SpriteIlluminator is optimized for 2D Game Sprites:
Stay in control of your work.
See how your sprite is going to look in your game.
Paint and edit while you experience the changes in real time.
Automatically rotate the light source.
The effect tools generate normal maps based on image processing algorithms.
adds volume to a sprite's shape by extruding it's opaque parts.
Original texture
Preview of the
lit texture
Generated
normal map
adds height differences based on the luminosity of the images's colors.
Original texture
Preview of the
lit texture
Generated
normal map
Use Selections to restrict the area the generation is applied to.
Available selection tools:
Restricting normal map generation to the selected part of the image
Draw with the brush tools to fine tune your generated normal maps.
Paint structure on your normal map. Raise or lower parts of the surface.
Painted surface
Painted normal map
Paint on the normal map using a brush.
Select an angle from the Angle Picker.
Paint normal map
Select angle using Angle Picker
Use this tool to add structure to the normal map.
Structure / Noise