 10.7 and 10.8
Version 3.0.3 (2012-11-29)
Features
- Publish dialog only closed when autoclose checkbox is checked (can be reset in preferences)
- Verifying file name extensions
- Sorting exporters by name
- Reduced memory usage
- Added low memory warning when TexturePacker starts to swap images to harddrive
- Improved stability in low memory situations
- Fixed installing command line tool in not yet existing directories
- Crop with 2 options: flush or keep position
- Trim/Crop are joined into 1 ComboBox
- --trim-mode <None|Trim|Crop|CropKeepPos> from command line
- Maximum value for paddings is not 1000
- Saved defaults can be reset in preferences
- Option to hide PVR premultiplication warning for cocos2d
Fixes
- Help tooltips work for all settings
- Dock icon menu contains empty lines instead of recent file entries
- Docks (TextureSettings, Sprite) now stored and restored correctly
- View menu works to hide / show docks
- Save defaults works again
- Refresh now working when sprites with identical size changed
- Resetting "Spritename already in use" errors
- Deriving file names (data format => texture format name)
- Closed several memory leaks
- Load/save opens dialog in last document's position
- Fixed texture size scales with AutoSD settings
Version 3.0.2 (2012-10-26)
Fixes
- Hotfix for Windows version: Crash when window is closed
- Hotfix for Windows version: Crash when closing application
Version 3.0.1 (2012-10-26)
Features
- TexturePacker creates sub directories if specified in the path
- AutoSD-Presets for cocos2d-x HDR/HD/SD
- AutoSD replacement pattern does no more force a dot at the end. Please add the dot to the extension (replacement) if you need it.
Fixes
- Reverted Crop to its old behavior - setting the offset
- Added reveal in finder / show in explorer to tree view's context menu
- DPI range widget now allows values > 100
- TIFF exporter works again
- Output order of css pseudo selectors: link, visited, focus, hover, active
- ETC1 output for AndEngine does not throw an error
- Crash during layout
- PSD file transparent color values are now corrected
- File association and icon on windows
Version 3.0.0 (2012-10-21)
Features
- Template based exporter system
- Enhanced Auto-SD with multiple exporter sizes
- Better packing when allow free size is on, option to control the optimization (--allow-free-size-mode)
- Calculations are perfomed in the background and don't freeze GUI
- ForceIdenticalLayout - use same layout across autosd variants (--force-identical-layout)
- Image formats: BMP, PPM, PKM, TGA, PSD, SVG, KTX, PVR, TIFF, PKX
- Writing optimized PNG files, option to control optimization level
- Support for big PVR files
- ETC1 compression (pkm files)
- Common divisor to resize sprites to particular sizes - fixed wobbling sprites in CoronaSDK
- Dialog shows progress while publishing
- Display non fitting sprites
- AutoSD command line options (--main-extension, --autosd-variant)
- Editable texture size (not only fixed to power of two sizes)
- .tps files are now saved as XML, this breaks compatibility with 2.x.x file format
- Drag'n'drop support for sprite sheet view (drop sprites on center window)
- Drag'n'drop support for tps files
- Menu item to install TexturePacker command line client
- New End User License Agreement (EULA)
- New license key to replace licence file (due to expring downloads at FastSpring)
- Sprites that failed to load are now displayed with an error sign
- Support for big sprites or animations
- UI: Toggle between select and scroll in main view with space bar
- TPS files are now XML based
- Trial mode (Try TexturePacker Pro for 1 week)
- Exporter: Corona imagesheet
- Exporter: EaselJS
- Exporter: BatteryTech
- Exporter: Kwiksher
- MacOS: Codesigning for executable and installer
- MacOS: Enabled retina display fonts (icons will follow soon)
- MacOS: App closing, menu, full screen mode, menu in dock icon
- MacOS: Install by drag'n'drop instead of installer package
- Windows: Codesigning
- Windows: MSI Installer
- Betas do not expire anymore
Fixes
- Allow free size now saved
- Added title to TextureSettings window (allowing it to be identified in the view window)
- Adding identical sprites multiple times to .tps file
- Auto-Update when re-entering the application
- Auto-Updater on windows now installs MSI files
- Autosize now saved in defaults
- Better flash dialog
- CEGUI exporter texture width and height
- Change detection (Smartupdate)
- Change detection: No request to save unchanged data
