Your physics shapes in 17 seconds

works with Any Game Engine

PhysicsEditor supports many game engines out of the box

  • Cocos2d
  • Cocos2d-x
  • Corona SDK
  • AndEngine
  • Starling
  • Flash
  • Your own engine

Use the customizable output module of PhysicsEditor to define your own data format, including own properties.

Save time with the automated Shape Tracer

Use the autotracer to create perfect collision shapes with only one click.

Adjust the accuracy of the trace to reduce the number of vertexes to make your game fast.

easy editable Collision & Physics Parameters

Set your Collision Parameters easily in PhysicsEditor

how heavy an object is
Low friction lets the object slide a longer distance, higher values make the object stop faster.
Objects get repelled depending on the strength of this value.
supports complex bodies

Create complex physics bodies composed of fixtures.

Set separate physics and collision parameters for each part.