Penumbear awakens in a dark castle basement, completely alone aside from a small purple firefly to keep him company. Luckily this firefly has a special ability to turn lights off and on, and Penumbear has his own unique ability to walk on the lines where shadow and light meet!
Penumbear is a classic platformer with an emphasis on danger, exploration and puzzle solving. Each of the game’s 100 levels combine lights and blocks to create drastically different layouts for Penumbear to explore as he tries to find his way out of the dark castle.
He’ll explore the castle’s basement with it’s shadowy creatures and tentacles, before traveling to the grimy and spiky dungeon, the vast cavern, up the fireplace and through the tower to reach his freedom. Along the way he’ll encounter increasingly vicious monsters, fiendish puzzles, and gigantic bosses determined to stop his progress.
Hundreds of fellow bears are hidden through the castle and it’s up to Penumbear to save them all. Secrets are in every corner; secret levels, warp zones, special achievement bears and especially elusive Golden bears. Taking the time to fully explore the castle’s many levels will prove rewarding!
Penumbear is an immersive experience that recalls the best of classic platformers while presenting something new and exciting for the genre.
TexturePacker allowed us to focus on creating the game rather than the tools. TexturePacker did an excellent job at reducing our asset size and keeping our spritesheets organized. TP fits perfectly into our workflow and plays well with cocos2d.
PhysicsEditor allowed us to quickly trace the shape of every in game object. We used this data to power our level editor and Penumbear's lighting engine. We could have done this manually, but it would have taken a lifetime.