The list contains all sprites in your SpriteIlluminator project.
Add sprites by dragging and dropping image files from Finder/Explorer onto that panel. You can also add sprites using the toolbar button Add sprites.
To remove sprites press Delete or use the Remove sprites button in the toolbar.
Select a single sprite to edit / paint it.
Select multiple sprites to preview them all together. You can move them in the previewer to see how they fit together.
You can also apply effects to multiple sprites at the same time.
The global light panel is below the sprites panel. Use it to control the light sources in the preview area.
SpriteIlluminator supports 2 light sources in the preview panel:
Settings for the light sources:
Changing the light has no influence on your normal map. It's just for preview purposes. You might even use a different shader setup so that your sprites look different in your game.
Keyboard shortcuts for the light source in the center view:
|P||P||Place light source under mouse pointer|
|R||R||Rotate light source|
Options to change the global lighting in your scene:
The zoom panel is located in the bottom left corner of the application.
|ALT + MouseWheel||ALT + MouseWheel||Zoom in and out|
|SPACE + Mouse drag||SPACE + Mouse drag||Pan|
The center of the tool is the preview and pain area. This is here you can see and paint your sprites.
Select a sprite in the Sprites panel to edit it.
Select multiple sprites in the Sprites panel to preview them all at once.
Use the [Zoom and pan] tools to zoom in and out of your sprites.
The tool sidebar consists of 2 types of tools: