Game Icon for Aquanauts & Submarines

Aquanauts & Submarinesby Thomas Busse


Transport the aquanauts with your submarines to the right caves.

Avoid being hit by depth bombs or sea mines.

Collect points by destroying enemy ships with your torpedoes.

How did TexturePacker help you with your development?

99% of the game graphics & sprites have been created with Blender. To efficiently pack those graphics and to improve load times they have been put into sprite sheets.

What are your favorite TexturePacker features?

  • Easy to use.
  • command line option. (this was the main reason for me to switch to Texture Packer). This allows to integrate TexturePacker into the build process.

How did PhysicsEditor help with your development?

I used the PhysicsEditor (PES) not for "normal" collision detection but in slightly different way. I used it as a tool to draw the shapes around sprites, wrote my own exporter and used the resulting polygons in my program. These polygons have been created for the coast/land and as well for the subs. I then used my own algorithm for collision detection.

What are your favorite PhysicsEditor features?

  • exporting via own exporter scripts

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Legal notice: The content on this page was submitted by Thomas Busse - who is responsible for the text, images and links.