Sure. But you can already do quite a bit yourself. PhysicsEditor contains a template-based exporter which you can adjust to your needs. If you've created an exporter which would be interesting to the public, you can send it to me so I can add it to the official supported frameworks. See next question for more details.
We are developers and the tools we provide are the only income we have. Developing these tools costs us a lot of time and we need to know if somebody would pay us for it. Otherwise it does not make much sense for us to invest the time...
Creating physics shapes and sprite sheets are independent things.
Also see our tutorials section.
The license works on Mac, Windows and Linux. You can use it as long as you are the only person using it and you don't install it on more than 2 computers.
Please send the following information: Your name, email address used for the purchase, time of purchase.Do not sendyour credit card details.
Use **Deactivate license** inside the application's menu on your old computer and activate the license on the new system.
If you can't reset the license anymore visit the License manager
You can uninstall the license once within 14 days. Swapping the licenses between multiple computers does not work.
You can uninstall the license once within 14 days - sorry that we have to put this restriction on you but we had too many companies buying one license and using it with multiple accounts. If you are not swapping licenses between accounts contact us to release the license.
You can use PhysicsEditor on up to 2 computers as long as you are the only person using it. In case you need to run PhysicsEditor on additional computers contact us.
You'll receive an email with the invoice some time after the purchase. The email is sent from 2checkout.com
Yes - but not from us. We are not selling our products directly. You are purchasing them from our reseller 2checkout who handles purchases, invoicing and tax. You'll have to ask them for the document.
Please understand that we are software developers and no experts in international law. Our current license agreement was created by a lawyer. We can't simply change parts of it but I can give you a custom license agreement following this procedure:
Sorry — I don't see why you would need an NDA. We are not at all interested in your internal company structure, projects or whatsoever. Product prices are publicly available on our webpage. We of course honor your privacy: We don't talk to any 3rd party about our customers, or disclose your identity without your consent. In short: There's nothing confidential to talk about.
If you still need and NDA please understand that we are software developers and no experts in international law. We'll have to let our legal consultant have a look at the NDA before signing it. This creates some cost which in many cases exceeds the value we get in return for our license sales. We charge 750€ upfront before we start reading your NDA. The 750€ do not guarantee that we sign the NDA.
Yes, there is a 7-day trial mode with unrestricted features. After that period TexturePacker3D requires a license key.
The license agreement is accessible via the menu in TexturePacker or online here. Additionally you can find it inside TexturePacker3D's program folder (Windows) or inside TexturePacker3D's .app bundle.
No. Installation is currently only permitted on a desktop computer.