We've created these tutorials to give you a quick start with your game engine.
How to create physics shapes for Phaser 3 and Matter JS
Tutorial: Create a demo with Phaser 3 and the MatterJS physics engine. Learn how to create collision polygons from complex shapes. Free source code included.
How to create physics shapes for Panda2 and P2 physics
Free tutorial: Create a physics enabled game scene with Panda2 and P2 physics engine. Learn how to create and edit polygon physics shapes.
How to use physics with cocos2d-x
Learn how to create collision shapes for your physics enabled cocos2d-x game.
LibGDX Beginner Tutorial: Sprite Sheets & Physics with Box2d
This tutorial is for libGDX beginners, explaining how to create sprite sheets, use sprites in your game and add game physics.
Tutorial: Creating a game with Phaser and P2 Physics
Learn how to create a physics enabled game using Phaser and P2 Physics Engine.
Using PhysicsEditor with Cocos2D
This tutorial shows how to create collision shapes for Cocos2d V3 using PhysicsEditor
Getting started with CoronaSDK and PhysicsEditor
Full example with source code how to use PhysicsEditor with CoronaSDK
Getting started with PhysicsEditor and Nape
Full tutorial with source code how to use PhysicsEditor with Nape physics engine.
Getting started with PhysicsEditor and Sparrow and Box2d
Full tutorial with source code how to use Sparrow framework with box2d and PhysicsEditor
Getting started with Gideros and PhysicsEditor
Full example with source code how to use PhysicsEditor with Gideros SDK
Example with CoronaSDK using PhysicsEditor & TexturePacker
Complete example for corona SDK using PhysicsEditor and TexturePacker
Creating box2d collision shapes for flash
Tutorial how to create collision shapes for your box2d flash project with PhysicsEditor