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Traffic City USA

by Red Watermelon
TexturePacker ShowRoom Traffic City USA TexturePacker ShowRoom Traffic City USA TexturePacker ShowRoom Traffic City USA TexturePacker ShowRoom Traffic City USA TexturePacker ShowRoom Traffic City USA


"I drive through them all – green, yellow, and red. I’m not one to discriminate.”

Imagine a world where there were no red lights. Would it be the greatest advance since the steering wheel? Find out in Traffic City -- travel across the country and manage traffic while avoiding gridlock and chaos!


  • Draw paths for cars to their destinations
  • Visual and audio feedback to play effectively
  • Five exciting cities with new adventures in each one
  • Nine different cars each with their own quirks
  • In-game tutorial and booklet makes getting started easy
  • Difficulty settings for a bespoke gaming experience
  • Unique theme music for each city


  • San Diego, California
  • Seattle, Washington
  • Boston, Massachusetts
  • Washington D.C.
  • Las Vegas, Nevada

How did TexturePacker help you with your development?

I had forgone the use of sprite sheets previously due to the additional complexity they introduced to the development process. When I started adding animation to my games, I realized that I needed a solution. TexturePacker trims the PNGs and packs them efficiently.

What are your favorite TexturePacker features?

It's great that TexturePacker is so easy to get started with. Later on, when I had so many PNGs that it wasn't practical to go through the UI for each sprite sheet, I used the powerful command line tools. I also like the trimming feature. I have a dolphin that jumps in the water. It's only about 100x100 pixels or so but I can export it full screen size -- 2048x1536 on an iPad -- and have TexturePacker trim it down based on transparency.

Any tips and tricks you want to share with the community?

Start out with the UI and then transition to the command line later on.

Legal notice: The content on this page was submitted by Rahul Biswas - who is responsible for the text, images and links.