Nameless: the Hackers is set in a modern-day, Orwellian society where secret societies rule the world. An unwitting group of hackers find themselves in the midst of a global conspiracy and they are the only ones who can stop it!
Dynamic Turn-Based Battles Deep Hacker Story Lore 12+ Hours of Gameplay Unique Stat Progression with Collectables 30+ Custom Music Tracks Original Anime Characters Intuitive Touch-Based UI
TexturePacker cut our development time down in HALF! TexturePacker allowed us to functionally divide our sprite sheets into smaller sub-components and dynamically load them. It saved us! We realized the problem 10-hours before submitting to the AppStore, It would have taken us quite a few days if we had to manually redo all our sprites sheets. We did it within an hour and also had enough time to retest all critical functionality before the submission deadline.
As a developer in a creative environment, we often work with non-developers. TexturePacker is so easy to use that artists and other team members can easily drop images into a directory, click publish, then click compile on xCode. But it's even easier than that, the command line utility can automagically re-publish sprite sheets as part of the xCode compilation. Truly time-saving. With multiple iterations of the UI, the graphic artists were almost completely autonomous. That gives developers more time to focus on core systems.
Make sure your core pipeline works. Always spend extra-time choosing your tools wisely. The following sprite sheet has over 100 individual images! If we were to manually crop, place, measure, and optimize --- eek! Honestly we wouldn't have... we would have not be able to do it... Picking the right tools allowed us to manage this mess with ease.