- CSS class naming when using gif, jpg or bmp as input
- Disabling allow free size from GUI works again
- Double clicking .tps files opens file
- Duplicated "Install commandline tool" on MacOS
- Expiry of beta moved
- Extrude bug in Sparrow exporter
- Fixed crash on Windows when opening files with doubleclick
- Fixed wrong tooltips
- Force identical layout disabled until implemented
- Generic XML now exports file extensions in names
- Gideros exporter data format with cropping
- Hanging install command line tool on MacOS Mointain Lion with activated GateKeeper
- Images in PVR viewer too bright
- Installer for windows uses internal redistributable pack
- LibGDX jumping sprites when trimming
- LibGDX name trimming in animation detection (also removes _ in sprite_001)
- Multiplying menu items on MacOS
- Order of sprites in data file
- Output rectangle bug with rotates sprites on LibGDX
- PVR flipping
- Scale3x output now ok
- set/unset/set trim exported trimmed sprites with autosd
- Sometimes optimized pngs could not be written
- Trim now sets offset to 0/0 (cocos2d)
- Trimming bug in Gideros exporter
- Wrong display of trimmed size fixed
Version 3.0.0b22 (2012-10-19)
Fixes
- Hotfix for windows licensing
- Fixes instant crash on MacOS 10.7.x
Version 3.0.0b21 (2012-10-18)
Features
- License activation through webbrowser as fallback (or offline computers or firewalls)
Fixes
- Hanging install command line tool on MacOS Mointain Lion with activated GateKeeper
- Multiplying menu items on MacOS
- Empty string in EaselJS exporter
- Order of sprites in data file
Version 3.0.0b20 (2012-10-11)
Fixes
- ssl error during license activation on Windows
Version 3.0.0b19 (2012-10-10)
Features
- New license key to replace licence file (due to expring downloads at FastSpring)
- Trial mode (Try TexturePacker Pro for 1 week)
- New End User License Agreement (EULA)
- Common divisor can be used to fix wobbling sprites in Corona SDK
- Honoring common divisor in autosd
- Displaying Alpha+Intensity in preview
- UI improvements
- Enabled retina display fonts (icons will follow soon)
- Added alias names to exporters (for compatiblility)
- Display non fitting sprites
- Using slider for optiPng level
- pngOptimizer is disabled by default - for faster output
Fixes
- Crash when selecting Alpha+Intensity
- set/unset/set trim exported trimmed sprites with autosd
- Exporter-Typo - EasyJS is now EaselJS
- Red sprites were activated everytime if no license was set
- Pro warning when using template based exporters
- Pro warning when using some features which triggered red sprites but no warning
- Added title to TextureSettings window (allowing it to be identified in the view window)
Version 3.0.0b18 (2012-09-11)
Fixes
- Crash when starting the application with default values saved
Version 3.0.0b17 (2012-09-11)
Features
- Option to control free size optimization (--allow-free-size-mode)
- Option to enable identical layout from commandline (--force-identical-layout)
- Beta versions enable updatecheck for beta versions
Fixes
- Sometimes optimized pngs could not be written
- Crash when changing selection after changing files on filesystem
- Crash when allow free size can't pack all sprites
- Crash when opening files with double click while Crash dialog is active
- Crash when opening malformed pvr files
- Crash when selecting "reveal from finder" after a sheet refresh
- Duplicated "Install commandline tool" on MacOS
- Double-Clicking a .tps file sometimes created an empty texture
Version 3.0.0b16 (2012-09-06)
Features
- ForceIdenticalLayout - use same layout across autosd variants
Fixes
- Corona ImageSheet exporter
- Scale3x output now ok
- Disabling allow free size from GUI works again
Version 3.0.0b15 (2012-09-04)
Features
- Image formats: bmp, ppm, pkm, tiff, tga
- OptiPNG based PNG optimization
- ETC1 compression (pkm files)
- Exporter for BatteryTech
Fixes
- Reverted trimming behavior to what it was on 2.4.3 (avoid floating point values for cocos2d)
- Trim now sets offset to 0/0 (cocos2d)
Version 3.0.0b14 (2012-08-30)
Features
- Better AutoSD-Dialog
- AutoSD command line options (--main-extension, --autosd-variant)
- AutoSD honors main scale setting
- Beta versions enable beta update checks by default
Fixes
- Force identical layout disabled until implemented
Version 3.0.0b13 (2012-08-26)
Fixes
- Loading old .tps files with pvr textures
- Auto-Update when re-entering the application
- Change detection (Smartupdate)
- Adding identical sprites multiple times to .tps file
