Description
Master your pedal-powered flying machine to pick up packages from your cave-dwelling clients and drop them off at the collection point.
But beware! Mighty mastodons, terrifying pterodactyls and others would rather see you extinct.
With CaveExpress you are able to build your own campaigns and maps with the built-in mapeditor.
How did TexturePacker help you with your development?
- It speeds up the introduction of new graphics a lot.
- It made the sizes of the textures a lot smaller.
- It runs headless on linux for my build server - so I can add single images to my game repository and not full atlases - which makes changes easier to follow
What are your favorite TexturePacker features?
- Custom exporters (wrote my own LUA format)
- Directory load
- Texture compression
- Different alignement
How did PhysicsEditor help with your development?
I'm using box2d and assembling the vertices manually can be a pain. PhysicsEditor really helped me a lot on that side to get back to speed. Adding new game entities with different shapes was never that easy.
What are your favorite PhysicsEditor features?
- Custom exporter
- Auto shapes
Any tips and tricks you want to share with the community?
Unfortunately no, the tools are easy to use and don't hide features.