This is a sliding tile puzzle game. The goal of this game is to slide the biggest tile through the exit that is in the center of the botton of the stage.
I use Cocos2d to develop iOS games. With the feature of out-puting SpiritSheets in Cocos2d's formate in TexturePacker, I can focus on game architecture design and coding and it saved lots of developing time.
SpiritSheets binding.