Version 3.0.0b12 (2012-08-12)
Features
- Better packing when allow free size is on
- Background packing, fluid GUI
- Better Layout for GUI settings
- TPS files are now XML based
- Enhanced Auto-SD
- Common divisor to resize sprites to particulat sizes
- .tps files are now XML
- Improved AutoSD to export any size
- AndEngine exporter with trim enabled
- Improved GUI
- Calculations are perfomed in the background and don't freeze GUI
- Common divisor can be used to equal align sprites of different sizes
- Dialog shows progress while publishing
- Sprites that failed to load are now displayed with an error sign
- Drag'n'drop support for tps files
- Drag'n'drop support for sprite sheet view (drop sprites on center window)
- 600% performance increase on MaxRects with ContactPoint
- Toggle between select and scroll in main view with space bar
- TexturePacker remembers last open/save dir
Fixes
- Crash on windows when double-clicking .tps files
- Disappearing icons on windows
- Auto-Updater on windows now installs MSI files
Version 3.0.0b11 (2012-07-15)
Features
- MacOS Codesigning
Fixes
- MacOS Quicklook plugin
- Expiry of beta moved
Version 3.0.0b10 (2012-06-28)
Fixes
- Crash on Mac as soon as an error was found
Version 3.0.0b9 (2012-06-26)
IMPORTANT for Windows users: This update is using a new MSI based installer. Before updating uninstall TexturePacker manually. Then download the new update from https://www.codeandweb.com/texturepacker/download and install manually.
Features
- Support for Kwiksher
- Windows MSI installer
- Codesigning on Windows
Fixes
- CEGUI exporter texture width and height
Version 2.4.6 (2012-06-26)
IMPORTANT: This update is using a new MSI based installer. Before updating uninstall TexturePacker manually. Then download the new update from https://www.codeandweb.com/texturepacker/download and install manually.
Features
- New installer using MSI
- Codesigning for executable and installer
Fixes
- Double clicking .tps files opens file
- Document icons
Version 2.4.5 (2012-06-14)
Fixes
- Fixed crash on Windows when opening files with doubleclick
Version 2.4.4 (2012-06-10)
Fixes
- Installer for windows uses internal redistributable pack
- Better flash dialog
Version 3.0.0b8 (2012-06-01)
Fixes
- Exporters for easyJS and CoronaSDK did not export sprite aliases
Version 3.0.0b7 (2012-05-25)
Features
- Better hint for windows users using flash
Fixes
- Images in PVR viewer too bright
- Gideros exporter data format with cropping
- PSD loader with more than 4 channels
Version 3.0.0b6 (2012-04-25)
Fixes
- Updated PVRTexLib - should fix problems with PVRTC compression
- License bug (windows)
Version 3.0.0b5 (2012-04-23)
Fixes
- PVR flipping
Version 3.0.0b4 (2012-03-29)
This release was planned to contain much more - but the new features I am working on are not yet stable enough for a beta release. So this is in most parts a bugfix release with the addition of the Corona SDK image sheet exporter.
Features
- Removed installer since Apple does not support PackageMaker anymore
- Menu item to install TexturePacker command line client
- Updated PVRTexLib again
- Corona imagesheet exporter
- EasyJS exporter (beta)
- Texture details (filename) in exporter template
- Nicer feedback dialogs ;-)
- Feedback dialog remembers last mail address used
Fixes
- Extrude bug in Sparrow exporter
- Trimming bug in Gideros exporter
- Generic XML now exports file extensions in names
- Typo in UI
- Change detection: No request to save unchanged data
Version 3.0.0b3 (2012-03-21)
Features
- Updated PVRTexLib
Fixes
- Fixed naming -ipadhd -> -ipad
- Crash on MacOS when closing apps
Version 3.0.0b2 (2012-03-06)
Features
- Generic Exporter
- Support for big sprites or animations
- Image importer / display now supports additional formats: TGA, PSD, SVG, KTX, PVR, TIFF, PKX
- Fullscreen mode on MacOS Lion
- Better MacOS behavior (app closing, menu)
- Editable texture size (not only fixed to power of two sizes)
- Added -ipadhd as extension for AutoSD
Fixes
- PVR flipping
- Fixed wromg tooltips
- Allow free size now saved
- Wrong display of trimmed size fixed
- Autosize now saved in defaults
- Output rectangle bug with rotates sprites on LibGDX
Version 3.0.0b1 (2011-11-29)
Fixes
- CSS class naming when using gif, jpg or bmp as input
Version 2.4.3 (2011-11-25)
Fixes
- Crash on MacOS when starting the app the first time
Version 2.4.2 (2011-11-24)
This is version 2.4.2 due to a small bug in the version compare of my auto updater. 2.4.1 was not accepted to be newer than 2.4.1b3.
