Tutorials for Cocos2D

Using PhysicsEditor with Cocos2D

This tutorial shows how to create collision shapes for Cocos2d V3 using PhysicsEditor

by Andreas Löw

MonkeyJump (Cocos2d V2.x)

Tutorial for TexturePacker and PhysicsEditor in 3 parts. This tutorial uses Cocos2d V2.x.

by Andreas Löw

Tutorials for Cocos2d-X

How to use physics with cocos2d-x

Learn how to create collision shapes for your physics enabled cocos2d-x game.

by Andreas Löw

Tutorials for Unity

Using PhysicsEditor with Unity3d 4.3 (2D)

editor extension to use the physic editor generated plist in Unity3d (2d platform)

by hamdullah shah

Tutorials for Starling

Starling, Nape Physics, and PhysicsEditor

Tutorial about PhysicsEditor, a quick run through on exporting some bodies for the Nape AS3 engine

by Devon O. Wolfgang

Using PhysicsEditor for Starling and Box2D

This tutorial will show how to use PhysicsEditor to create box2d bodies.

by Imran Edu

Tutorials for Sparrow

Getting started with PhysicsEditor and Sparrow and Box2d

Full tutorial with source code how to use Sparrow framework with box2d and PhysicsEditor

by Andreas Löw

Tutorials for Flash / AS3

Starling, Nape Physics, and PhysicsEditor

Tutorial about PhysicsEditor, a quick run through on exporting some bodies for the Nape AS3 engine

by Devon O. Wolfgang

Getting started with PhysicsEditor and Nape

Full tutorial with source code how to use PhysicsEditor with Nape physics engine.

by Andreas Löw

Creating polygon shapes for box2d for flash / as3 using PhysicsEditor

Tutorial how to create collision shapes for your box2d flash project with PhysicsEditor

by Andreas Löw

Tutorials for Corona SDK

Getting started with CoronaSDK and PhysicsEditor

Full example with source code how to use PhysicsEditor with CoronaSDK

by Andreas Löw

Example with CoronaSDK using PhysicsEditor & TexturePacker

Complete example for corona SDK using PhysicsEditor and TexturePacker

by Andreas Löw

Getting started with CoronaSDK and PhysicsEditor (chinese)

Full example with source code how to use PhysicsEditor with CoronaSDK (chinese)

by Andreas Löw (translation by WeiYu Lai)

Tutorials for LibGDX

LibGDX Beginner Tutorial: Sprite Sheets & Physics with Box2d

This tutorial is for libGDX beginners, explaining how to create sprite sheets, use sprites in your game and add game physics.

by Travis Haynes

Tutorials for AndEngine

Getting started with PhysicsEditor and AndEngine

Full example project including source code! Use PhysicsEditor to create collision shapes for AndEndgine

by Andreas Löw

The AndEngine PhysicsEditor Extension

Combining PhysicsEditor with AndEngine

by Johannes Borchardt

Tutorials for Gideros

Getting started with Gideros and PhysicsEditor

Full example with source code how to use PhysicsEditor with Gideros SDK

by Andreas Löw

Tutorials for Kwiksher

Kwik2 - Falling Balls

Learn how to use PhysicsEditor to create collision shapes for your Kwik2 project

by Alex

Tutorials for Phaser

Tutorial: Creating a game with Phaser and P2 Physics

Learn how to create a physics enabled game using Phaser and P2 Physics Engine.

by Josh Morony & Andreas Löw

Tutorials for Nape Physics

Starling, Nape Physics, and PhysicsEditor

Tutorial about PhysicsEditor, a quick run through on exporting some bodies for the Nape AS3 engine

by Devon O. Wolfgang

Getting started with PhysicsEditor and Nape

Full tutorial with source code how to use PhysicsEditor with Nape physics engine.

by Andreas Löw

Tutorials for Panda 2

Panda2 physics tutorial

Creating a sprite sheet animation, optimizing the sheet for fast downloads, building a basic game scene with a character.

by Andreas Löw

Tutorials for Other / Common

Customize PhysicsEditor Exporter

Create your own custom data format with PhysicsEditor for you Game Engine

by Andreas Löw

Setting collision parameters

How to set collision parameters in PhysicsEditor

by Andreas Löw

Using PhysicsEditor exported data with PhysInjector

Using PhysicsEditor exported data with PhysInjector

by reyco1







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