Game Icon for Penumbear

Penumbearby Taco Graveyard

Description

Penumbear awakens in a dark castle basement, completely alone aside from a small purple firefly to keep him company. Luckily this firefly has a special ability to turn lights off and on, and Penumbear has his own unique ability to walk on the lines where shadow and light meet!

Penumbear is a classic platformer with an emphasis on danger, exploration and puzzle solving. Each of the game’s 100 levels combine lights and blocks to create drastically different layouts for Penumbear to explore as he tries to find his way out of the dark castle.

He’ll explore the castle’s basement with it’s shadowy creatures and tentacles, before traveling to the grimy and spiky dungeon, the vast cavern, up the fireplace and through the tower to reach his freedom. Along the way he’ll encounter increasingly vicious monsters, fiendish puzzles, and gigantic bosses determined to stop his progress.

Hundreds of fellow bears are hidden through the castle and it’s up to Penumbear to save them all. Secrets are in every corner; secret levels, warp zones, special achievement bears and especially elusive Golden bears. Taking the time to fully explore the castle’s many levels will prove rewarding!

Penumbear is an immersive experience that recalls the best of classic platformers while presenting something new and exciting for the genre.

FEATURES:

  • Walk on lights and shadows
  • Over 100 levels to explore
  • Tons of secret to discover (Levels, bonus bear, new characters ...)
  • An entire castle with many trap to face of
  • Fight giant bosses during your trip
  • Game Center Achievements
  • Universal version

How did TexturePacker help you with your development?

TexturePacker allowed us to focus on creating the game rather than the tools. TexturePacker did an excellent job at reducing our asset size and keeping our spritesheets organized. TP fits perfectly into our workflow and plays well with cocos2d.

What are your favorite TexturePacker features?

  • Dithering
  • PNG Optimization
  • Padding Options
  • Auto-rotation
  • Excellent packing of sprites
  • Auto-duplicate removal
  • Drivable via command line
  • Auto-SD

How did PhysicsEditor help with your development?

PhysicsEditor allowed us to quickly trace the shape of every in game object. We used this data to power our level editor and Penumbear's lighting engine. We could have done this manually, but it would have taken a lifetime.

What are your favorite PhysicsEditor features?

  • All the shape meta data fields
  • Easy vertex manipulation
  • A good data format
  • Multiple shapes per item


Apple App Store Badge


Legal notice: The content on this page was submitted by Salvatore Gionfriddo - who is responsible for the text, images and links.