SpriteIlluminator works on single images. It's up to you what kind of images you feed into it.
Single sprites - Recommended. Work on single sprites in
You can work on multiple sprites at the same time using multi selection.
Export the sprites as single normal maps and use TexturePacker
Read our Adding normal maps into sprite sheets tutorial for more information how to use normal maps with TexturePacker.
Suppors advanved features like animation preview.
Sprite sheets - Deprecated. SpriteIlluminator treats a sprite sheet
as if it was a single image. You can apply
effects to all sprites at the same time or use the selection
tools to restrict effects to single sprites.
SpriteIlluminator does not parse complex sprite sheet date files - so advanced features like animations will only be available when you use single sprites.
Still need help with SpriteIlluminator? Fill out this form and I will get back to you as soon as I can. Due to the amount of emails I receive, it could take up some time for a response.
If your bug is simple and without further questions from my side, it'll be fixed in one of the next releases. In this case I usually do not write a reply mail. Check the release notes of the next release to see if your bug is fixed.
This form is for SpriteIlluminator support issues only.
Have a request or suggestion for SpriteIlluminator? Just fill out this form. Due to the amount of emails I receive, I don’t reply to requests or suggestions (unless I have further questions). However, I read them all and good ideas might be implemented in one of the next versions ;-)