Features
- DPI settings
- Generic XML exporter
- Exporter for bHive
- Better moai exporter
- Exporter for original cocos2d format
- Background image
- Crash reporter for MacOS
- New option to remove artifacts and borders around sprites
- Added 2x as AutoSD extension for Unity
- Better stability in out of memory situations
Fixes
- Version compare (2.4.1 was not accepted as newer than 2.4.1b3)
- Crash when using reveal in finder from aliased image
- Crash when removing sprites which did not fit the
- New Moai exporter
- Last frame of a flash import was added twice
- Transparency dithering (fs & attkinson) with active premultiplication does not get too dark anymore
- Reduced memory consumption
- GUI update when scaling sprites
- Opening 3 windows when opening a .tps file
- Save dialog everytime a file is closed even without change
- Auto alias did not find equal sprites when PNGs had invisible changes
- Tooltips for several items
- Save defaults now saves allow free size
Version 2.4.0 (2011-10-26)
Features
- Flash (.swf) import on MacOS
- Quicklook plugin for pvr and pvr.ccz files (MacOS)
- Save defaults (pro only)
- Debian Packages for Ubuntu 11.04
- Support for Moai
- Support for AppGameKit
- Support for Slick2D
- Support for Unity3D / UIToolkit
- Backspace + Delete now both delete sprites / folders
- Open in finder / explorer (issue 649)
- Dialog to select Flash Player Plugin (issue 1216, 1231)
- Sprite highlighing (issue 1200)
- Select checker board colors (issue 1227, 1200)
- Displaying flipped pvrs unflips them
- Added „Drag your sprites here“ image
- Added RGB888 output mode (issue 105)
- New Icons
- Added free choice of file endings for data file
- Option to flip PVR files (required for unity and other frameworks) (issue 1046)
- Rotation support for AndEngine (issue 723)
- Fit added to zoom bar
- Allow free size now supported for PVR (issze 747)
- Folders inside a smart folder are now blue to show that they can‘t be deleted
- Default-Padding changed to 2px - may cause problems when using from command line. Please adjust your build scripts!
- Populate file names (e.g. saving blah.tps now sets blah.png and blah.plist)
Fixes
- Shortcuts on windows now working (issue 1171)
- Escaping for CSS exporter
- Auto update sprite sheets when reentering the app (issue 767, 778, 833)
- Shape outlines (issue 618)
- Smartupdate did a rebuild for some frameworks - even if not needed
- Trim checkbox stayed disabled after selecting a framework that did not support trimming (issue 707)
- TextureSubPath now working on all frameworks supporting it (issue 609, 610)
- Zoom factor is maintained through starts of TexturePacker (issue 629)
- Default texture name (out.png) supported in AndEngine (issue 722)
- Shape outlines work again (issze 849)
- Trim sprite names (remove .png etc) now supported for all frameworks (issue 1009)
- JSON exporter now uses escaping (issue 1142)
Version 2.3.5 (2011-08-13)
Features
- Support for AndEngine
Version 2.3.4 (2011-07-30)
Features
- Fix for cocos2d‘s hd handling
Version 2.3.3 (2011-07-27)
Features
- Support for gideros mobile
- Support for cegui / ogre3d
- Added json exporter with array format
Fixes
- Missing comma added in JSON exporter
Version 2.3.2 (2011-07-26)
Features
- Changed default for fast GUI display (using OpenGL) to disabled
Version 2.3.1 (2011-07-25)
Features
- Added option to disable fast rendering using OpenGL in GUI application since it might cause problems on some platforms
- 64bit + 32bit executable on MacOS
Version 2.3.0 (2011-07-25)
Features
- Feedback dialog: send feedback, bug reports and requests from TexturePacker
- 64bit executable on MacOS
- Create CSS Sprites (issue 527)
- Added option to ignore files on command line (--ignore-files) (issue 394, 346)
- Added option to replace parts of a sprite‘s name (--replace) (issue 348)
- Sprites are ordered alphabetically (issue 533, 405)
- Pixelformat Alpha + Intensity (issue 469)
- TexturePacker only opens a file once (issue 429)
- Added the current scale to JSON output format meta data (issue 407)
- Removed refresh button - TexturePacker now updates the textures when entering the app (issue 299)
- Speedup for rendering sprites
- Red colored sprites in demo mode get a text to make it more obvious
- Warning when using extended features in TexturePackerPro
- Auto updater for Windows
Fixes
- Removed -hd in texture name which causes warnings in cocos2d (issue 570)
- Display broken files when adding single files (issue 395, 381)
- PVR viewer‘s zoom control (issue 550)
- Smart update (issue 520)
