SpriteIlluminator is optimized for 2D Game Sprites:
Stay in control of your work.
See how your sprite is going to look in your game.
Paint and edit while you experience the changes in real time.
Automatically rotate the light source.
The effect tools generate normal maps based on image processing algorithms.
adds volume to a sprite's shape by extruding it's opaque parts.
adds height differences based on the luminosity of the images's colors.
Use Selections to restrict the area the generation is applied to.
Available selection tools:
Draw with the brush tools to fine tune your generated normal maps.
Paint structure on your normal map. Raise or lower parts of the surface.
Paint on the normal map using a brush.
Select an angle from the Angle Picker.
Use this tool to add structure to the normal map.