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Tutorial: Using sprite sheets in MelonJS

2015-11-08 Andreas Löw Get Sourcecode from GitHub

In this tutorial you are going to learn:

  • Why you should use a sprite sheet in your MelonJS game
  • Using TexturePacker to create a sprite sheet
  • Optimizing the sprite sheet for size faster downloads
  • Adding a static background
  • Creating an animation

Tutorial: Creating a game with Phaser and P2 Physics

2015-10-07 Josh Morony & Andreas Löw Get Sourcecode from GitHub

This tutorial explains how to create a small physics enabled game with Phaser

  • Creating physics collision shapes
  • Working with collision groups
  • Starting the physics simulation
  • The difference between Arcade and P2 physics

Performance optimization for cocos2d-x using polygon sprite meshes

2015-10-01 Andreas Löw

Learn how to increase the performance of your cocos2d-x game.

Optimizing sprite meshes for Unity

2015-09-21 Andreas Löw

Polygon mesh sprites are a way to improve rendering performance and increase your frame rate.

TexturePacker 4 not only creates optimized sprite meshes but also packs them tightly into a sprite sheet.

You'll learn how you can enable polygon packing and make use of it in your Uniy project.

Reducing artifacts on rotated sprites

2015-09-16 Andreas Löw

Get rid of those ugly edge artifacts!

I prefer smooth edges instead over jagged outlines.

TexturePacker 4's upcoming feature trim margin gives you full control over sprite's transparency when using trim & crop. It also replaces inner padding.

Learn how to take advantage of this new feature to improve your game's quality.

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