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Using PhysicsEditor with Cocos2D (Updated 2015)

2015-07-15 Andreas Löw Get Sourcecode from GitHub

This tutorial explains how you can use PhysicsEditor with version 3 of Cocos2D, which has integrated Chipmunk2D as physics engine.

  • Create physics shapes for your sprites
  • Setup your Cocos2D application
  • Add collision shapes to your sprites

Exporter included for download

SpriteKit dynamic light tutorial

2015-05-19 Andreas Loew Get Sourcecode from GitHub
What you are going to learn:
  • Create your normal maps using SpriteIlluminator
  • Create a side-scrolling scene with parallax scrolling
  • Create a normal mapped sprite
  • Add light effects to the game scene

cocos2d-x dynamic light tutorial

2015-05-12 Joachim Grill Get Sourcecode from GitHub
What you are going to learn:
  • Create your normal maps + sprite sheets using SpriteIlluminator and TexturePacker.
  • Load animation frames from a sprite sheet
  • Load a normal map sprite sheet and add a light effect to your animation

SpriteIlluminator: Normal map painting

2015-05-11 Andreas Löw
What you are going to learn:
  • A quick way to generate normal maps
  • Enhancing the generated normal map by applying structure

2d dynamic lighting tutorial for Unity

2015-05-04 Andreas Löw
What you are going to learn:
  • Creating normal mapped sprites with SpriteIlluminator
  • Packing sprite sheets and normal maps with TexturePacker
  • Importing normal mapped sprites into Unity
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