It's most likely the y-axis that is inverted in your game engine. When clicking on export normal maps select the Invert y axis option to fix that.
All frameworks that support shaders or 2d lighting are supported. We've created tutorials for several game engines.
SpriteIlluminator works on single images. It's up to you what kind of images you feed into it.
Single sprites - Recommended. Work on single sprites in SpriteIlluminator. You can work on multiple sprites at the same time using multi selection. Export the sprites as single normal maps and use TexturePacker for packing. Read our Adding normal maps into sprite sheets tutorial for more information how to use normal maps with TexturePacker. Supports advanced features like animation preview.
Sprite sheets - Deprecated. SpriteIlluminator treats a sprite sheet as if it was a single image. You can apply effects to all sprites at the same time or use the selection tools to restrict effects to single sprites. SpriteIlluminator does not parse complex sprite sheet date files - so advanced features like animations will only be available when you use single sprites.
The license works on Mac, Windows and Linux. You can use it as long as you are the only person using it and you don't install it on more than 2 computers.
Please send the following information: Your name, email address used for the purchase, time of purchase.Do not sendyour credit card details.
Use **Deactivate license** inside the application's menu on your old computer and activate the license on the new system.
If you can't reset the license anymore visit the License manager
You can uninstall the license once within 14 days. Swapping the licenses between multiple computers does not work.
You can uninstall the license once within 14 days - sorry that we have to put this restriction on you but we had too many companies buying one license and using it with multiple accounts. If you are not swapping licenses between accounts contact us to release the license.
You can use SpriteIlluminator on up to 2 computers as long as you are the only person using it. In case you need to run SpriteIlluminator on additional computers contact us.
You'll receive an email with the invoice some time after the purchase. The email is sent from 2checkout.com
Yes - but not from us. We are not selling our products directly. You are purchasing them from our reseller 2checkout who handles purchases, invoicing and tax. You'll have to ask them for the document.
Please understand that we are software developers and no experts in international law. Our current license agreement was created by a lawyer. We can't simply change parts of it but I can give you a custom license agreement following this procedure:
Sorry — I don't see why you would need an NDA. We are not at all interested in your internal company structure, projects or whatsoever. Product prices are publicly available on our webpage. We of course honor your privacy: We don't talk to any 3rd party about our customers, or disclose your identity without your consent. In short: There's nothing confidential to talk about.
If you still need and NDA please understand that we are software developers and no experts in international law. We'll have to let our legal consultant have a look at the NDA before signing it. This creates some cost which in many cases exceeds the value we get in return for our license sales. We charge 750€ upfront before we start reading your NDA. The 750€ do not guarantee that we sign the NDA.
Yes, there is a 7-day trial mode with unrestricted features. After that period SpriteIlluminator requires a license key.
The license agreement is accessible via the menu in SpriteIlluminator or online here. Additionally you can find it inside SpriteIlluminator's program folder (Windows) or inside SpriteIlluminator's .app bundle.