PhysicsEditor
Physics shape editor for your 2d game project
Edit 2d collision polygons and physics parameters with ease.
Works with Phaser, Cocos2d-x, CoronaSDK, LibGDX and more.

Your physics shapes in 17 seconds

Works with
any game engine
PhysicsEditor supports many game engines out of the box
- Cocos2d
- Cocos2d-x
- Corona SDK
- AndEngine
- Starling
- Flash
- Your own engine

Use the customizable output module of PhysicsEditor to define your own data format, including own properties.
Save time with the automated
Shape Tracer

Use the autotracer to create perfect collision shapes with only one click.
Adjust the accuracy of the trace to reduce the number of vertexes to make your game fast.
easy editable
Collision & Physics Parameters
Set your Collision Parameters easily in PhysicsEditor
- Mass/Density
- how heavy an object is
- Friction
- Low friction lets the object slide a longer distance, higher values make the object stop faster.
- Restitution/Elasticity/Bounce
- Objects get repelled depending on the strength of this value.

supports
complex bodies
Create complex physics bodies composed of fixtures.
Set separate physics and collision parameters for each part.
