
Normal Map Editor
for dynamic lighting and special effects
SpriteIlluminator in Action: Generate your normal maps
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What is a normal map?
Rendering dynamic lighting & other effects requires information in which direction a pixel is facing. The direction information — encoded into a color value — is called a normal map.



Effect tools
Effect tools create stunning effects in no time.
Bevel
adds volume to a sprite's shape by extruding it's opaque parts.



Emboss
adds height differences based on the luminosity of the sprite's colors.



Paint tools
Use the paint tools to directly draw on the normal map and fine tune the effects.
Angle Brush
adjusts angles in the normal map. The colors represent the angles you are painting.


Height Brush
raise or lower parts of the sprite



Smoothen Brush
smoothen hard edges on the surface.

Structure / Noise
add noise and structure on the surface

Selection tools
Use the selections to restrict effects and brush strokes.
Polygon Lasso
Select using a polygon

Magic Wand
Select parts with similar color
