Stack geometric shapes with precision and speed in Inba!
Inba is a physics-based game of problem-solving where you must quickly stack all of the shapes in your inventory without letting them falling off the screen. Stack your shapes on a variety of challenging surfaces in Inba's whimsical world of fabric and stitched cloth. Speed and accuracy will be required to conquer the game's 30+ brain-straining levels with the ultimate 3-STAR ACHIEVEMENT! (more levels and features coming real soon!)
Inba uses 2 Texture Atlases. One for the highres Retina Textures and one for the older iOS Devices. It was a matter of a few clicks to save out low- or highres versions. Also the preset for Starling came in very handy!
I love that you can just drag and drop a Folder and TexturePacker will align all the Textures automaticly. The Algorithm's are cool and the Power of 2 Feature made it so easy to align all those Textures. Well, the Software aligns them for me. Awesome!
Most of the Objects you have to stack in this game are a bit more complicated than a simple Rectangle. I used PhysicsEditor to trace the borders of an Object and then manually aligned some vertices. It's so easy, even my Grandma could do it!
I was using Nape for the Physics in the Game and the fact you can export a file wich Nape can read, just wow! It made my life so easy. I also love the "Shape tracer" Feature. It's a good starting point for complicated Shapes. Fliping the Vertices horizontaly and verticaly was very useful for some of the Shapes in the Game.
The Objects in Inba have a white border arround them, wich made it a bit hard to see where the border is (on a white Background). I just inverted the colors of the Shapes in Photoshop and i was then able to exactly match the borders in PhysicsEditor.