- Unicode char in license file (issue 495)
Version 2.2.0 (2011-05-02)
Features
- Added suport for gzip compressed PVR files (.PVR.GZ)
- Multitouch and trackpad zooming and scrolling
- Trimming for upcoming Sparrow 1.2 release
- Added meta data to JSON exporter
- Speed improvements with better caching
- Speed improvements when scrolling
- Support for PVR flipped textures (used with unity framework)
- Icons: Application icon, document icon, .tpkey
- Changed license file extension to .tpkey, Keys can now be added with a double click on the license file (MacOS)
Fixes
- Fixed coordinate issues when updating sprite sheets from command line using TexturePacker *.tps
- Zooming
- JSON exporter does not add .json.json
Version 2.1.10 (2011-04-05)
Features
- Allowing free sizes for PVR files
- --quite for command line reduces output
Fixes
- Auto-Update was broken in 2.1.9 - please install 2.1.10 by directly downloading and installing manually
- Icon was lost in 2.1.9
- Improved handling of non power of 2 sizes from command line
- Removed duplicated libgdx exporter
Version 2.1.9 (2011-04-03)
Fixes
- Hotfix for windows command line crash
Version 2.1.9 (2011-04-01)
Features
- Command line version for windows (still without globbing)
Fixes
- Trim does not get re-enabled from GUI when loading a file
- Documentation
- QFile::remove: Empty or null file name on command line
- Sprite sizes can now be up to 32000 from command line
- hq2x now available in documentation from command line
Version 2.1.8 (2011-03-24)
Features
- Scaling mode can now be chosen
Version 2.1.7 (2011-03-14)
Features
- Added message box to inform user to activate premultiply alpha when using cocos2d + pvr image format
Fixes
- Fixing a major bug in premultiplied alpha implementation leading to black halos around semi transparent sprites
Version 2.1.6 (2011-03-13)
Features
- Added png export to pvr previewer
- Storing position, size and zoom factor of window
- New icon
- tif support from GUI
Fixes
- Extrude/Trim bug resulting in wrong image sizes
- Bug setting trim to true after reloading
Version 2.1.5 (2011-02-14)
Features
- *.tps files prepared for importing in PhysicsEditor
- Added JSON exporter (experimental)
- Added --inner-padding <int> which adds space to the sprite
- Added --crop which crops the sprite to the non transparent part, reducing the sprite‘s render size (--trim does not change the sprite‘s render size)
Fixes
- BMP files can now be added as sprites from file selector dialog
- Size warning removed when autoSD and allowFreeSize is on
- Several smaller UI fixes
Version 2.1.4 (2011-01-31)
Fixes
- Warning when using smart update and autosd from command line fixed.
- Loading PVRs with version 2
Version 2.1.3 (2011-01-21)
Features
- Added shortcut to delete sprites from sheet
- Option to remove .png, .jpg, .bmp from sprite names (--trim-sprite-names)
- Added filtering settings for LibGDX
- Added message box asking to add @2x or -hd to texture and data file name if autoSD is enabled and the extension does not yet exist
- Warning on command line if sd size is not half of hd size
- Added option to change texture‘s path in plist file for cocos2d (--texturepath) to organize resources in sub folders
- TreeView expands when sprite is selected in sheet
- Added jpg quality settings to gui
- Texture + data files get deleted before exporting
- Improved error messages for texture export
- Texture name gets derived from data name if not set and vice versa
- Linux support (beta)
Fixes
- Immediate update texture size and memory usage on every change
- Basic layout created too big textures in some cases
- Added more digits for scale (e.g. to enter 0.125)
- Reset sprite offsets if disabling trimming
- Publish asks for texture file names if not already set
Version 2.1.2 (2011-01-05)
Features
- Sorting of sprites by name in lua file
Fixes
- Scaled images had premultiply alpha turned on, causing black outlines and artefacts when dithering
- Typo libgdx exported data file not allowing it to load
Version 2.1.1 (2010-12-19)
Features
- Creating alpha masks
- Added tooltips for all options
- Polished interface
- Added bmp, tif file format to smart folder processing
- Windows installer, Icon, polishing
- Added trim alpha threshold to remove nearly transparent pixels
- Also collect gif, tiff, jpg, bmp from smart folders
- Scroll to selected sprite in sprite sheet
- Windows installer
- Windows polishing
- Preliminary support for libgdx (beta)
- Creating transparency masks from heuristics on images which have on transparency key color.
