Game Icon for Gartu in the Kindergarten

Gartu in the Kindergartenby iJeem Factory LLC / Up iGames

Description

Fun and education in one game. Over 20 educational mini-games in each level, full of surprises, many stories and original songs. Recognize colours, draw, play hide and seek, put in order different objects with different shapes and sizes or learn to differentiate between sounds and how to recognize savage animals among many other games.

An adventure full of colour. Music and entertainment for the smallest of the house with never-ending hidden surprises that the kid will discover along the three levels and over 20 challenges that the game is divided into. Play and complete all the levels and discover the 4 Super Games where you will find even more entertainment!.

“Gartu in the Kindergarten” is the first game for iOS in which all activities have been developed by teachers and educational science experts from the Eurocolegio Casvi in Madrid, what guarantees that its didactic content is exactly the one recommended for kids in infant school stages.

Some of the educational objectives included are: recognizing the four basic colors & identifying shapes, basic concepts of spatial orientation, quantifiers (long / short) & notion of quantity, size of objects & relation between opposites, dotted horizontal, vertical and circular, body schema & home units, identification of family members, christmas and seasons, domestic and wild animals, auditory discrimination and good manners.

“Gartu in the Kindergarten” is a game developed with CMY Multimedia, a software company created by Eurocolegio Casvi in Madrid. Eurocolegio Casvi is an officially approved, independent, mixed private school. It was founded in 1985 and is equipped with all the means required for QUALITY private schooling. The school arose from an integral educational and cultural project based on the belief that education is the foundation for or transformation that leads to a better quality of life for individuals as social beings and members of the community.

You can also download and try out 4 mini-games in the free version. It will help you to discover this magical world that is the delight of little ones.

How did TexturePacker help you with your development?

It's a game with a main character and lots of scene, components and graphics. All of this including 2D animation for many characters and a real-time animation for speaking.

All of this is made for iPad with Retina, iPad, iPhone with Retina and iPhone 3GS.

TexturePacker makes the libraries, image size conversion, structure and is integrated with our own engine to unload-load dinamically each texture for each scene of the game.

It's our most important software tool.

What are your favorite TexturePacker features?

Image resizing and great capabilities to update the content quickly.

Any tips and tricks you want to share with the community?

For an universal app, works always for Retina Display iPad and use coordinates by points (up to 1024). Generates textures for each device at once (using AutoSD) options ignoring Common Factor error: 0.5 for iPad 0.554688 for iPhone 5 0.46875 for iPhone 4 0.234375 for iPhone 3GS

Positions at portrait on iPhone 4/3GS is: float tx = ((160-x)*20)/160; if (x < 160) x -= tx; else x += abs(tx);

On iPhone 5, tx = ((160-x)*53)/160;

Y for iPhone 4/3GS is y *= (480.0/1024.0) Y for iPhone 5 y *= (568.0/1024.0)



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