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TexturePacker
With TexturePacker, making spritesheets is easy and fast.
TexturePacker supports many input data formats and exports to a lot of gaming frameworks.
It has both GUI and commandline interface and lots of features to help you optimize your sprites to reduce memory usage and improve your game's performance.
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PhysicsEditor
PhysicsEditor creates collision shapes for your physics enabled game.
Use the fantastic Automated Shape-Tracer to create shapes within seconds!
Directly export to your favorite game engine
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