Fixes
- User interface works with smaller screen sizes
- Document changed detection
- Open elements from finder in empty window on doubleclick
Version 2.1.0 (2010-12-07)
Features
- Added texture selector combo box
- Added shortcuts for publish and refresh
- Layout mode basic - best use for tile sets / tile map editors
- *.pvr and *.pvr.ccz previewer! (FREE)
- Process *.tps files from command line (pro)
- AutoSD allows automatically creation of standard resolution images from highres images (--auto-sd) (pro/cli)
- Drag'n'drop sprites to tree view to add them
- PVRTC2/PVRTC4 compression
- Enhanced color reduction quality (pro/cli)
- Additional dithering algorithm
- Linear quantization
- Nearest neighbour quantization
- Premultiply alpha (pro/cli)
- Option to disable automated alias creation
- Choose heuristics for MaxRects algorithm (pro/cli)
- Creation of non power of 2 textures
Fixes
- Bug when selecting AutoSD with PVR files
- Premultiply now only applied once
- Sometimes rotation flag was not exported to plist files
- Removed icon from menu item
Version 2.0.2 (2010-11-11)
Features
- Added TexturePackerEssential – free version to create basic sprite sheets
- Windows support (Pro only)
- Automated updates using Sparkle (Experimental)
- Added option to set jpg compression quality (currently commandine only) --jpg-quality <value>
- Added support for RGBA5551, BGRA8888, RGBA5555 (--opt <value>)
- Added .pvr.ccz – cocos compressed format (experimental)
- pvrz removed (replaced by pvr.ccz)
- Removed „texture size is too small“ message box. Instead widht, height and scale are now highlighted.
- --opt4444 and –opt565 are deprecated now, use –opt <type> instead
Fixes
- Fixed bug in gui mode not reloading files after save
- Fixed bug in quantification for several pixel formats
Version 2.0.1 (2010-10-30)
Features
- PVR support
- PVR files with RGBA8888, RGBA4444 and RGB565 (*.pvr)
- Zlib compressed PVR file: *.pvz or *.pvrz (experimental)
- Improvements in Graphical User Interface (TexturePackerPro)
- Output of texture size and used memory (bottom right corner)
- Better close dialog
Fixes
- Scrolling does not change texture size anymore
Version 2.0.0 (2010-10-27)
Features
- Graphical User Interface (TexturePackerPro)
- Multitouch support
- Realtime display of sprite sheet
- Zoom
- File tree view
- Tooltips
- Alias overlays
- Smart folders
- automated scan for images
- include directory in sprite name
- Better PNG compression rate
- Support for Sparrow Framework
Version 1.1.1 (2010-10-06)
Features
- Support for Corona Game Edition
Version 1.1.0 (2010-10-01)
Features
- Support for PNG8 input files
- Enhanced error messages for Xcode
- Enhanced change detection for Build integration
- Fixes in the Xcode integration script
- Added option: --data to specify the name of the data file
- Added option: --format to specify format of the data file
- Deprecated options: --plist
Version 1.0.5 (2010-09-27)
Features
- Added option: --smart-update for Xcode integration
Fixes
- License keys can now be installed again
Version 1.0.4 (2010-09-24)
Features
- Added option --dithering for high quality color reduction
- Added option --enable-rotation and --disable-rotation
- If sprites are equal after cropping only an alias is created in the plist file.
Fixes
- Fixed bug in installer if no /usr/local/bin is available
- Alias creation if sprites are the same after trimming
- Bugfix for aliases
Version 1.0.3 (2010-08-21)
Features
- Enhanced feature –extrude <int>
Version 1.0.2 (2010-08-21)
Features
- Added requested feature --extrude
- Split padding into --border-padding and --shape-padding
Version 1.0.1 (2010-08-20)
Features
- Added automatic testing of other placement rules if standard fails
- Added --create-debug-info and –extract-debug-info
Fixes
- Fixed bug in padding
Version 1.0.0 (2010-08-19)
Features
- Initial release