Your physics shapes in 17 seconds
PhysicsEditor supports many game engines out of the box
- Corona SDK
- Your own engine
Use the customizable output module of PhysicsEditor to define your own data format, including own properties.
Use the autotracer to create perfect collision shapes with only one click.
Adjust the accuracy of the trace to reduce the number of vertexes to make your game fast.
Set your Collision Parameters easily in PhysicsEditor
- how heavy an object is
- Low friction lets the object slide a longer distance, higher values make the object stop faster.
- Objects get repelled depending on the strength of this value.
Create complex physics bodies composed of fixtures.
Set separate physics and collision parameters for each part.