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CodeAndWeb's GameDev Blog page 1/11

Packing normal maps into sprite sheets

2015-04-07 Andreas Löw
What you are going to learn:
  • Pack normal maps into sprite sheets
  • Create sprite and normal map textures with identical layout
Required skills:
  • Basic knowledge about sprite sheets
  • Basic knowledge about normal maps

Cocos2d Dynamic Lighting Tutorial

2015-03-17 Andreas Löw Get Sourcecode from GitHub
What you are going to learn:
  • Creating a lighted scene in SpriteBuilder
  • Using CCLightNode and CCEffectLight
  • Setting parameters for directional and point lights
  • Complete code is on github
Required skill:
  • Basic skills in SpriteBuilder and cocos2d
  • Basic skills in Objective-C or Swift

Creating spritesheets for ShiVa using TexturePacker

2015-01-09 Andreas Löw Get Sourcecode from GitHub

Learn how to use SpriteSheets with ShiVa:

  • What are sprite sheets? Why you should you use them?
  • Creating sprite sheets with TexturePacker
  • Installing and using JPSprite
  • Playing animations

This blog post contains full source code available on github.

SpriteKit TextureAtlases with Swift

2014-12-18 Joachim Grill Get Sourcecode from GitHub

Learn how to use SpriteSheets with SpriteKit:

  • Creating sprite sheets with TexturePacker
  • Loading sprite sheets
  • Using header files to enable compile time checks
  • Play animations with a single line of code

This blog post contains full source code available on github.

Creating spritesheets for Phaser.io with TexturePacker

2014-12-17 Andreas Loew Get Sourcecode from GitHub

Learn how to use SpriteSheets with Phaser:

  • Minimalistic setup for Phaser
  • Creating sprite sheets with TexturePacker
  • Using static sprites in Phaser
  • Playing animations from the sprite sheet

This blog post contains full source code available on github.

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