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Big tutorial for TexturePacker and PhysicsEditor in 3 parts using GBox2D
by Andreas Löw
In this tutorial, you will learn how to create a simple animation of a bear walking in Cocos2D.
by Ray Wenderlich
Tutorial about how to use optimized sprite sheets with cocos2d
Tutorial how to use TexturePacker and PhysicsEditor together in your cocos2d and box2d project
by Aaron Goselin
Advanced cocos2d tutorial in japanese
Introduction to TexturePacker (Portuguese)
by Bruno Cicanci
Spritesheets mit Texturepacker, Cocos2D und XCode.
by Daniel Witte
Video tutorial how to use TexturePacker with cocos2d
by Tom Glenn
Complete game tutorial in 9 parts, also covering TexturePacker and PhysicsEditor
by Tim Roadley
How to use TexturePacker with cocos2d (korean)
How to build and use a flexible animation .swf for universal use (French)
by Benoit Freslon
TexturePacker tutorial (Japanese)
How to build and use a flexible animation .swf for universal use
optimize your app from both memory usage and rendering speed perspectives
by Thomas Dupont
Cocos2d tutorial (Japanese)
How to install TexturePacker and use with cocos2d (korean)
Why is proper texture packing important for games, especially on mobile?
by Francois Guibert
Developer Blog about porting a game from Cocos2D-X to Playstation Mobile.
by The Liverpool Office
I have seen many game tutorials are talking about this, I tried it and found that it is very easy to use
by Js Lim
How to Make a Platformer Game with Cocos2D-X
by Nat Weiss
How to create and display an animation
by Tim Richardson
How to animate Sprites with SpriteKit and Swift
by Joachim Grill
How to use and animate Sprites in SpriteKit using TexturePacker
This tutorial shows you how to use Sprite Sheets with Unity's 2D extension.
Create and animate a custom character within CTA and import it into Unity
Tutorial in 3 parts how to make a 2d platform game in Unity3d
TexturePacker importer plugin
Tutorial on how to use Texture Packer extension for Unity3D
by Stanislav Osipov
How to get sprites out of Flash into Unity3D via TexturePacker
by Thomas Pathuis
Runthrough (video) on the basics of setting up the open source UIToolkit for Unity.
Tutorial on how to use sprite containers with Orthello framework
by Martijn Segers / WyrmTale Games
Using Texture Packer with Unity for a 2D game with the Orthello 2D framework is easy!
by Electric Chad
Tips on how to use TexturePacker with UIToolKit
by Gordon Luk
Learn how to create a 2 player 2D game using Unity3D, the Orthello 2D Framework and TexturePacker
In this video tutorial, we are going to start laying out how we are going to create our loot window using UIToolkit.
Getting started with Starling - A Flash game development framework
by Francesco Maisto
Lee Brimelow describes how to speed up flash rendering by using sprite sheets
by Lee Brimelow - Game Developer Evangelist at Adobe
Learn how to setup the Hero character sprite sheet in TexturePacker
by Hemanth Sharma
Video tutorial how to create sprite sheets for starling
by hemanthsharma - Gaming Evangelist at Adobe
Learn how to create a nicely packed sprite sheet and corresponding JSON data file.
We'll use Flash/After Effects, Texture Packer, and JSMovieclip script
by Jeremy Petrequin
Here I will show a practical and convenient way to animate sprite sheets in AS3
These two examples show you how to easily create animations with CSS and sprite sheets. Example 1: hover animation. Example 2: @keyframes animation
by Kerstin Mueller
How to create css sprites with TexturePacker
12 Steps to setup FireSprite, make a sprite atlas, and have it pop out a sprite
by Nicholas Wrenn
animate PNG sprites with CSS3
by David Walsh
The idea of css sprites has always been a great optimization method, but until now very difficult to grow and maintain.
by Edithson Abelard
Creating a Sprite Sheet and Using it in TreSensa Game Engine (TGE)
by Oliver Marsh
Dynamic Content Scaling for Corona SDK
Tutorial how to use TexturePacker to create Corona SDK's new image sheets
Complete example for corona SDK using PhysicsEditor and TexturePacker
support retina devices as well as small screens.
TexturePacker and Corona SDK (Japanese)
iBook or PDF version available (costs 4.99$)
by Greg Pugh
animate sprites from a texture atlas in Corona
by Chris Campbell
Tutorial and review about using TexturePacker with CoronaSDK
how we went about importing the SWF animations straight into libGdx using the brilliant TexturePacker.
by iSys Labs
Tutorial how to use TexturePacker with LibGDX
by Pat Tullman
Using libgdx with TexturePacker
by Tony Pottier
Combining Texture Packer with AndEngine
by Mateusz Myśliwiec
Tutorial including full source how to use TexturePacker with MOAI SDK
XNA loader for TexturePacker Sprite Sheets.
This tutorial shows how to easily create animations within your MonoGame apps with TexturePacker
by Randolph Burt
Short tutorial how to create SpriteSheets for Phaser.io using TexturePacker
by Andreas Loew
Cut down your sprite managing time by 90 percent
by Michael Dobekidis
This tutorial covers creating an animation sprite sheet and the code required to use it in PlayStation® suite.
How to use the available memory more efficiently and speed up loading sprites with the help of TexturePacker.
by Alex Leutgöb
Use TexturePacker to create animations for UIKit to save memory and decrease loading time
Code to import TexturePacker's sprite sheets into UIKit
by Daniel Sefton
Integrating TexturePacker with Xcode’s Build Rules
by David Hart
How to use TexturePacker with XCode (Chinese)
Why using a sprite sheet is useful and how it will increase your game’s performance.
Short tutorial how to create SpriteSheets for ShiVa using TexturePacker
How to use Content Protection feature in TexturePacker to protect your assets
This tutorial explains how you can easily create your game assets for iPhone, iPad and iPod.
Batch convert your images to PVR and other export formats with TexturePacker
How to batch convert images to pvr and other formats
Short description how to use TexturePacker to remove colored background from sprites.
Tutorial how to use TexturePacker and PhysicsEditor with Level Director.
by Alan Obee
40 minute video tutorial how to use Sprite Sheets with LWJGL
by Oskar Veerhoek
How to make a TexturePacker Exporter for C++
by Robert Toone
This is quite a small tutorial, but this little trick can save you a huge amount of time
by Sean McGee
using PIXI as renderer in order to show you how to render basic games.
by Emanuele Feronato
Creating Sprite Sheets in Five Minutes With TexturePacker
by Nicolae Berbece
It seems we don't have a tutorial for your framework... yet.
Do you know about a good tutorial which is not on my list?
Or do you want to write a tutorial yourself and get a link to it from here?
Great! Contact me!